MTK直接操作缓存方法

{
   //直接操作缓存 
   char *buffer;
   int x, y;
   const GBVisualButton * pVisualButton =0;
   int layer_width;
   int row_width_in_byte;
   gdi_layer_struct* next_layer;
   U32     src_byte_per_pixel;
   gdi_handle CurLayer;
   pVisualButton = bt;
   gdi_layer_get_active ( &CurLayer );
   gdi_layer_get_buffer_ptr ( (U8 **)&buffer );
   next_layer = (gdi_layer_struct*)CurLayer;
   
   src_byte_per_pixel = next_layer->bits_per_pixel / 8;
   row_width_in_byte = bt->comprect.w * src_byte_per_pixel;
   for ( y = GET_BUTTON_RECT_Y(pLayout, bt); y < GET_BUTTON_RECT_Y(pLayout, bt)+bt->comprect.h - 1; y++ )
   {
    char * pRow = &buffer[(y * next_layer->width + GET_BUTTON_RECT_X(pLayout, bt))* src_byte_per_pixel];
    char * pRowEnd = pRow + row_width_in_byte;
    for(; pRow < pRowEnd; pRow++)
    {
     *pRow = ~(*pRow);
//      if (pLayout == &s_HWLayout)
//       *pRow = ~(*pRow);

    }
//     for ( x = GET_BUTTON_RECT_X(pLayout, bt); x < GET_BUTTON_RECT_X(pLayout, bt)+bt->comprect.w - 1; x++ )
//     {
//      buffer[(y * next_layer->width + x)* src_byte_per_pixel] = ~buffer[(y * next_layer->width + x)* src_byte_per_pixel];
//      buffer[(y * next_layer->width + x)* src_byte_per_pixel + 1] = ~buffer[(y * next_layer->width + x)* src_byte_per_pixel + 1];
//     } InvertActiveLayer();
   }
  }

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值