code maker 过程

 

之前的考虑是拼装一个完整的函数程序,这样整个函数会比较的大,层次多

如果采用调用函数的方式,对每个类结构生成一个对应的函数,结构会很清晰,实现也会容易些

 

数组这个结构导致整个实现出现坎坷,以为,如果没有特殊的说明,程序并不知道数组中存放的是什么类型的数据

如果没有数组,类结构是个传统意义上的树,是可以采用这个方法进行代码生成的 6-25


//2012-6-24 the code maker

//write to file
- (void) _writeUsernameToFile {
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
  
    NSString *myFile = [documentsDirectory stringByAppendingPathComponent:@"data"];
    NSString *uname = self._username;
    // NSData和NSString之间的转换
    NSData *data = [uname dataUsingEncoding:NSASCIIStringEncoding];
    if ([data writeToFile:myFile atomically:YES]) {
        return;
    } else {
        // 如何抛出异常
        [NSException raise:@"Write Error" format:@"Cannot write to %@", myFile];
    }
}

+ (NSMutableDictionary *) getDicFromObject: (id) theObject

{

if ([theObjectisKindOfClass:[NSStringclass]])

{

return theObject;

}


NSMutableDictionary * tmpDic = [[[NSMutableDictionaryalloc] init] autorelease];

if (theObject ==nil)

{

return tmpDic;

}

struct Field {
 char * fieldName;
 char * className;
};

//get fiels and class
getFieldArray
{
 NSString *className =NSStringFromClass([theObjectclass]);
    const char *cClassName = [className UTF8String];
    id theClass = objc_getClass(cClassName);

unsignedint outCount, i;

    objc_property_t *properties = class_copyPropertyList(theClass, &outCount);
    NSMutableArray *propertyNames = [[NSMutableArrayalloc]initWithCapacity:1];

    for (i = 0; i < outCount; i++)
 {
        objc_property_t property = properties[i];
       NSString *propertyNameString = [[NSStringalloc]initWithCString:property_getName(property)encoding:NSUTF8StringEncoding];
        [propertyNamesaddObject:propertyNameString];
        [propertyNameStringrelease];
       NSLog(@"%s %s\n",property_getName(property),property_getAttributes(property));

    struct Field ff;
    ff.className = ;
    ff.fieldName = ;
    [array add ];
    }


}


//get field class
getClass: (char *)str  //T@"NSString",&,N,Vm_strIcon
    {
     char tmpName[128] = {0};
     int ilen = strlen(str);
     for (int i = 0; i < ilen; i++)
     {
      if (str[i + 3] != '"')
      {
       tmpName[i] = str[i + 3];
      }
      else
      {
       break;
      }
     }

     return //NSString ...
    }

//get all the property fields names

NSString *className =NSStringFromClass([theObject class]);

    const char *cClassName = [className UTF8String];


    id theClass = objc_getClass(cClassName);

unsignedint outCount, i;


    objc_property_t *properties = class_copyPropertyList(theClass, &outCount);


    NSMutableArray *propertyNames = [[NSMutableArrayalloc] initWithCapacity:1];


    for (i = 0; i < outCount; i++)

{

        objc_property_t property = properties[i];


        NSString *propertyNameString = [[NSStringalloc] initWithCString:property_getName(property)

encoding:NSUTF8StringEncoding];


        [propertyNamesaddObject:propertyNameString];


        [propertyNameStringrelease];


       NSLog(@"%s %s\n",property_getName(property), property_getAttributes(property));


    }


 for (NSString *keyin propertyNames)

    {

        SEL selector = NSSelectorFromString(key);

        id value = [theObject performSelector:selector];


        if (value == nil)

        {

            value = [NSNullnull];

   [tmpDic setObject:value forKey:key];

   continue;

        }


       //[finalDict setObject:value forKey:key];

if ([value isKindOfClass:[NSStringclass]])

{

[tmpDic setObject:value forKey:key];

}

elseif ([value isKindOfClass:[NSArrayclass]])

{

NSMutableArray * valueArray = [[[NSMutableArrayalloc] init]autorelease];

NSArray * aArray = (NSArray *)value;

for (int i =0; i < [aArray count]; i++)

{

[valueArray addObject:[NetRequestManagergetDicFromObject:[aArray objectAtIndex:i]]];

//[tmpDic setObject:[NetRequestManager getDicFromObject:[aArray objectAtIndex:i]]

//  forKey:key];

}

[tmpDic setObject:valueArray forKey:key];

}

else

{

[tmpDicsetObject:[NetRequestManagergetDicFromObject:value] forKey:key];

}

    }


return tmpDic;

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值