讲解:使多个对象都有机会处理请求,从而避免请求的发送者和接受者之间的耦合关系。将这些对象连成一条链,并沿着这条链传递该请求,直到有一个对象能处理请求为止。
AY:客户端不管过程,只要结果,后面 各个环节职责怎么触发的,到哪了,最终到哪结束都是不管的
图例:
职责链,每次处理,都设置下一个处理的handler,形成一个链条,最好设置最终的Handler,保证每个都能处理
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace StrategyMo.ZhiZeLian { public abstract class Handler { protected Handler successor; public void SetSuccessor(Handler successor) { this.successor = successor; } public abstract void HandleRequest(int request); } public class ConcreteHandler1 : Handler { public override void HandleRequest(int request) { if (request >= 0 && request < 10) { Console.WriteLine("{0}处理请求{1}", this.GetType().Name, request); } else if(successor!=null){ successor.HandleRequest(request); } } } }
客户端:
Handler hander1 = new ConcreteHandler1(); Handler hander2 = new ConcreteHandler1(); Handler hander3 = new ConcreteHandler1(); hander1.SetSuccessor(hander2); hander2.SetSuccessor(hander3); int[] request={2,5,14,22,21,3,20}; foreach (var item in request) { hander1.HandleRequest(item); }