three.js之让物体动起来方式(二)移动物体
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Three框架</title> <script src="../static/three.js-master/build/three.js"></script> <style type="text/css"> div#canvas-frame { border: none; cursor: pointer; width: 100%; height: 600px; background-color: #EEEEEE; } </style> </head> <body οnlοad="threeStart();"> <div id="canvas-frame"></div> <script> var renderer; function initThree() { renderer = new THREE.WebGLRenderer(); // 创建渲染器 renderer.setSize(window.innerWidth, window.innerHeight); // 设置长度和宽度 document.getElementById('canvas-frame').appendChild(renderer.domElement); // 添加到canvas-frame renderer.setClearColor(0xFFFFFF, 1.0); // 设置背景色和透明度 } var camera; // 摄像机 function initCamera() { camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000); camera.position.x = 0; camera.position.y = 0; camera.position.z = 1000; camera.up.x = 0; camera.up.y = 1; camera.up.z = 0; camera.lookAt(0, 0, 0); } var scene; // 场景 function initScene() { scene = new THREE.Scene(); } var light; // 光线 function initLight() { light = new THREE.AmbientLight(0xFF0000); // 创建环境光源,不产生阴影 light.position.set(100, 100, 200); scene.add(light); light = new THREE.PointLight(0x00FF00); // 创建点光源 light.position.set(0, 0, 300); scene.add(light); } var mesh; // 创建模型 function initObject() { var geometry = new THREE.CylinderGeometry(100, 150, 400); // THREE.CylinderGeometry构造圆柱体 var material = new THREE.MeshLambertMaterial({color: 0xFFFFFF}); //THREE.MeshLambertMaterial高级材质,构造类似木头、石头等不光滑的表面 mesh = new THREE.Mesh(geometry, material); // 网状 Mesh的构造函数是这样的:Mesh( geometry, material ) geometry是它的形状,material是它的材质 mesh.position = new THREE.Vector3(0, 0, 0); scene.add(mesh); } function threeStart() { initThree(); initCamera(); initScene(); initLight(); initObject(); animation(); } function animation() { mesh.position.x += 1; // mesh就是指的物体,它有一个位置属性position,这个position是一个THREE.Vector3类型变量,所以你要把它向左移动,只需要将x的值不断的减少就可以了。这里我们减去的是1个单位。 renderer.render(scene, camera); requestAnimationFrame(animation); } </script> </body> </html>
移动物体与移动摄像机的唯一区别是
mesh.position.x += 1;
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