java.lang.InheritableThreadLocal实现原理分析

在了解InheritableThreadLocal之前,需要先理解ThreadLocal的实现原理,关于ThreadLocal文章可以参考我的博客:
https://blog.csdn.net/abc123lzf/article/details/81978210

一、前言

在了解InheritableThreadLocal前,我们先来回顾下InheritableThreadLocal的使用方法
先看下面这个例子:

public class Test {

    static ThreadLocal<Integer> itl = new InheritableThreadLocal<Integer>() {
        @Override
        protected Integer initialValue() {
            return 0;
        }
    };

    static class Print implements Runnable {
        @Override
        public void run() {
            System.out.println(Thread.currentThread().getName() + " " + itl.get());
        }
    }

    public static void main(String[] args) {
        System.out.println(Thread.currentThread().getName() + " " + itl.get());
        itl.set(itl.get() + 1);
        new Thread(new Print()).start();
    }
}

运行后的输出结果为:
main 0
Thread-0 1

InheritableThreadLocal可以使子线程在创建的时候获取到父线程的线程私有变量的值。需要注意的是,在子线程创建之后,如果子线程修改了变量的值,父线程是无法获知子线程修改了该变量的。所以,InheritableThreadLocal和ThreadLocal的区别在于创建子线程时的操作。

二、实现原理分析

先看InheritableThreadLocal的源码:

public class InheritableThreadLocal<T> extends ThreadLocal<T> {

    protected T childValue(T parentValue) {
        return parentValue;
    }

    ThreadLocalMap getMap(Thread t) {
       return t.inheritableThreadLocals;
    }

    void createMap(Thread t, T firstValue) {
        t.inheritableThreadLocals = new ThreadLocalMap(this, firstValue);
    }
}

InheritableThreadLocal继承了ThreadLocal类,重写了ThreadLocal的三个方法:childValue、getMap、createMap方法。

同样,我们先从get方法开始分析:

public T get() {
    Thread t = Thread.currentThread();
    //获取当前线程对象t的inheritableThreadLocals成员变量
    ThreadLocalMap map = getMap(t);
    if (map != null) {
        //根据当前InheritableThreadLocal为键获取Entry
        ThreadLocalMap.Entry e = map.getEntry(this);
        //如果查找结果不为null则返回
        if (e != null) {
            @SuppressWarnings("unchecked")
            T result = (T)e.value;
            return result;
        }
    }
    //否则设置初始值
    return setInitialValue();
}

和ThreadLocal不同的是getMap,在ThreadLocal类的getMap实现中,返回的是当前Thread对象的threadLocals成员变量,而在InheritableThreadLocal中,由于重写了getMap方法,返回的是inheritableThreadLocals成员变量,它同样是Thread对象的ThreadLocalMap类型的成员变量。即:

/* ThreadLocal values pertaining to this thread. This map is maintained
* by the ThreadLocal class. */
ThreadLocal.ThreadLocalMap threadLocals = null;

/*
* InheritableThreadLocal values pertaining to this thread. This map is
* maintained by the InheritableThreadLocal class.
*/
ThreadLocal.ThreadLocalMap inheritableThreadLocals = null;

这就是为什么InheritableThreadLocal要重写getMap方法和createMap方法了,因为在获取Map和创建Map时赋值的变量是inheritableThreadLocals而不是threadLocals。

先回顾下:InheritableThreadLocal和ThreadLocal的区别在于创建子线程时的操作。
所以,我们现在来关注Thread的构造方法。

查看Thread类的源码,虽然Thread类提供了很多构造器,但其实都调用了一个方法:init:

private void init(ThreadGroup g, Runnable target, String name,
                      long stackSize, AccessControlContext acc,
                      boolean inheritThreadLocals) {
    if (name == null) {
        throw new NullPointerException("name cannot be null");
    }

    this.name = name;
    //获取父线程对象
    Thread parent = currentThread();
    SecurityManager security = System.getSecurityManager();
    if (g == null) {

        if (security != null) {
            g = security.getThreadGroup();
        }

        if (g == null) {
            g = parent.getThreadGroup();
        }
    }

    g.checkAccess();

    if (security != null) {
        if (isCCLOverridden(getClass())) {
            security.checkPermission(SUBCLASS_IMPLEMENTATION_PERMISSION);
        }
    }

    g.addUnstarted();

    this.group = g;
    this.daemon = parent.isDaemon();
    this.priority = parent.getPriority();

    if (security == null || isCCLOverridden(parent.getClass()))
        this.contextClassLoader = parent.getContextClassLoader();
    else
        this.contextClassLoader = parent.contextClassLoader;

    this.inheritedAccessControlContext =
    acc != null ? acc : AccessController.getContext();
    this.target = target;
    setPriority(priority);
    //注意这里
    if (inheritThreadLocals && parent.inheritableThreadLocals != null)
        this.inheritableThreadLocals = ThreadLocal.createInheritedMap(parent.inheritableThreadLocals);

    this.stackSize = stackSize;

    tid = nextThreadID();
}

在init方法中,会首先获取构造当前线程的线程对象(即父线程)。
再来看这一部分的代码:

if (inheritThreadLocals && parent.inheritableThreadLocals != null)
        this.inheritableThreadLocals = ThreadLocal.createInheritedMap(parent.inheritableThreadLocals);

首先这里会判断是否支持inheritThreadLocals(这里的inheritThreadLocals是一个boolean类型的局部变量,一般情况下都会为true)和判断父线程的inheritableThreadLocals成员变量是否为null,如果满足条件则调用ThreadLocal的静态方法createInheritedMap并将父线程的inheritableThreadLocals作为参数传入该方法,以此来创建一个ThreadLocalMap并赋值给子线程的inheritableThreadLocals成员变量。

下面来看ThreadLocal静态方法createInheritedMap

static ThreadLocalMap createInheritedMap(ThreadLocalMap parentMap) {
    return new ThreadLocalMap(parentMap);
}

该静态方法构造了一个新的ThreadLocalMap

下面是上述静态方法调用的ThreadLocalMap的构造器:

private ThreadLocalMap(ThreadLocalMap parentMap) {
    Entry[] parentTable = parentMap.table;
    int len = parentTable.length;
    setThreshold(len);
    table = new Entry[len];

    for (int j = 0; j < len; j++) {
        Entry e = parentTable[j];
        if (e != null) {
            @SuppressWarnings("unchecked")
            ThreadLocal<Object> key = (ThreadLocal<Object>) e.get();
            if (key != null) {
                Object value = key.childValue(e.value);
                Entry c = new Entry(key, value);
                int h = key.threadLocalHashCode & (len - 1);
                while (table[h] != null)
                    h = nextIndex(h, len);
                table[h] = c;
                size++;
            }
        }
    }
}

上述构造方法首先获取父线程inheritableThreadLocals成员变量所有的Entry,通过一个for循环,拷贝(浅拷贝)该Entry并添加到子线程成员变量inheritableThreadLocals的ThreadLocalMap中。

最后,再来看看InheritableThreadLocal的childValue方法吧
childValue默认实现是返回传入的变量,如果需要根据父线程变量的值返回子线程的初始值,则需要重写该方法,该方法会在构造ThreadLocalMap时拷贝Entry过程中调用(就是上面那个构造方法)。

如果文章有错误或者对该文章有疑问,欢迎在评论区留言。

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