前言
了解Window的属性能够更好的理解WMS的内部原理,Window的属性有很多种,与应用开发最密切的有3种,分别是Type(Window的类型),Flag(Window的标记)和SoftInputMode(软键盘相关模式)。
Window的类型有很多种,比如应用程序窗口、系统错误窗口、输入法窗口、PopupWindow、Toast、Dialog等。总的来说Window分为三大类型,分别是Application Window(应用程序窗口)、Sub Window(子窗口)、System Window(系统窗口),每个大类型中又分很多小类型,它们都定义在WindowManager的静态内部类LayoutParams中,下面简单介绍一下Window的三大类型。
一、应用程序窗口(Type值的范围为1~99)
Activity就是一个典型的应用程序窗口,应用程序窗口包含的类型如下所示:
frameworks/base/core/java/android/view/WindowManager.java
public interface WindowManager extends ViewManager {
public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable {
//应用程序窗口的开始值
public static final int FIRST_APPLICATION_WINDOW = 1;
//应用程序窗口的基础值,其他窗口的值都要大于这个值
public static final int TYPE_BASE_APPLICATION = 1;
//普通的应用程序窗口类型
public static final int TYPE_APPLICATION = 2;
//应用程序启动窗口类型,用户系统在应用程序窗口启动前显示的窗口
public static final int TYPE_APPLICATION_STARTING = 3;
//这是TYPE_APPLICATION的变体,确保WindowManager在APP展示之前绘制完成此窗口
public static final int TYPE_DRAWN_APPLICATION = 4;
///应用程序窗口的开始值
public static final int LAST_APPLICATION_WINDOW = 99;
}
}
二、子窗口(Type值的范围为1000~1999)
子窗口不能单独存在,需要依附于其他窗口才行,PopupWindow就属于子窗口。子窗口的类型定义如下所示:
frameworks/base/core/java/android/view/WindowManager.java
public interface WindowManager extends ViewManager {
public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable {
//子窗口类型初始值
public static final int FIRST_SUB_WINDOW = 1000;
public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1;
public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2;
public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3;
public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW + 4;
public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5;
//子窗口类型结束值
public static final int LAST_SUB_WINDOW = 1999;
}
}
三、系统窗口(Type值的范围为2000~2999)
Toast、输入法窗口、系统音量条窗口、系统错误窗口都属于系统窗口。系统窗口的类型定义如下所示:
public interface WindowManager extends ViewManager {
public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable {
//系统窗口类型初始值
public static final int FIRST_SYSTEM_WINDOW = 2000;
//系统状态栏,会显示在所有用户窗口中
public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW;
//搜索条,会显示在所有用户窗口中
public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1;
//通话界面,会显示在所有用户窗口中
@Deprecated //use TYPE_APPLICATION_OVERLAY instead
public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2;
//系统Alert,只会显示在拥有者的窗口中
@Deprecated //use TYPE_APPLICATION_OVERLAY instead
public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3;
//锁屏界面,会显示在所有用户窗口中
public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4;
//Toast窗口,只会显示在拥有者的窗口中
@Deprecated//use TYPE_APPLICATION_OVERLAY instead
public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5;
//系统重载窗口,只会显示在拥有者的窗口中
@Deprecated //use TYPE_APPLICATION_OVERLAY instead
public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6;
//高权限通话窗口,会显示在所有用户窗口中
@Deprecated //use TYPE_APPLICATION_OVERLAY instead
public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7;
//系统弹窗,会显示在所有用户窗口中
public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8;
//锁屏弹窗,会显示在所有用户窗口中
public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9;
//系统错误,只会显示在拥有者的窗口中
@Deprecated//use TYPE_APPLICATION_OVERLAY instead
public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10;
//输入法,只会显示在拥有者的窗口中
public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11;
//输入法弹窗,只会显示在拥有者的窗口中
public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
//壁纸,只会显示在拥有者的窗口中
public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13;
//状态栏控制面板,会显示在所有用户窗口中
public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14;
//安全系统重载,只会显示在拥有者的窗口中
public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
//拖拽,只会显示在拥有者的窗口中
public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16;
//状态栏子控制面板,会显示在所有用户窗口中
public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
//焦点,会显示在所有用户窗口中
public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
//系统导航栏,会显示在所有用户窗口中
public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
//音量,会显示在所有用户窗口中
public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
//Boot进度条,会显示在所有用户窗口中
public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
//当状态栏被隐藏后的自定义输入事件,会显示在所有用户窗口中
public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22;
//导航栏控制面板,会显示在所有用户窗口中
public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
//显示屏重载窗口,会显示在所有用户窗口中
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
//放大器窗口,会显示在所有用户窗口中
public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
//提示窗口上的私有虚拟显示
public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
//窗口的声音交互层
public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32;
//启动窗口的声音交互层
public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33;
//调整分屏模式下每个窗口大小的分割线
public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34;
//快捷设置弹窗
public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35;
//截屏,会显示在所有用户窗口中
public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36;
public static final int TYPE_PRESENTATION = FIRST_SYSTEM_WINDOW + 37;
//很多废弃的系统弹窗类型都可以使用这个进行替换,只会显示在拥有者的窗口中
public static final int TYPE_APPLICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 38;
//会显示在所有用户窗口中
public static final int TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 39;
//会显示在所有用户窗口中
public static final int TYPE_NOTIFICATION_SHADE = FIRST_SYSTEM_WINDOW + 40;
//会显示在所有用户窗口中
public static final int TYPE_STATUS_BAR_ADDITIONAL = FIRST_SYSTEM_WINDOW + 41;
//系统窗口类型的结束值
public static final int LAST_SYSTEM_WINDOW = 2999;
}
}
四 窗口层级
1、决定窗口显示层级的关键代码如下所示。
frameworks/base/services/core/java/com/android/server/policy/WindowManagerPolicy.java
public interface WindowManagerPolicy extends WindowManagerPolicyConstants {
default int getWindowLayerFromTypeLw(int type, boolean canAddInternalSystemWindow,
boolean roundedCornerOverlay) {
// Always put the rounded corner layer to the top most.
if (roundedCornerOverlay && canAddInternalSystemWindow) {
return getMaxWindowLayer();
}
if (type >= FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW) {
return APPLICATION_LAYER;
}
switch (type) {
case TYPE_WALLPAPER:
// wallpaper is at the bottom, though the window manager may move it.
return 1;
case TYPE_PRESENTATION:
case TYPE_PRIVATE_PRESENTATION:
case TYPE_DOCK_DIVIDER:
case TYPE_QS_DIALOG:
case TYPE_PHONE:
return 3;
case TYPE_SEARCH_BAR:
case TYPE_VOICE_INTERACTION_STARTING:
return 4;
case TYPE_VOICE_INTERACTION:
// voice interaction layer is almost immediately above apps.
return 5;
case TYPE_INPUT_CONSUMER:
return 6;
case TYPE_SYSTEM_DIALOG:
return 7;
case TYPE_TOAST:
// toasts and the plugged-in battery thing
return 8;
case TYPE_PRIORITY_PHONE:
// SIM errors and unlock. Not sure if this really should be in a high layer.
return 9;
case TYPE_SYSTEM_ALERT:
// like the ANR / app crashed dialogs
// Type is deprecated for non-system apps. For system apps, this type should be
// in a higher layer than TYPE_APPLICATION_OVERLAY.
return canAddInternalSystemWindow ? 13 : 10;
case TYPE_APPLICATION_OVERLAY:
return 12;
case TYPE_INPUT_METHOD:
// on-screen keyboards and other such input method user interfaces go here.
return 15;
case TYPE_INPUT_METHOD_DIALOG:
// on-screen keyboards and other such input method user interfaces go here.
return 16;
case TYPE_STATUS_BAR:
return 17;//状态栏
case TYPE_STATUS_BAR_ADDITIONAL:
return 18;
case TYPE_NOTIFICATION_SHADE:
return 19;
case TYPE_STATUS_BAR_SUB_PANEL:
return 20;
case TYPE_KEYGUARD_DIALOG:
return 21;
case TYPE_VOLUME_OVERLAY:
// the on-screen volume indicator and controller shown when the user
// changes the device volume
return 22;
case TYPE_SYSTEM_OVERLAY:
// the on-screen volume indicator and controller shown when the user
// changes the device volume
return canAddInternalSystemWindow ? 23 : 11;
case TYPE_NAVIGATION_BAR:
// the navigation bar, if available, shows atop most things
return 24;
case TYPE_NAVIGATION_BAR_PANEL:
// some panels (e.g. search) need to show on top of the navigation bar
return 25;
case TYPE_SCREENSHOT:
// screenshot selection layer shouldn't go above system error, but it should cover
// navigation bars at the very least.
return 26;
case TYPE_SYSTEM_ERROR:
// system-level error dialogs
return canAddInternalSystemWindow ? 27 : 10;
case TYPE_MAGNIFICATION_OVERLAY:
// used to highlight the magnified portion of a display
return 28;
case TYPE_DISPLAY_OVERLAY:
// used to simulate secondary display devices
return 29;
case TYPE_DRAG:
// the drag layer: input for drag-and-drop is associated with this window,
// which sits above all other focusable windows
return 30;
case TYPE_ACCESSIBILITY_OVERLAY:
// overlay put by accessibility services to intercept user interaction
return 31;
case TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY:
return 32;
case TYPE_SECURE_SYSTEM_OVERLAY:
return 33;
case TYPE_BOOT_PROGRESS:
return 34;
case TYPE_POINTER:
// the (mouse) pointer layer
return 35;
default:
Slog.e("WindowManager", "Unknown window type: " + type);
return 3;
}
}
}