#include "HelloWorldScene.h"
#include "SimpleAudioEngine.h"
using namespace cocos2d;
using namespace CocosDenshion;
CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::create();
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
// 滑动条
cocos2d::extension::CCControlSlider *slider=cocos2d::extension::CCControlSlider::create("abc.png", "abc3.png", "Icon.png");
slider->setPosition(ccp(200, 170));
slider->setMaximumValue(100);
slider->setMinimumValue(0);
this->addChild(slider,1,192);
//设置监听,当滑动条的值发生变化后,会响应valueChanged函数
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::valudeChangedMethod), cocos2d::extension::CCControlEventValueChanged);
//用于显示滑动条的值
CCLabelTTF *label=CCLabelTTF::create("", "Helvetica", 20);
label->setPosition(ccp(200, 210));
label->setString(CCString::createWithFormat("滑动条当前值:%.02f",slider->getValue())->getCString());
this->addChild(label,0,999);
return true;
}
void HelloWorld::valudeChangedMethod(CCObject *pSender)
{
cocos2d::extension::CCControlSlider *slider=(cocos2d::extension::CCControlSlider*)this->getChildByTag(192);
CCLabelTTF *label=(CCLabelTTF *)this->getChildByTag(999);
label->setString(CCString::createWithFormat("滑动条当前值:%.02f",slider->getValue())->getCString());
}
9 cocos2d-x CCControlSlider (滑动条)
最新推荐文章于 2017-04-29 11:38:00 发布