每日慰藉
day 2
有志者事竟成–A willful man will have his way
加油
1.test.c–测试游戏逻辑
1.主函数的实现
int main()
{
int input = 0;
//后需用到 电脑下棋用随机值(还不会算法,嘿嘿)
srand((unsigned int)time(NULL));
//先运行游戏再说
do {
menu();
printf("请选择:>");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
default:
printf("输入错误,重新输入\n");
}
} while (input);
return 0;
}
2.game函数的实现
void game()
{
//接受游戏状态
char ret = 0;
//存储数组 - 二维数组
char board[ROW][COL];
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
Display_Board(board, ROW, COL);
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
Display_Board(board, ROW, COL);
//玩家是否能赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
Display_Board(board, ROW, COL);
//电脑是否能赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
Display_Board(board, ROW, COL);
}
3.游戏菜单的样式
void menu()
{
printf("**********************************\n");
printf("***** 1 play *****\n");
printf("***** 0 exit *****\n");
printf("**********************************\n");
}
2.game.h–游戏的一切声明
头文件
各种头文件 自创函数及思路
// 符号声明
#define ROW 3
#define COL 3
//头文件声明
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
//初始化棋盘的函数
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘的函数
void Display_Board(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[][COL],int row,int col);
//电脑下棋
void ComputerMove(char board[][COL], int row, int col);
//判断游戏是否有输赢
char IsWin(char board[][COL], int row, int col);
3.game.c–游戏的实现(函数)
1.棋盘如何初始化(怎么做成空棋盘?)
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
2.打印棋盘(怎么样赢得?棋盘见)
void Display_Board(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
//打印一行里面每一项
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
//循环一次就换行(填数的%c%c换行)
printf("\n");
//打印下面的分割线---
if (i < row - 1)//行数-1,,最后一行不用分割线---
{
int j = 0;
//col 分割线往后推 (跟上)
for (j = 0; j < col; j++)
{
printf("---");
//| 不是全打印,最后一列不用|
if (j < col - 1)
{
printf("|");
}
}
//循环一次就换行(分割线---换行)
printf("\n");
}
}
}
3.玩家怎么走?
void PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走\n");
while (1)
{
printf("请输入下棋的坐标:");
scanf("%d %d", &x, &y);
//判断坐标合法性
if (x >= 1 && x < +row && y >= 1 && y <= col)
{
//判断是否能下
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("已占用,请重新输入\n");
}
}
}
}
4.电脑怎么走?
void ComputerMove(char board[][COL], int row, int col)
{
//初始化 随机值
int x = rand() % row;
int y = rand() % col;
printf("电脑走\n");
//电脑规定坐标范围,,不需判断合法性
while (1)
{
//需要判断是否能下
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
//一直没满就没有返回值
//就跳出循环到这儿,说明那个满了
return 1;
}
5.怎样才算赢?
char IsWin(char board[][COL], int row, int col)
{
//判断三行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//判断对角线
if (board[0][0] == board[2][2] && board[2][2] == board[1][1] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//棋盘有没有满,满了返回1,没满返回0
int ret = IsFull(board, row, col);
if (ret == 1)
{
//游戏平局返回Q
return 'Q';
}
//游戏继续返回C
return 'C';
}