完整代码
game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void init_board(char board[ROW][COL],int row,int col);
//打印棋盘
void print_board(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢
char is_win(char board[ROW][COL], int row, int col);
game.c
#include"game.h"
void init_board(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//打印三行
for (i = 0; i < row; i++)
{
//打印一行
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
//坐标合法性判断
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑走\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
void is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//判断行
for (i = 0; i < col; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//判断列
for (j = 0; j < row; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[0][j];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//判断棋盘是否满了
if (is_full(board, ROW, COL) == 1) //满了is_full返回1,否则返回0
return 'Q';
return 'c';
}
test.c
#include"game.h"
void menu()
{
printf("**********************\n");
printf("****** 1.play *******\n");
printf("****** 0.exit *******\n");
printf("**********************\n");
}
void game()
{
//创建棋盘
char board[ROW][COL];
//初始化棋盘
init_board(board,ROW,COL);
//打印棋盘
print_board(board,ROW,COL);
//产生随机数
int ret = 0;//接受游戏状态反馈
while (1)
{
//玩家走
player_move(board,ROW,COL);
print_board(board,ROW,COL);
ret=is_win(board,ROW,COL);
if (ret != 'c')
{
break;
}
// //电脑走
computer_move(board,ROW,COL);
print_board(board,ROW,COL);
ret=is_win(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
if (ret == '*')
printf("玩家赢\n");
else if (ret == '#')
printf("电脑赢\n");
else
printf("平局\n");
}
//ret返回值 '*'--玩家赢 '#'--电脑赢 'Q'--平局 'c'--平局
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("已退出游戏\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
test.c文件分析:
在game函数中,1.通过二维数组创建棋盘 2.利用while(1)可以实现玩家与电脑的反复下棋,直到结束
game.c文件分析:
至于game.h,里面放的无非包含了一些头文件,以及函数的声明。不再分析。
总结:
整个游戏的实现还是较简单,然而,对于初学者,仍需要反复理解。这里面的一些值设置的非常巧妙,比如input、is_win函数的返回值。