----------------------------------------
-- File : d3d10_1.ads --
-- Translator:Dongfeng.Gu,2018/10/21 --
-- Mail: 515639@qq.com --
-- Progress:100% --
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with win32; use win32;
with win32.winnt; use win32.winnt;
with win32.rpcdce; use win32.rpcdce;
with win32.windef; use win32.windef;
with Win32.objbase; use win32.objbase;
with d3d10; use d3d10;
with d3d10misc; use d3d10misc;
with DXGI; use DXGI;
with DXGIFormat; use DXGIFormat;
package D3D10_1 is
subtype FLOAT_ARRAY_0_TO_3 is float_Array(0..3);
REQUIRED_RPCNDR_H_VERSION : constant := 475;
REQUIRED_RPCSAL_H_VERSION : constant := 100;
D3D10_1_DEFAULT_SAMPLE_MASK : constant := ( 16#ffffffff# );
D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP : constant := ( 0.6 );
D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP : constant := ( 0.6 );
D3D10_1_GS_INPUT_REGISTER_COUNT : constant := ( 32 );
D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT : constant := ( 32 );
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS : constant := ( 128 );
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT : constant := ( 32 );
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS : constant := ( 1 );
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT : constant := ( 32 );
D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT : constant := ( 1 );
D3D10_1_SHADER_MAJOR_VERSION : constant := ( 4 );
D3D10_1_SHADER_MINOR_VERSION : constant := ( 1 );
D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES : constant := ( 2048 );
D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES : constant := ( 256 );
D3D10_1_SO_BUFFER_SLOT_COUNT : constant := ( 4 );
D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER : constant := ( 1 );
D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT : constant := ( 64 );
D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT : constant := ( 32 );
D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT : constant := ( 8 );
D3D10_1_VS_INPUT_REGISTER_COUNT : constant := ( 32 );
D3D10_1_VS_OUTPUT_REGISTER_COUNT : constant := ( 32 );
type D3D10_FEATURE_LEVEL1 is (
D3D10_FEATURE_LEVEL_9_1,
D3D10_FEATURE_LEVEL_9_2,
D3D10_FEATURE_LEVEL_9_3,
D3D10_FEATURE_LEVEL_10_0,
D3D10_FEATURE_LEVEL_10_1
);
for D3D10_FEATURE_LEVEL1 use (
D3D10_FEATURE_LEVEL_9_1=>16#9100#,
D3D10_FEATURE_LEVEL_9_2=>16#9200#,
D3D10_FEATURE_LEVEL_9_3=>16#9300#,
D3D10_FEATURE_LEVEL_10_0=>16#a000#,
D3D10_FEATURE_LEVEL_10_1=>16#a100#
);
type LPD3D10_FEATURE_LEVEL1 is access D3D10_FEATURE_LEVEL1;
type D3D10_RENDER_TARGET_BLEND_DESC1 is record
BlendEnable:BOOL;
SrcBlend:D3D10_BLEND;
DestBlend:D3D10_BLEND;
BlendOp:D3D10_BLEND_OP;
SrcBlendAlpha:D3D10_BLEND;
DestBlendAlpha:D3D10_BLEND;
BlendOpAlpha:D3D10_BLEND_OP;
RenderTargetWriteMask:UINT8;
end record;
type LPD3D10_RENDER_TARGET_BLEND_DESC1 is access all D3D10_RENDER_TARGET_BLEND_DESC1;
type D3D10_RENDER_TARGET_BLEND_DESC1_ARRAY is array (Natural range<>) of D3D10_RENDER_TARGET_BLEND_DESC1;
type D3D10_BLEND_DESC1 is record
AlphaToCoverageEnable:BOOL;
IndependentBlendEnable:BOOL;
RenderTarget:D3D10_RENDER_TARGET_BLEND_DESC1_Array(0.. 8 -1);
end record;
type LPD3D10_BLEND_DESC1 is access all D3D10_BLEND_DESC1;
type LPCD3D10_BLEND_DESC1 is access constant D3D10_BLEND_DESC1;
type ID3D10BlendState1;
type LPID3D10BlendState1 is access all ID3D10BlendState1;
type LPLPID3D10BlendState1 is access all LPID3D10BlendState1;
subtype LPD3D10BlendState1 is LPID3D10BlendState1;
subtype LPLPD3D10BlendState1 is LPLPID3D10BlendState1;
type ID3D10BlendState1 is record
QueryInterface:access function(This:LPID3D10BlendState1;riid:REFIID;ppvObject:LPLPvoid) return HRESULT with Convention=>Stdcall;
AddRef:access function(This:LPID3D10BlendState1) return ULONG with Convention=>Stdcall;
Release:access function(This:LPID3D10BlendState1) return ULONG with Convention=>Stdcall;
GetDevice:access function(This:LPID3D10BlendState1;ppDevice:LPLPID3D10Device) return void with Convention=>Stdcall;
GetPrivateData:access function(This:LPID3D10BlendState1;guid:REFGUID;pDataSize:LPUINT;pData:LPvoid) return HRESULT with Convention=>Stdcall;
SetPrivateData:access function(This:LPID3D10BlendState1;guid:REFGUID;DataSize:UINT;pData:LPCvoid) return HRESULT with Convention=>Stdcall;
SetPrivateDataInterface:access function(This:LPID3D10BlendState1;guid:REFGUID;pData:access constant IUnknown) return HRESULT with Convention=>Stdcall;
GetDesc:access function(This:LPID3D10BlendState1;pDesc:LPD3D10_BLEND_DESC) return void with Convention=>Stdcall;
GetDesc1:access function(This:LPID3D10BlendState1;pDesc:LPD3D10_BLEND_DESC1) return void with Convention=>Stdcall;
end record;
type D3D10_TEXCUBE_ARRAY_SRV1 is record
MostDetailedMip:UINT;
MipLevels:UINT;
First2DArrayFace:UINT;
NumCubes:UINT;
end record;
type LPD3D10_TEXCUBE_ARRAY_SRV1 is access all D3D10_TEXCUBE_ARRAY_SRV1;
type D3D10_SRV_DIMENSION1 is (D3D10_1_SRV_DIMENSION_UNKNOWN,
D3D10_1_SRV_DIMENSION_BUFFER,
D3D10_1_SRV_DIMENSION_TEXTURE1D,
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,
D3D10_1_SRV_DIMENSION_TEXTURE2D,
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
D3D10_1_SRV_DIMENSION_TEXTURE2DMS,
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,
D3D10_1_SRV_DIMENSION_TEXTURE3D,
D3D10_1_SRV_DIMENSION_TEXTURECUBE,
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY);
for D3D10_SRV_DIMENSION1 use (D3D10_1_SRV_DIMENSION_UNKNOWN=>0,
D3D10_1_SRV_DIMENSION_BUFFER=>1,
D3D10_1_SRV_DIMENSION_TEXTURE1D=>2,
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY=>3,
D3D10_1_SRV_DIMENSION_TEXTURE2D=>4,
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY=>5,
D3D10_1_SRV_DIMENSION_TEXTURE2DMS=>6,
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY=>7,
D3D10_1_SRV_DIMENSION_TEXTURE3D=>8,
D3D10_1_SRV_DIMENSION_TEXTURECUBE=>9,
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY=>10);
type LPD3D10_SRV_DIMENSION1 is access D3D10_SRV_DIMENSION1;
type D3D10_SHADER_RESOURCE_VIEW_DESC1(i:Integer:=0) is record
Format:DXGI_FORMAT;
ViewDimension:D3D10_SRV_DIMENSION1;
case i is
when 0=>
Buffer:D3D10_BUFFER_SRV;
when 1=>
Texture1D:D3D10_TEX1D_SRV;
when 2=>
Texture1DArray:D3D10_TEX1D_ARRAY_SRV;
when 3=>
Texture2D:D3D10_TEX2D_SRV;
when 4=>
Texture2DArray:D3D10_TEX2D_ARRAY_SRV;
when 5=>
Texture2DMS:D3D10_TEX2DMS_SRV;
when 6=>
Texture2DMSArray:D3D10_TEX2DMS_ARRAY_SRV;
when 7=>
Texture3D:D3D10_TEX3D_SRV;
when 8=>
TextureCube:D3D10_TEXCUBE_SRV;
when 9=>
TextureCubeArray:D3D10_TEXCUBE_ARRAY_SRV1;
when others=>
null;
end case;
end record with Unchecked_Union;
type LPD3D10_SHADER_RESOURCE_VIEW_DESC1 is access all D3D10_SHADER_RESOURCE_VIEW_DESC1;
type LPCD3D10_SHADER_RESOURCE_VIEW_DESC1 is access constant D3D10_SHADER_RESOURCE_VIEW_DESC1;
type ID3D10ShaderResourceView1;
type LPID3D10ShaderResourceView1 is access all ID3D10ShaderResourceView1;
type LPLPID3D10ShaderResourceView1 is access all LPID3D10ShaderResourceView1;
subtype LPD3D10ShaderResourceView1 is LPID3D10ShaderResourceView1;
subtype LPLPD3D10ShaderResourceView1 is LPLPID3D10ShaderResourceView1;
type ID3D10ShaderResourceView1 is record
QueryInterface:access function(This:LPID3D10ShaderResourceView1;riid:REFIID;ppvObject:LPLPvoid) return HRESULT with Convention=>Stdcall;
AddRef:access function(This:LPID3D10ShaderResourceView1) return ULONG with Convention=>Stdcall;
Release:access function(This:LPID3D10ShaderResourceView1) return ULONG with Convention=>Stdcall;
GetDevice:access function(This:LPID3D10ShaderResourceView1;ppDevice:LPLPID3D10Device) return void with Convention=>Stdcall;
GetPrivateData:access function(This:LPID3D10ShaderResourceView1;guid:REFGUID;pDataSize:LPUINT;pData:LPvoid) return HRESULT with Convention=>Stdcall;
SetPrivateData:access function(This:LPID3D10ShaderResourceView1;guid:REFGUID;DataSize:UINT;pData:LPCvoid) return HRESULT with Convention=>Stdcall;
SetPrivateDataInterface:access function(This:LPID3D10ShaderResourceView1;guid:REFGUID;pData:access constant IUnknown) return HRESULT with Convention=>Stdcall;
GetResource:access function(This:LPID3D10ShaderResourceView1;ppResource:LPLPID3D10Resource) return void with Convention=>Stdcall;
GetDesc:access function(This:LPID3D10ShaderResourceView1;pDesc:LPD3D10_SHADER_RESOURCE_VIEW_DESC) return void with Convention=>Stdcall;
GetDesc1:access function(This:LPID3D10ShaderResourceView1;pDesc:LPD3D10_SHADER_RESOURCE_VIEW_DESC1) return void with Convention=>Stdcall;
end record;
type D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS is (
D3D10_CENTER_MULTISAMPLE_PATTERN,
D3D10_STANDARD_MULTISAMPLE_PATTERN
);
for D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS use (
D3D10_CENTER_MULTISAMPLE_PATTERN=>16#fffffffe#,
D3D10_STANDARD_MULTISAMPLE_PATTERN=>16#ffffffff#
);
type LPD3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS is access D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
type ID3D10Device1;
type LPID3D10Device1 is access all ID3D10Device1;
type LPLPID3D10Device1 is access all LPID3D10Device1;
subtype LPD3D10Device1 is LPID3D10Device1;
subtype LPLPD3D10Device1 is LPLPID3D10Device1;
type ID3D10Device1 is record
QueryInterface:access function(This:LPID3D10Device1;riid:REFIID;ppvObject:LPLPvoid) return HRESULT with Convention=>Stdcall;
AddRef:access function(This:LPID3D10Device1) return ULONG with Convention=>Stdcall;
Release:access function(This:LPID3D10Device1) return ULONG with Convention=>Stdcall;
VSSetConstantBuffers:access function(This:LPID3D10Device1;StartSlot:UINT;NumBuffers:UINT;ppConstantBuffers:LPLPID3D10Buffer) return void with Convention=>Stdcall;
PSSetShaderResources:access function(This:LPID3D10Device1;StartSlot:UINT;NumViews:UINT;ppShaderResourceViews:LPLPID3D10ShaderResourceView) return void with Convention=>Stdcall;
PSSetShader:access function(This:LPID3D10Device1;pPixelShader:LPID3D10PixelShader) return void with Convention=>Stdcall;
PSSetSamplers:access function(This:LPID3D10Device1;StartSlot:UINT;NumSamplers:UINT;ppSamplers:LPLPID3D10SamplerState) return void with Convention=>Stdcall;
VSSetShader:access function(This:LPID3D10Device1;pVertexShader:LPID3D10VertexShader) return void with Convention=>Stdcall;
DrawIndexed:access function(This:LPID3D10Device1;IndexCount:UINT;StartIndexLocation:UINT;BaseVertexLocation:INT) return void with Convention=>Stdcall;
Draw:access function(This:LPID3D10Device1;VertexCount:UINT;StartVertexLocation:UINT) return void with Convention=>Stdcall;
PSSetConstantBuffers:access function(This:LPID3D10Device1;StartSlot:UINT;NumBuffers:UINT;ppConstantBuffers:LPLPID3D10Buffer) return void with Convention=>Stdcall;
IASetInputLayout:access function(This:LPID3D10Device1;pInputLayout:LPID3D10InputLayout) return void with Convention=>Stdcall;
IASetVertexBuffers:access function(This:LPID3D10Device1;StartSlot:UINT;NumBuffers:UINT;ppVertexBuffers:LPLPID3D10Buffer;pStrides:LPCUINT;pOffsets:LPCUINT) return void with Convention=>Stdcall;
IASetIndexBuffer:access function(This:LPID3D10Device1;pIndexBuffer:LPID3D10Buffer;Format:DXGI_FORMAT;Offset:UINT) return void with Convention=>Stdcall;
DrawIndexedInstanced:access function(This:LPID3D10Device1;IndexCountPerInstance:UINT;InstanceCount:UINT;StartIndexLocation:UINT;BaseVertexLocation:INT;StartInstanceLocation:UINT) return void with Convention=>Stdcall;
DrawInstanced:access function(This:LPID3D10Device1;VertexCountPerInstance:UINT;InstanceCount:UINT;StartVertexLocation:UINT;StartInstanceLocation:UINT) return void with Convention=>Stdcall;
GSSetConstantBuffers:access function(This:LPID3D10Device1;StartSlot:UINT;NumBuffers:UINT;ppConstantBuffers:LPLPID3D10Buffer) return void with Convention=>Stdcall;
GSSetShader:access function(This:LPID3D10Device1;pShader:LPID3D10GeometryShader) return void with Convention=>Stdcall;
IASetPrimitiveTopology:access function(This:LPID3D10Device1;Topology:D3D10_PRIMITIVE_TOPOLOGY) return void with Convention=>Stdcall;
VSSetShaderResources:access function(This:LPID3D10Device1;StartSlot:UINT;NumViews:UINT;ppShaderResourceViews:LPLPID3D10ShaderResourceView) return void with Convention=>Stdcall;
VSSetSamplers:access function(This:LPID3D10Device1;StartSlot:UINT;NumSamplers:UINT;ppSamplers:LPLPID3D10SamplerState) return void with Convention=>Stdcall;
SetPredication:access function(This:LPID3D10Device1;pPredicate:LPID3D10Predicate;PredicateValue:BOOL) return void with Convention=>Stdcall;
GSSetShaderResources:access function(This:LPID3D10Device1;StartSlot:UINT;NumViews:UINT;ppShaderResourceViews:LPLPID3D10ShaderResourceView) return void with Convention=>Stdcall;
GSSetSamplers:access function(This:LPID3D10Device1;StartSlot:UINT;NumSamplers:UINT;ppSamplers:LPLPID3D10SamplerState) return void with Convention=>Stdcall;
OMSetRenderTargets:access function(This:LPID3D10Device1;NumViews:UINT;ppRenderTargetViews:LPLPID3D10RenderTargetView;pDepthStencilView:LPID3D10DepthStencilView) return void with Convention=>Stdcall;
OMSetBlendState:access function(This:LPID3D10Device1;pBlendState:LPID3D10BlendState;BlendFactor:FLOAT_ARRAY_0_TO_3;SampleMask:UINT) return void with Convention=>Stdcall;
OMSetDepthStencilState:access function(This:LPID3D10Device1;pDepthStencilState:LPID3D10DepthStencilState;StencilRef:UINT) return void with Convention=>Stdcall;
SOSetTargets:access function(This:LPID3D10Device1;NumBuffers:UINT;ppSOTargets:LPLPID3D10Buffer;pOffsets:LPCUINT) return void with Convention=>Stdcall;
DrawAuto:access function(This:LPID3D10Device1) return void with Convention=>Stdcall;
RSSetState:access function(This:LPID3D10Device1;pRasterizerState:LPID3D10RasterizerState) return void with Convention=>Stdcall;
RSSetViewports:access function(This:LPID3D10Device1;NumViewports:UINT;pViewports:LPCD3D10_VIEWPORT) return void with Convention=>Stdcall;
RSSetScissorRects:access function(This:LPID3D10Device1;NumRects:UINT;pRects:LPCD3D10_RECT) return void with Convention=>Stdcall;
CopySubresourceRegion:access function(This:LPID3D10Device1;pDstResource:LPID3D10Resource;DstSubresource:UINT;DstX:UINT;DstY:UINT;DstZ:UINT;pSrcResource:LPID3D10Resource;SrcSubresource:UINT;pSrcBox:LPCD3D10_BOX) return void with Convention=>Stdcall;
CopyResource:access function(This:LPID3D10Device1;pDstResource:LPID3D10Resource;pSrcResource:LPID3D10Resource) return void with Convention=>Stdcall;
UpdateSubresource:access function(This:LPID3D10Device1;pDstResource:LPID3D10Resource;DstSubresource:UINT;pDstBox:LPCD3D10_BOX;pSrcData:LPCvoid;SrcRowPitch:UINT;SrcDepthPitch:UINT) return void with Convention=>Stdcall;
ClearRenderTargetView:access function(This:LPID3D10Device1;pRenderTargetView:LPID3D10RenderTargetView;ColorRGBA:FLOAT_ARRAY_0_TO_3) return void with Convention=>Stdcall;
ClearDepthStencilView:access function(This:LPID3D10Device1;pDepthStencilView:LPID3D10DepthStencilView;ClearFlags:UINT;Depth:FLOAT;Stencil:UINT8) return void with Convention=>Stdcall;
GenerateMips:access function(This:LPID3D10Device1;pShaderResourceView:LPID3D10ShaderResourceView) return void with Convention=>Stdcall;
ResolveSubresource:access function(This:LPID3D10Device1;pDstResource:LPID3D10Resource;DstSubresource:UINT;pSrcResource:LPID3D10Resource;SrcSubresource:UINT;Format:DXGI_FORMAT) return void with Convention=>Stdcall;
VSGetConstantBuffers:access function(This:LPID3D10Device1;StartSlot:UINT;NumBuffers:UINT;ppConstantBuffers:LPLPID3D10Buffer) return void with Convention=>Stdcall;
PSGetShaderResources:access function(This:LPID3D10Device1;StartSlot:UINT;NumViews:UINT;ppShaderResourceViews:LPLPID3D10ShaderResourceView) return void with Convention=>Stdcall;
PSGetShader:access function(This:LPID3D10Device1;ppPixelShader:LPLPID3D10PixelShader) return void with Convention=>Stdcall;
PSGetSamplers:access function(This:LPID3D10Device1;StartSlot:UINT;NumSamplers:UINT;ppSamplers:LPLPID3D10SamplerState) return void with Convention=>Stdcall;
VSGetShader:access function(This:LPID3D10Device1;ppVertexShader:LPLPID3D10VertexShader) return void with Convention=>Stdcall;
PSGetConstantBuffers:access function(This:LPID3D10Device1;StartSlot:UINT;NumBuffers:UINT;ppConstantBuffers:LPLPID3D10Buffer) return void with Convention=>Stdcall;
IAGetInputLayout:access function(This:LPID3D10Device1;ppInputLayout:LPLPID3D10InputLayout) return void with Convention=>Stdcall;
IAGetVertexBuffers:access function(This:LPID3D10Device1;StartSlot:UINT;NumBuffers:UINT;ppVertexBuffers:LPLPID3D10Buffer;pStrides:LPUINT;pOffsets:LPUINT) return void with Convention=>Stdcall;
IAGetIndexBuffer:access function(This:LPID3D10Device1;pIndexBuffer:LPLPID3D10Buffer;Format:LPDXGI_FORMAT;Offset:LPUINT) return void with Convention=>Stdcall;
GSGetConstantBuffers:access function(This:LPID3D10Device1;StartSlot:UINT;NumBuffers:UINT;ppConstantBuffers:LPLPID3D10Buffer) return void with Convention=>Stdcall;
GSGetShader:access function(This:LPID3D10Device1;ppGeometryShader:LPLPID3D10GeometryShader) return void with Convention=>Stdcall;
IAGetPrimitiveTopology:access function(This:LPID3D10Device1;pTopology:LPD3D10_PRIMITIVE_TOPOLOGY) return void with Convention=>Stdcall;
VSGetShaderResources:access function(This:LPID3D10Device1;StartSlot:UINT;NumViews:UINT;ppShaderResourceViews:LPLPID3D10ShaderResourceView) return void with Convention=>Stdcall;
VSGetSamplers:access function(This:LPID3D10Device1;StartSlot:UINT;NumSamplers:UINT;ppSamplers:LPLPID3D10SamplerState) return void with Convention=>Stdcall;
GetPredication:access function(This:LPID3D10Device1;ppPredicate:LPLPID3D10Predicate;pPredicateValue:LPBOOL) return void with Convention=>Stdcall;
GSGetShaderResources:access function(This:LPID3D10Device1;StartSlot:UINT;NumViews:UINT;ppShaderResourceViews:LPLPID3D10ShaderResourceView) return void with Convention=>Stdcall;
GSGetSamplers:access function(This:LPID3D10Device1;StartSlot:UINT;NumSamplers:UINT;ppSamplers:LPLPID3D10SamplerState) return void with Convention=>Stdcall;
OMGetRenderTargets:access function(This:LPID3D10Device1;NumViews:UINT;ppRenderTargetViews:LPLPID3D10RenderTargetView;ppDepthStencilView:LPLPID3D10DepthStencilView) return void with Convention=>Stdcall;
OMGetBlendState:access function(This:LPID3D10Device1;ppBlendState:LPLPID3D10BlendState;BlendFactor:FLOAT_ARRAY_0_TO_3;pSampleMask:LPUINT) return void with Convention=>Stdcall;
OMGetDepthStencilState:access function(This:LPID3D10Device1;ppDepthStencilState:LPLPID3D10DepthStencilState;pStencilRef:LPUINT) return void with Convention=>Stdcall;
SOGetTargets:access function(This:LPID3D10Device1;NumBuffers:UINT;ppSOTargets:LPLPID3D10Buffer;pOffsets:LPUINT) return void with Convention=>Stdcall;
RSGetState:access function(This:LPID3D10Device1;ppRasterizerState:LPLPID3D10RasterizerState) return void with Convention=>Stdcall;
RSGetViewports:access function(This:LPID3D10Device1;NumViewports:LPUINT;pViewports:LPD3D10_VIEWPORT) return void with Convention=>Stdcall;
RSGetScissorRects:access function(This:LPID3D10Device1;NumRects:LPUINT;pRects:LPD3D10_RECT) return void with Convention=>Stdcall;
GetDeviceRemovedReason:access function(This:LPID3D10Device1) return HRESULT with Convention=>Stdcall;
SetExceptionMode:access function(This:LPID3D10Device1;RaiseFlags:UINT) return HRESULT with Convention=>Stdcall;
GetExceptionMode:access function(This:LPID3D10Device1) return UINT with Convention=>Stdcall;
GetPrivateData:access function(This:LPID3D10Device1;guid:REFGUID;pDataSize:LPUINT;pData:LPvoid) return HRESULT with Convention=>Stdcall;
SetPrivateData:access function(This:LPID3D10Device1;guid:REFGUID;DataSize:UINT;pData:LPCvoid) return HRESULT with Convention=>Stdcall;
SetPrivateDataInterface:access function(This:LPID3D10Device1;guid:REFGUID;pData:access constant IUnknown) return HRESULT with Convention=>Stdcall;
ClearState:access function(This:LPID3D10Device1) return void with Convention=>Stdcall;
Flush:access function(This:LPID3D10Device1) return void with Convention=>Stdcall;
CreateBuffer:access function(This:LPID3D10Device1;pDesc:LPCD3D10_BUFFER_DESC;pInitialData:LPCD3D10_SUBRESOURCE_DATA;ppBuffer:LPLPID3D10Buffer) return HRESULT with Convention=>Stdcall;
CreateTexture1D:access function(This:LPID3D10Device1;pDesc:LPCD3D10_TEXTURE1D_DESC;pInitialData:LPCD3D10_SUBRESOURCE_DATA;ppTexture1D:LPLPID3D10Texture1D) return HRESULT with Convention=>Stdcall;
CreateTexture2D:access function(This:LPID3D10Device1;pDesc:LPCD3D10_TEXTURE2D_DESC;pInitialData:LPCD3D10_SUBRESOURCE_DATA;ppTexture2D:LPLPID3D10Texture2D) return HRESULT with Convention=>Stdcall;
CreateTexture3D:access function(This:LPID3D10Device1;pDesc:LPCD3D10_TEXTURE3D_DESC;pInitialData:LPCD3D10_SUBRESOURCE_DATA;ppTexture3D:LPLPID3D10Texture3D) return HRESULT with Convention=>Stdcall;
CreateShaderResourceView:access function(This:LPID3D10Device1;pResource:LPID3D10Resource;pDesc:LPCD3D10_SHADER_RESOURCE_VIEW_DESC;ppSRView:LPLPID3D10ShaderResourceView) return HRESULT with Convention=>Stdcall;
CreateRenderTargetView:access function(This:LPID3D10Device1;pResource:LPID3D10Resource;pDesc:LPCD3D10_RENDER_TARGET_VIEW_DESC;ppRTView:LPLPID3D10RenderTargetView) return HRESULT with Convention=>Stdcall;
CreateDepthStencilView:access function(This:LPID3D10Device1;pResource:LPID3D10Resource;pDesc:LPCD3D10_DEPTH_STENCIL_VIEW_DESC;ppDepthStencilView:LPLPID3D10DepthStencilView) return HRESULT with Convention=>Stdcall;
CreateInputLayout:access function(This:LPID3D10Device1;pInputElementDescs:LPCD3D10_INPUT_ELEMENT_DESC;NumElements:UINT;pShaderBytecodeWithInputSignature:LPCvoid;BytecodeLength:SIZE_T;ppInputLayout:LPLPID3D10InputLayout) return HRESULT with Convention=>Stdcall;
CreateVertexShader:access function(This:LPID3D10Device1;pShaderBytecode:LPCvoid;BytecodeLength:SIZE_T;ppVertexShader:LPLPID3D10VertexShader) return HRESULT with Convention=>Stdcall;
CreateGeometryShader:access function(This:LPID3D10Device1;pShaderBytecode:LPCvoid;BytecodeLength:SIZE_T;ppGeometryShader:LPLPID3D10GeometryShader) return HRESULT with Convention=>Stdcall;
CreateGeometryShaderWithStreamOutput:access function(This:LPID3D10Device1;pShaderBytecode:LPCvoid;BytecodeLength:SIZE_T;pSODeclaration:LPCD3D10_SO_DECLARATION_ENTRY;NumEntries:UINT;OutputStreamStride:UINT;ppGeometryShader:LPLPID3D10GeometryShader) return HRESULT with Convention=>Stdcall;
CreatePixelShader:access function(This:LPID3D10Device1;pShaderBytecode:LPCvoid;BytecodeLength:SIZE_T;ppPixelShader:LPLPID3D10PixelShader) return HRESULT with Convention=>Stdcall;
CreateBlendState:access function(This:LPID3D10Device1;pBlendStateDesc:LPCD3D10_BLEND_DESC;ppBlendState:LPLPID3D10BlendState) return HRESULT with Convention=>Stdcall;
CreateDepthStencilState:access function(This:LPID3D10Device1;pDepthStencilDesc:LPCD3D10_DEPTH_STENCIL_DESC;ppDepthStencilState:LPLPID3D10DepthStencilState) return HRESULT with Convention=>Stdcall;
CreateRasterizerState:access function(This:LPID3D10Device1;pRasterizerDesc:LPCD3D10_RASTERIZER_DESC;ppRasterizerState:LPLPID3D10RasterizerState) return HRESULT with Convention=>Stdcall;
CreateSamplerState:access function(This:LPID3D10Device1;pSamplerDesc:LPCD3D10_SAMPLER_DESC;ppSamplerState:LPLPID3D10SamplerState) return HRESULT with Convention=>Stdcall;
CreateQuery:access function(This:LPID3D10Device1;pQueryDesc:LPCD3D10_QUERY_DESC;ppQuery:LPLPID3D10Query) return HRESULT with Convention=>Stdcall;
CreatePredicate:access function(This:LPID3D10Device1;pPredicateDesc:LPCD3D10_QUERY_DESC;ppPredicate:LPLPID3D10Predicate) return HRESULT with Convention=>Stdcall;
CreateCounter:access function(This:LPID3D10Device1;pCounterDesc:LPCD3D10_COUNTER_DESC;ppCounter:LPLPID3D10Counter) return HRESULT with Convention=>Stdcall;
CheckFormatSupport:access function(This:LPID3D10Device1;Format:DXGI_FORMAT;pFormatSupport:LPUINT) return HRESULT with Convention=>Stdcall;
CheckMultisampleQualityLevels:access function(This:LPID3D10Device1;Format:DXGI_FORMAT;SampleCount:UINT;pNumQualityLevels:LPUINT) return HRESULT with Convention=>Stdcall;
CheckCounterInfo:access function(This:LPID3D10Device1;pCounterInfo:LPD3D10_COUNTER_INFO) return void with Convention=>Stdcall;
CheckCounter:access function(This:LPID3D10Device1;pDesc:LPCD3D10_COUNTER_DESC;pType:LPD3D10_COUNTER_TYPE;pActiveCounters:LPUINT;szName:LPSTR;pNameLength:LPUINT;szUnits:LPSTR;pUnitsLength:LPUINT;szDescription:LPSTR;pDescriptionLength:LPUINT) return HRESULT with Convention=>Stdcall;
GetCreationFlags:access function(This:LPID3D10Device1) return UINT with Convention=>Stdcall;
OpenSharedResource:access function(This:LPID3D10Device1;hResource:HANDLE;ReturnedInterface:REFIID;ppResource:LPLPvoid) return HRESULT with Convention=>Stdcall;
SetTextFilterSize:access function(This:LPID3D10Device1;Width:UINT;Height:UINT) return void with Convention=>Stdcall;
GetTextFilterSize:access function(This:LPID3D10Device1;pWidth:LPUINT;pHeight:LPUINT) return void with Convention=>Stdcall;
CreateShaderResourceView1:access function(This:LPID3D10Device1;pResource:LPID3D10Resource;pDesc:LPCD3D10_SHADER_RESOURCE_VIEW_DESC1;ppSRView:LPLPID3D10ShaderResourceView1) return HRESULT with Convention=>Stdcall;
CreateBlendState1:access function(This:LPID3D10Device1;pBlendStateDesc:LPCD3D10_BLEND_DESC1;ppBlendState:LPLPID3D10BlendState1) return HRESULT with Convention=>Stdcall;
GetFeatureLevel:access function(This:LPID3D10Device1) return D3D10_FEATURE_LEVEL1 with Convention=>Stdcall;
end record;
D3D10_1_SDK_VERSION : constant := ( ( 0 + 16#20# ) );
type PFN_D3D10_CREATE_DEVICE1 is access function(pAdapter:LPIDXGIAdapter;DriverType:D3D10_DRIVER_TYPE;Software:HMODULE;Flags:UINT;HardwareLevel:D3D10_FEATURE_LEVEL1;SDKVersion:UINT;ppDevice:LPLPID3D10Device1) return HRESULT with Convention=>Stdcall;
function D3D10CreateDevice1(pAdapter:LPIDXGIAdapter;DriverType:D3D10_DRIVER_TYPE;Software:HMODULE;Flags:UINT;HardwareLevel:D3D10_FEATURE_LEVEL1;SDKVersion:UINT;ppDevice:LPLPID3D10Device1) return HRESULT with Import,Convention=>stdcall,external_name=>"D3D10CreateDevice1";
type PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1 is access function(pAdapter:LPIDXGIAdapter;DriverType:D3D10_DRIVER_TYPE;Software:HMODULE;Flags:UINT;HardwareLevel:D3D10_FEATURE_LEVEL1;SDKVersion:UINT;pSwapChainDesc:LPDXGI_SWAP_CHAIN_DESC;ppSwapChain:LPLPIDXGISwapChain;ppDevice:LPLPID3D10Device1) return HRESULT with Convention=>Stdcall;
function D3D10CreateDeviceAndSwapChain1(pAdapter:LPIDXGIAdapter;DriverType:D3D10_DRIVER_TYPE;Software:HMODULE;Flags:UINT;HardwareLevel:D3D10_FEATURE_LEVEL1;SDKVersion:UINT;pSwapChainDesc:LPDXGI_SWAP_CHAIN_DESC;ppSwapChain:LPLPIDXGISwapChain;ppDevice:LPLPID3D10Device1) return HRESULT with Import,Convention=>stdcall,external_name=>"D3D10CreateDeviceAndSwapChain1";
IID_ID3D10BlendState1:constant win32.rpcdce.GUID:=(16#EDAD8D99#,16#8A35#,16#4d6d#,(16#85#,16#66#,16#2E#,16#A2#,16#76#,16#CD#,16#E1#,16#61#));
IID_ID3D10ShaderResourceView1:constant win32.rpcdce.GUID:=(16#9B7E4C87#,16#342C#,16#4106#,(16#A1#,16#9F#,16#4F#,16#27#,16#04#,16#F6#,16#89#,16#F0#));
IID_ID3D10Device1:constant win32.rpcdce.GUID:=(16#9B7E4C8F#,16#342C#,16#4106#,(16#A1#,16#9F#,16#4F#,16#27#,16#04#,16#F6#,16#89#,16#F0#));
--
-- THE END.
--
end D3D10_1;