<template>
<div class="audio">
<canvas ref="canvasRef"></canvas>
<audio ref="aduioRef" controls @play="playAudio">
<source src="../assets/home.mp3" type="audio/mp3" />
<source src="../assets/home.mp3" type="audio/ogg" />
<p>你的浏览器不支持该音频</p>
</audio>
</div>
</template>
<script setup lang="ts">
import { ref, onMounted, Ref } from 'vue';
const canvasRef: Ref<HTMLCanvasElement> = ref(document.getElementsByTagName('canvas')[0]);
const aduioRef = ref<HTMLAudioElement | null>(null);
const ctx = ref<any>(null);
const audioContext = ref<any>(null);
const source = ref<any>(null);
const analyser = ref<any>(null);
const dataArray = ref<Uint8Array>(new Uint8Array());
onMounted(() => {
ctx.value = canvasRef.value && canvasRef.value.getContext('2d');
initCanvas();
});
// 初始化canvas
const initCanvas = () => {
canvasRef.value.width = 600;
canvasRef.value.height = 400;
}
const playAudio = () => {
// 音频源->音频节点->分析节点(输出到canvas里面)->输出节点(播放)
audioContext.value = new AudioContext();
source.value = audioContext.value.createMediaElementSource(aduioRef.value);
analyser.value = new AnalyserNode(audioContext.value);
source.value.connect(analyser.value);
analyser.value.connect(audioContext.value.destination);
analyser.value.fftSize = 512;
const bufferLength = analyser.value.fftSize;
dataArray.value = new Uint8Array(bufferLength / 2);
draw();
}
const draw = () => {
requestAnimationFrame(draw);
ctx.value.clearRect(0, 0, canvasRef.value.width, canvasRef.value.height);
analyser.value.getByteFrequencyData(dataArray.value);
const len=dataArray.value.length/3;
const barW = canvasRef.value.width / len;
for (var i = 0; i < len; i++) {
const x = i * barW;
const barH = dataArray.value[i] / 255 * canvasRef.value.height;
const y = canvasRef.value.height - barH;
ctx.value.fillStyle = 'rgb(200, 200, 200)';
ctx.value.fillRect(x, y, barW-2, barH);
}
}
</script>
<style scoped>
.audio {
height: 100%;
width: 100%;
}
canvas {
border: 1px solid black;
}
</style>
11-20
06-20
1822
08-31
1万+