canvas制作星空旋转效果
/*
* @params:config:{
id: String, canvas自己的id
class: String, canvas外框的class,用来获取宽高
color: '#306468', // rgb(34, 103, 96) 星星颜色Hsl值
hue: 1,星星颜色Hsl
backgroundColor: '#101524', 背景色
maxStars: 1000, 星星数量
time: 30000, 转动时长
}
* */
export function stars(config) {
const canvas = document.getElementById(config.id);
const box = document.getElementsByClassName(config.class);
const ctx = canvas.getContext('2d');
const w = canvas.width = box[0] ? box[0].offsetWidth : 300;
const h = canvas.height = box[0] ? box[0].offsetHeight : 300;
const hue = config.hue;
const stars = [];
let count = 0;
const maxStars = config.maxStars;
const canvas2 = document.createElement('canvas');
const ctx2 = canvas2.getContext('2d');
canvas2.width = 100;
canvas2.height = 100;
const half = canvas2.width / 2;
const gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
gradient2.addColorStop(0.025, config.color);
gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
gradient2.addColorStop(1, 'transparent');
ctx2.fillStyle = gradient2;
ctx2.beginPath();
ctx2.arc(half, half, half, 0, Math.PI * 2);
ctx2.fill();
function random(min, max) {
if (arguments.length < 2) {
max = min;
min = 0;
}
if (min > max) {
const hold = max;
max = min;
min = hold;
}
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function maxOrbit(x, y) {
const max = Math.max(x, y);
const diameter = Math.round(Math.sqrt(max * max + max * max));
return diameter / 2;
}
const Star = function() {
this.orbitRadius = random(maxOrbit(w, h));
this.radius = random(60, this.orbitRadius) / 12;
this.orbitX = w / 2;
this.orbitY = h / 2;
this.timePassed = random(0, maxStars);
this.speed = random(this.orbitRadius) / config.time;
this.alpha = random(2, 10) / 10;
count++;
stars[count] = this;
};
Star.prototype.draw = function() {
const x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX;
const y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY;
const twinkle = random(10);
if (twinkle === 1 && this.alpha > 0) {
this.alpha -= 0.05;
} else if (twinkle === 2 && this.alpha < 1) {
this.alpha += 0.05;
}
ctx.globalAlpha = this.alpha;
ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
this.timePassed += this.speed;
};
for (let i = 0; i < maxStars; i++) {
new Star();
}
function animation() {
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = 0.8;
ctx.fillStyle = config.backgroundColor;
ctx.fillRect(0, 0, w, h);
ctx.globalCompositeOperation = 'lighter';
for (let i = 1, l = stars.length; i < l; i++) {
stars[i].draw();
}
window.requestAnimationFrame(animation);
}
animation();
}