游戏逻辑说明
初始化:
设置游戏窗口、颜色、滑雪者和障碍物的基本属性。
绘制窗口:
在每一帧中绘制滑雪者、障碍物和当前得分。
用户输入:
通过键盘的左右箭头控制滑雪者的移动。
障碍物生成和移动:
随机生成障碍物,并使其向下移动。
碰撞检测:
检查滑雪者是否与任何障碍物碰撞,若碰撞则结束游戏。
得分系统:
每一帧增加得分。
import pygame
import random
# 初始化pygame
pygame.init()
# 游戏窗口设置
WIDTH, HEIGHT = 800, 600
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("滑雪游戏")
# 颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
# 滑雪者
PLAYER_WIDTH, PLAYER_HEIGHT = 50, 100
player_x = WIDTH // 2
player_y = HEIGHT - PLAYER_HEIGHT - 10
player_vel = 5
# 障碍物
OBSTACLE_WIDTH, OBSTACLE_HEIGHT = 50, 50
obstacle_vel = 5
obstacles = []
# 计分系统
score = 0
font = pygame.font.SysFont('comicsans', 30)
def draw_window():
WIN.fill(WHITE)
pygame.draw.rect(WIN, GREEN, (player_x, player_y, PLAYER_WIDTH, PLAYER_HEIGHT))
for obstacle in obstacles:
pygame.draw.rect(WIN, BLACK, obstacle)
score_text = font.render(f"Score: {score}", True, BLACK)
WIN.blit(score_text, (10, 10))
pygame.display.update()
def main():
global player_x, obstacles, score
clock = pygame.time.Clock()
run = True
while run:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and player_x - player_vel > 0:
player_x -= player_vel
if keys[pygame.K_RIGHT] and player_x + player_vel < WIDTH - PLAYER_WIDTH:
player_x += player_vel
# 障碍物移动和生成
if random.randint(1, 20) == 1:
obstacle_x = random.randint(0, WIDTH - OBSTACLE_WIDTH)
obstacles.append(pygame.Rect(obstacle_x, 0, OBSTACLE_WIDTH, OBSTACLE_HEIGHT))
for obstacle in obstacles:
obstacle.y += obstacle_vel
# 移除已超出屏幕的障碍物
obstacles = [obstacle for obstacle in obstacles if obstacle.y < HEIGHT]
# 检查碰撞
player_rect = pygame.Rect(player_x, player_y, PLAYER_WIDTH, PLAYER_HEIGHT)
for obstacle in obstacles:
if player_rect.colliderect(obstacle):
run = False
score += 1
draw_window()
pygame.quit()
if __name__ == "__main__":
main()