python实现消消乐游戏

游戏逻辑说明
初始化:

创建一个8x8的网格,每个方块有随机颜色。
绘制网格:

在每一帧中绘制网格中的方块和边框。
方块交换:

处理用户的点击,交换相邻的方块。
检测和消除匹配:

检测水平和垂直方向上的三个或更多相同颜色的方块,并将它们消除。
分数:

每次消除方块时增加分数。
扩展功能
你可以进一步扩展游戏功能,包括但不限于:

实现方块下落机制:让上面的方块掉落填充空白位置。
添加计时器和关卡:增加游戏的挑战性。
更丰富的动画效果:增强游戏的视觉效果。
优化匹配算法:实现更复杂的消除逻辑。


import pygame
import random

# 初始化pygame
pygame.init()

# 游戏窗口设置
WIDTH, HEIGHT = 800, 600
GRID_SIZE = 8  # 网格大小
BLOCK_SIZE = WIDTH // GRID_SIZE
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("消消乐游戏")

# 颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
COLORS = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0), (255, 165, 0), (128, 0, 128)]

# 游戏状态
grid = [[random.choice(COLORS) for _ in range(GRID_SIZE)] for _ in range(GRID_SIZE)]
selected_block = None
score = 0

def draw_grid():
    for row in range(GRID_SIZE):
        for col in range(GRID_SIZE):
            pygame.draw.rect(WIN, grid[row][col], (col * BLOCK_SIZE, row * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
            pygame.draw.rect(WIN, BLACK, (col * BLOCK_SIZE, row * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 1)
    pygame.display.update()

def swap_blocks(pos1, pos2):
    global grid
    x1, y1 = pos1
    x2, y2 = pos2
    grid[y1][x1], grid[y2][x2] = grid[y2][x2], grid[y1][x1]

def check_matches():
    matches = []
    for row in range(GRID_SIZE):
        for col in range(GRID_SIZE - 2):
            if grid[row][col] == grid[row][col + 1] == grid[row][col + 2]:
                matches.extend([(row, col), (row, col + 1), (row, col + 2)])
    for col in range(GRID_SIZE):
        for row in range(GRID_SIZE - 2):
            if grid[row][col] == grid[row + 1][col] == grid[row + 2][col]:
                matches.extend([(row, col), (row + 1, col), (row + 2, col)])
    return list(set(matches))

def remove_matches(matches):
    global grid, score
    for (row, col) in matches:
        grid[row][col] = random.choice(COLORS)
    score += len(matches)

def main():
    global selected_block
    clock = pygame.time.Clock()
    run = True
    
    while run:
        clock.tick(30)
        draw_grid()
        
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
            if event.type == pygame.MOUSEBUTTONDOWN:
                x, y = pygame.mouse.get_pos()
                col, row = x // BLOCK_SIZE, y // BLOCK_SIZE
                if selected_block is None:
                    selected_block = (col, row)
                else:
                    if (abs(selected_block[0] - col) == 1 and selected_block[1] == row) or \
                       (abs(selected_block[1] - row) == 1 and selected_block[0] == col):
                        swap_blocks(selected_block, (col, row))
                        matches = check_matches()
                        if matches:
                            remove_matches(matches)
                        else:
                            swap_blocks((col, row), selected_block)
                    selected_block = None
        
    pygame.quit()

if __name__ == "__main__":
    main()

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