使用WIC组件转换图片格式

#include <windows.h>
#include <Wincodec.h>

#pragma comment(lib, "Windowscodecs.lib" )

HRESULT PNG2WDP(WCHAR* szPngFileName, WCHAR* szWdpFileName)
{
    IWICImagingFactory *piFactory = NULL;

    IWICBitmapEncoder *piEncoder = NULL;
    IWICBitmapDecoder *piDecoder = NULL;

    IWICBitmapFrameEncode *piBitmapFrame = NULL;
    IWICBitmapFrameDecode *piBitmapFrameIn = NULL;

    IPropertyBag2 *pPropertybag = NULL;

    IWICStream *piStream = NULL;
    IWICStream *piStreamIn = NULL;

    UINT uiWidth = 0;
    UINT uiHeight = 0;
   
    ULONG counter = 0;

    CoInitialize(NULL);

    HRESULT hr = CoCreateInstance(
        CLSID_WICImagingFactory,
        NULL,
        CLSCTX_INPROC_SERVER,
        IID_IWICImagingFactory,
        (LPVOID*) &piFactory);

    if (SUCCEEDED(hr))
    {
        hr = piFactory->CreateStream(&piStream);
    }

    if (SUCCEEDED(hr))
    {
        hr = piStream->InitializeFromFilename(szWdpFileName, GENERIC_WRITE);
    }

    if (SUCCEEDED(hr))
    {
        hr = piFactory->CreateStream(&piStreamIn);
    }

    if (SUCCEEDED(hr))
    {
        hr = piStreamIn->InitializeFromFilename(szPngFileName, GENERIC_READ);
    }

    if (SUCCEEDED(hr))
    {
        hr = piFactory->CreateEncoder(GUID_ContainerFormatWmp, NULL, &piEncoder);
    }

    if (SUCCEEDED(hr))
    {
        hr = piEncoder->Initialize(piStream, WICBitmapEncoderNoCache);
    }

    if (SUCCEEDED(hr))
    {
        hr = piEncoder->CreateNewFrame(&piBitmapFrame, &pPropertybag);
    }

    if(SUCCEEDED(hr))
    {
        hr = piFactory->CreateDecoder(GUID_ContainerFormatPng, NULL, &piDecoder);
    }

    if (SUCCEEDED(hr))
    {
        hr = piDecoder->Initialize(piStreamIn, WICDecodeMetadataCacheOnDemand);
    }

    if(SUCCEEDED(hr))
    {
        hr = piDecoder->GetFrame(0, &piBitmapFrameIn);
    }

    if (SUCCEEDED(hr))
    {       
        // This is how you customize the TIFF output.
       
PROPBAG2 option = { 0 };
        //option.pstrName = L"TiffCompressionMethod";
        //VARIANT varValue;   
        //VariantInit(&varValue);
        //varValue.vt = VT_UI1;
        //varValue.bVal = WICTiffCompressionZIP;     
        //hr = pPropertybag->Write(1, &option, &varValue);       
       
if (SUCCEEDED(hr))
        {
            hr = piBitmapFrame->Initialize(pPropertybag);
        }
    }

    if (SUCCEEDED(hr))
    {
        hr = piBitmapFrameIn->GetSize(&uiWidth, &uiHeight);
        hr = piBitmapFrame->SetSize(uiWidth, uiHeight);
    }

    WICPixelFormatGUID formatGUID = GUID_WICPixelFormat32bppBGRA;
    if (SUCCEEDED(hr))
    {
        hr = piBitmapFrameIn->GetPixelFormat(&formatGUID);
        hr = piBitmapFrame->SetPixelFormat(&formatGUID);
    }

    if (SUCCEEDED(hr))
    {
        // We're expecting to write out 24bppRGB. Fail if the encoder cannot do it.
       
hr = IsEqualGUID(formatGUID, GUID_WICPixelFormat32bppBGRA) ? S_OK : E_FAIL;
        if( FAILED(hr) )
        {
            hr = IsEqualGUID(formatGUID, GUID_WICPixelFormat24bppBGR) ? S_OK : E_FAIL;
        }
    }

    if (SUCCEEDED(hr))
    {           
        {
            IWICBitmap *pIBitmap = NULL;
            IWICBitmapLock *pILock = NULL;
           
            WICRect rcLock = { 0, 0, uiWidth, uiHeight };

            // Create the bitmap from the image frame.
           
if (SUCCEEDED(hr))
            {
                hr = piFactory->CreateBitmapFromSource(
                    piBitmapFrameIn,          // Create a bitmap from the image frame
                   
WICBitmapCacheOnDemand,  // Cache metadata when needed
                   
&pIBitmap);              // Pointer to the bitmap
               
hr = pIBitmap->Lock(&rcLock, WICBitmapLockWrite, &pILock);
               
                BYTE *pv = NULL;
                UINT cbStride = 0;
                UINT cbBufferSize = 0;

                // Retrieve a pointer to the pixel data.
               
if (SUCCEEDED(hr))
                {
                    hr = pILock->GetDataPointer(&cbBufferSize, &pv);
                }
                cbStride = cbBufferSize / uiHeight;
                hr = piBitmapFrame->WritePixels(uiHeight, cbStride, cbBufferSize, pv);

                counter = pILock->Release();
                counter = pIBitmap->Release();

                pv = NULL;
            }           
        }
    //    else
       
{
    //        hr = E_OUTOFMEMORY;
       
}
    }

    if (SUCCEEDED(hr))
    {
        hr = piBitmapFrame->Commit();
    }   

    if (SUCCEEDED(hr))
    {
        hr = piEncoder->Commit();
    }

    if (piFactory)
        counter = piFactory->Release();

    if (piBitmapFrame)
        counter = piBitmapFrame->Release();

    if(piBitmapFrameIn)
        counter = piBitmapFrameIn->Release();
   
    if(piDecoder)
        counter = piDecoder->Release();

    if (piEncoder)
        counter = piEncoder->Release();

    if (piStream)
        counter = piStream->Release();

    if(piStreamIn)
        counter = piStreamIn->Release();

    if( pPropertybag )
        counter = pPropertybag->Release();

    CoUninitialize();
    return hr;
}

 

bool IsRGBA(const std::wstring& strFileName)
{
    unsigned char buf[4] = {0};
    std::fstream fs(strFileName, std::ios::in | std::ios::binary);
    fs.seekg(4, SEEK_SET);
    fs.read((char*)&buf, 4);
    int pos = (buf[3] << 24) + (buf[2] << 16) + (buf[1] << 8) + buf[0];
    while( pos > 0 )
    {
        fs.seekg(pos, SEEK_SET);
        fs.read((char*)&buf, 2);
        int numEntry = (buf[1] << 8) + buf[0];
        fs.seekg(12 * numEntry, SEEK_CUR);
        fs.read((char*)&buf, 4);
        pos = (buf[3] << 24) + (buf[2] << 16) + (buf[1] << 8) + buf[0];
    }
    fs.seekg(15, SEEK_CUR);
    fs.read((char*)&buf, 1);
    if( buf[0] == 0x0F )
        return true;
    else
        return false;
}

转载于:https://www.cnblogs.com/LinuxHunter/p/3756165.html

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WIC (Windows Imaging Component) 是一个 Windows 平台上的图像编解码器框架,它提供了一个统一的编解码器接口,使得开发人员能够轻松地读取、写入、转换和处理各种图像格式。 要使用 WIC 存储 PNG 图片,可以按照以下步骤进行操作: 1. 创建 WIC 编码器实例。 ```c++ IWICImagingFactory *pFactory = NULL; IWICBitmapEncoder *pEncoder = NULL; // 创建 WIC 工厂 CoCreateInstance(CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pFactory)); // 创建 PNG 编码器 pFactory->CreateEncoder(GUID_ContainerFormatPng, NULL, &pEncoder); ``` 2. 创建一个 WIC 编码器输出流。 ```c++ IStream *pStream = NULL; pFactory->CreateStream(&pStream); // 打开输出流 pStream->InitializeFromFilename(L"output.png", GENERIC_WRITE); // 将输出流与编码器关联 pEncoder->Initialize(pStream, WICBitmapEncoderNoCache); ``` 3. 创建一个 WIC 编码器帧,并将要存储的图像数据写入帧中。 ```c++ IWICBitmapFrameEncode *pFrame = NULL; pEncoder->CreateNewFrame(&pFrame, NULL); // 初始化帧 pFrame->Initialize(NULL); // 设置帧大小和格式 pFrame->SetSize(width, height); pFrame->SetPixelFormat(&pixelFormat); // 将图像数据写入帧 pFrame->WritePixels(height, stride, imageSize, pData); // 关闭帧 pFrame->Commit(); // 关闭编码器 pEncoder->Commit(); ``` 4. 释放资源。 ```c++ pFrame->Release(); pStream->Release(); pEncoder->Release(); pFactory->Release(); ``` 其中,`width` 和 `height` 分别表示图像的宽度和高度,`pixelFormat` 表示图像的像素格式,`stride` 表示每一行像素数据的字节数,`imageSize` 表示图像的总大小,`pData` 表示指向图像数据的指针。 需要注意的是,WIC 框架并不支持所有的 PNG 特性,例如 alpha 通道混合模式、灰度图像、动画等,因此在使用 WIC 存储 PNG 图像时需要注意选择合适的像素格式和图像处理方式。
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