Direct2D创建ID2D1Bitmap位图

输入文件名,可以是bmp、png、jpg等格式文件

BOOL CreateBitmapFromFile(ID2D1HwndRenderTarget*  renderTarget, const char* fileName)
{
    HRESULT hr = S_OK;
    IWICBitmapDecoder *pDecoder = NULL;
    IWICBitmapFrameDecode *pSource = NULL;
    IWICStream *pStream = NULL;
    IWICFormatConverter *pConverter = NULL;
    IWICImagingFactory*  imageFactory = NULL;

     //为了兼容win7、win10,这里采用CLSID_WICImagingFactory1
     hr = CoCreateInstance(
        CLSID_WICImagingFactory1,
        NULL,
        CLSCTX_INPROC_SERVER,
        IID_IWICImagingFactory,
        (LPVOID*)&imageFactory
        );
     if (FAILED(hr))
     {  
         return FALSE;
     }
     //创建wic解码器
     hr = imageFactory->CreateDecoderFromFilename(
        CString(fileName),
        NULL,
        GENERIC_READ,
        WICDecodeMetadataCacheOnLoad,
        &pDecoder
        );
    if (SUCCEEDED(hr))
    {

        // Create the initial frame.
        hr = pDecoder->GetFrame(0, &pSource);
    }
    else
    {
        return FALSE;
    }
    if (SUCCEEDED(hr))
    {
        // Convert the image format to 32bppPBGRA
        // (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
        hr = imageFactory->CreateFormatConverter(&pConverter);
    }
    if (!SUCCEEDED(hr))
    { 
        return FALSE;
    }
    hr = pConverter->Initialize(
        pSource,
        GUID_WICPixelFormat32bppPBGRA,
        WICBitmapDitherTypeNone,
        NULL,
        0.f,
        WICBitmapPaletteTypeMedianCut
        );
    if (SUCCEEDED(hr))
    {
        // Create a Direct2D bitmap from the WIC bitmap.
        //这里需要将wic位图转换成Direct2D位图
        hr = renderTarget->CreateBitmapFromWicBitmap(
            pConverter,
            NULL,
            &mBitmap
            );
        if (FAILED(hr))
        {   
            return FALSE;
        }
    }

    SAFE_RELEASE(pDecoder);
    SAFE_RELEASE(pSource);
    SAFE_RELEASE(pStream);
    SAFE_RELEASE(pConverter);
    return TRUE;
}

由内存中的RGB数据创建

BOOL CreateBitmpFromMemory(ID2D1HwndRenderTarget*  renderTarget, uint8_t* data, int w, int h, uint32_t pitch)
{
    HRESULT hr = S_OK;
    D2D1_SIZE_U size;
    size.width = w;
    size.height = h;

    // Create a pixel format and initial its format
    // and alphaMode fields.
    //指定RGB格式
    D2D1_PIXEL_FORMAT pixelFormat = D2D1::PixelFormat(
        DXGI_FORMAT_B8G8R8A8_UNORM,
        D2D1_ALPHA_MODE_IGNORE
        );
    //设置属性
    D2D1_BITMAP_PROPERTIES property;
    property.pixelFormat = pixelFormat;
    property.dpiX = 0;
    property.dpiY = 0;
    // Create a Direct2D bitmap from the memory.
    hr = renderTarget->CreateBitmap(
        size,
        data,
        pitch,
        property,
        &mBitmap
        );
    if (SUCCEEDED(hr))
    {
        return TRUE;
    }
    return FALSE;
}

从数据流中解码,数据可以是从网络上下载的jpeg格式数据流,或者其他格式的数据流,然后按照指定的尺寸缩放。

BOOL CreateBitmapFromDecodeMemory(ID2D1HwndRenderTarget*  renderTarget,const uint8_t* data, size_t size, int dstW, int dstH)
{
    HRESULT hr = S_OK;
    IWICBitmapDecoder *pDecoder = NULL;
    IWICBitmapFrameDecode *pSource = NULL;
    IWICStream *pStream = NULL;
    IWICFormatConverter *pConverter = NULL;
    IWICBitmapScaler *pScaler = NULL;
    IWICImagingFactory*  imageFactory = NULL;
    ID2D1Bitmap*         bitmap = NULL;

    hr = CoCreateInstance(
        CLSID_WICImagingFactory1,
        NULL,
        CLSCTX_INPROC_SERVER,
        IID_IWICImagingFactory,
        (LPVOID*)&imageFactory
        );
    if (FAILED(hr))
    {
        return FALSE;
    }

    IStream* stream = SHCreateMemStream(data, size);
    if (!stream)
    {
        return FALSE;
    }
    hr = imageFactory->CreateDecoderFromStream(
        stream,
        NULL,
        WICDecodeMetadataCacheOnLoad,
        &pDecoder
        );
    if (SUCCEEDED(hr))
    {

        // Create the initial frame.
        hr = pDecoder->GetFrame(0, &pSource);
    }
    else
    {
       return FALSE;
    }
    if (SUCCEEDED(hr))
    {
        // Convert the image format to 32bppPBGRA
        // (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
        hr = imageFactory->CreateFormatConverter(&pConverter);
    }
    if (!SUCCEEDED(hr))
    {
        return FALSE;
    }
    if (dstW != 0 || dstH != 0)
    {
        UINT originalWidth, originalHeight;
        hr = pSource->GetSize(&originalWidth, &originalHeight);
        if (SUCCEEDED(hr))
        {
            if (dstW == 0)
            {
                FLOAT scalar = static_cast<FLOAT>(dstH) / static_cast<FLOAT>(originalHeight);
                dstW = static_cast<UINT>(scalar * static_cast<FLOAT>(originalWidth));
            }
            else if (dstH == 0)
            {
                FLOAT scalar = static_cast<FLOAT>(dstW) / static_cast<FLOAT>(originalWidth);
                dstH = static_cast<UINT>(scalar * static_cast<FLOAT>(originalHeight));
            }
            //创建wic缩放
            hr = imageFactory->CreateBitmapScaler(&pScaler);
            if (SUCCEEDED(hr))
            {
                hr = pScaler->Initialize(
                    pSource,
                    dstW,
                    dstH,
                    WICBitmapInterpolationModeCubic//最小立方插值,不知道底层如何实现,如果是cpu实现,追求效率,最好试用二次线性插值
                    );
            }
            if (SUCCEEDED(hr))
            {
                hr = pConverter->Initialize(
                    pScaler,
                    GUID_WICPixelFormat32bppPBGRA,
                    WICBitmapDitherTypeNone,
                    NULL,
                    0.f,
                    WICBitmapPaletteTypeMedianCut
                    );
            }
        }
    }
    else
    {
        hr = pConverter->Initialize(
            pSource,
            GUID_WICPixelFormat32bppPBGRA,
            WICBitmapDitherTypeNone,
            NULL,
            0.f,
            WICBitmapPaletteTypeCustom
            );
    }

    if (SUCCEEDED(hr))
    {
        // Create a Direct2D bitmap from the WIC bitmap.
        hr = renderTarget->CreateBitmapFromWicBitmap(
            pConverter,
            NULL,
            &bitmap
            );
    }
    if (FAILED(hr))
    {   
        SAFE_RELEASE(pDecoder);
        SAFE_RELEASE(pSource);
        SAFE_RELEASE(pStream);
        SAFE_RELEASE(pConverter);
        SAFE_RELEASE(pScaler);
        return FALSE;
    }

    SAFE_RELEASE(pDecoder);
    SAFE_RELEASE(pSource);
    SAFE_RELEASE(pStream);
    SAFE_RELEASE(pConverter);
    SAFE_RELEASE(pScaler);
    mBitmap = bitmap;
    return TRUE;
}

常用的位图创建一般就这3中情况,可以根据需要增加其他处理。

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