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文字的呈现要求。
内容,格式。
ID2D1Factory -> DrawText
-> DreaTextLayout -> SetFontSize
-> SetUnderline
IDWriteFactory -> IDWriteTextFormat
-> IDWriteTextLayout
WriteFactory 提供格式。
D2D1Factory 提供画图方法。
IDWriteFactory
hr = DWriteCreateFactory(
DWRITE_FACTORY_TYPE_SHARED,
__uuidof(IDWriteFactory),
reinterpret_cast<IUnknown**>(&pDWriteFactory_)
);
IDWriteTextFormat
virtual HRESULT CreateTextFormat(
[in] const WCHAR * fontFamilyName, //字体名
IDWriteFontCollection * fontCollection, //字体集合的指针,一般为NULL
DWRITE_FONT_WEIGHT fontWeight, //指示字体粗细
DWRITE_FONT_STYLE fontStyle, //指示字体样式
DWRITE_FONT_STRETCH fontStretch, //指示字体拉伸
FLOAT fontSize, //指示字体的逻辑大小,(DPI)
[in] const WCHAR * localeName, //区域设置名称
[out] IDWriteTextFormat ** textFormat
) = 0;
DrawText
void DrawText(
[in] WCHAR *string, //字符串
UINT stringLength, //字符串长度
[in] IDWriteTextFormat *textFormat, //IDWriteTextFormat
[ref] const D2D1_RECT_F &layoutRect, //呈现矩形
[in] ID2D1Brush *defaultForegroundBrush, //画刷
D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE, //可省略
DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL //可省略
);
IDWriteTextLayout
virtual HRESULT CreateTextLayout(
[in] const WCHAR * string, //字符
UINT32 stringLength, //字符长度
IDWriteTextFormat * textFormat, //IDWriteTextFormat
FLOAT maxWidth, //呈现矩形大小
FLOAT maxHeight,
[out] IDWriteTextLayout ** textLayout
) = 0;
DrawTextLayout
virtual void DrawTextLayout(
D2D1_POINT_2F origin, //开始位置
[in] IDWriteTextLayout *textLayout, //IDWriteTextLayout
[in] ID2D1Brush *defaultForegroundBrush, //画刷
D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE
) = 0;
使用IDWriteTextLayout可以使文本其中指定的子文本,呈现不同的格式。
SetFontSize
virtual HRESULT SetFontSize(
FLOAT fontSize, //大小
DWRITE_TEXT_RANGE textRange //指示子文本在原来文本中的位置。
) = 0;
DWRITE_TEXT_RANGE
struct DWRITE_TEXT_RANGE {
UINT32 startPosition; //指示子文本在原文本的开始位置
UINT32 length; //指示自文本的长度
};
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