视频文件存储目录结构

视频文件存储依据业务,分别挂载到业务服务器(如转码服务器、PHP直播服务器)的以下文件目录下:

l /usr/local/tt/vod:视频点播

l /usr/local/tt/live-video:视频直播

l /usr/local/tt/short-video:短视频

视频直播存储目录结构采用两层哈希目录结构(如下图所示)。其中m,n缺省取值32。主播每次直播时,有转码服务器负责生成唯一直播ID,称为liveId。直播开始时,转码服务器负责生成liveId,并以频道号为关键字,存入Redis缓存。



视频直播存储目录结构

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C#简单变色龙游戏 /// <summary> /// 创建一副52张的新牌 /// </summary> /// <returns></returns> public static System.Collections.ArrayList Creat() { System.Collections.ArrayList list = new System.Collections.ArrayList(); for (int i = 3; i <= 6; i++) { for (int j = 1; j <= 13; j++) { Poker p = new Poker(); switch (j) { case 1: p = new Poker((PokerStyle)i, "A", j, 11); break; case 2: p = new Poker((PokerStyle)i, j.ToString(), j, 10); break; case 11: p = new Poker((PokerStyle)i, "J", j, 11); break; case 12: p = new Poker((PokerStyle)i, "Q", j, 2); break; case 13: p = new Poker((PokerStyle)i, "K", j, 3); break; default: p = new Poker((PokerStyle)i, j.ToString(), j, j); break; } list.Add(p); } } return list; } /// <summary> /// 洗牌 /// </summary> /// <param name="list"></param> /// <returns></returns> public static System.Collections.ArrayList shuffle(System.Collections.ArrayList list)//洗牌 { System.Random r = new Random(); for (int i = 0; i <= 7; i++) { int rightOrRight = r.Next(1, 3); Poker[] leftPoker = new Poker[list.Count / 2]; Poker[] rightPoker = new Poker[list.Count % 2 == 0 ? list.Count / 2 : list.Count / 2 + 1]; list.CopyTo(0, leftPoker, 0, list.Count / 2); list.CopyTo(list.Count / 2, rightPoker, 0, list.Count % 2 == 0 ? list.Count / 2 : list.Count / 2 + 1); if (rightOrRight == 1)//左边插右边 { list.Clear(); for (int j = 0; j <= leftPoker.Length - 1; j++) { list.Add(rightPoker[j]); list.Add(leftPoker[j]); } if (leftPoker.Length != rightPoker.Length) { list.Add(rightPoker[rightPoker.Length - 1]); } } else { list.Clear(); for (int j = 0; j <= leftPoker.Length - 1; j++) { list.Add(leftPoker[j]); list.Add(rightPoker[j]); } if (leftPoker.Length != rightPoker.Length) { list.Add(rightPoker[rightPoker.Length - 1]); } } } return list; }

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