UnityEditor
复制文本到剪切板 | GUIUtility.systemCopyBuffer |
获取资源路径 | AssetDatabase.GetAssetPath |
选择节点 | Selection.activeObject |
Editor启动程序 | EditorApplication.EnterPlaymode |
Editor退出游戏 | EditorApplication.ExitPlaymode |
转跳到某个对象的路径 | EditorGUIUtility.PingObject |
在SceneView上画GUI | Handles.BeginGUI |
System
打开文件 | System.Diagnostics.Process.Start |
Mathf
数值的大小范围区间 | Mathf.Clamp |