Unity调用系统窗口选择文件或文件路径

1.系统函数调用类封装 

using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;
 
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
    public int structSize = 0;
    public IntPtr dlgOwner = IntPtr.Zero;
    public IntPtr instance = IntPtr.Zero;
    public String filter = null;
    public String customFilter = null;
    public int maxCustFilter = 0;
    public int filterIndex = 0;
    public String file = null;
    public int maxFile = 0;
    public String fileTitle = null;
    public int maxFileTitle = 0;
    public String initialDir = null;
    public String title = null;
    public int flags = 0;
    public short fileOffset = 0;
    public short fileExtension = 0;
    public String defExt = null;
    public IntPtr custData = IntPtr.Zero;
    public IntPtr hook = IntPtr.Zero;
    public String templateName = null;
    public IntPtr reservedPtr = IntPtr.Zero;
    public int reservedInt = 0;
    public int flagsEx = 0;
}


public class WindowDll
{
    //链接指定系统函数       打开文件对话框
    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
    public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
    {
        return GetOpenFileName(ofn);
    }

//链接指定系统函数        另存为对话框
    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
    public static bool GetSFN([In,Out] OpenFileName ofn)
    {
        return GetSaveFileName(ofn); 
    }

}

2.测试调用

using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;
 
public class OpenFileTest : MonoBehaviour {
 
    void OnGUI()
    {
        if (Input.GetMouseButtonDown(1))
        {
            OpenFileName ofn= new OpenFileName();
            ofn.structSize = Marshal.SizeOf(openFileName);
            ofn.filter = "图片文件(*.jpg*.png)\0*.jpg;*.png";
            ofn.file = new string(new char[256]);
            ofn.maxFile = openFileName.file.Length;
            ofn.fileTitle = new string(new char[64]);
            ofn.maxFileTitle = openFileName.fileTitle.Length;
            ofn.initialDir = Application.streamingAssetsPath.Replace('/','\\');//默认路径
            ofn.title = "窗口标题";

           //注意 以下项目不一定要全选 但是0x00000008项不要缺少
            ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
 
           if (WindowDll.GetOpenFileName(ofn))
            {
                Debug.Log(ofn.file);
                Debug.Log(ofn.fileTitle);
            }
        }
    }
}

转载原链接:Unity调用系统窗口选择文件或文件路径__goodStduy的博客-CSDN博客

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