unity文件选择以及文件夹选择

unity2018.4.2

vs2017

1、目标功能:通过点击按钮实现选择指定格式的文件;以及选择文件夹

结果截图:

选择文件

选择文件夹

2、代码

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;

/// <summary>
/// 通过文件夹选择文件 直接选择.obj文件 并记录路径
/// </summary>
public class FileChoose : MonoBehaviour
{
    void OnGUI()
    {
        //选择某一文件
        if (GUI.Button(new Rect(10, 10, 100, 50), "ChooseFile"))
        {
            OpenDialogFile openFileName = new OpenDialogFile();
            openFileName.structSize = Marshal.SizeOf(openFileName);
            openFileName.filter = "obj文件(*.obj; *.mtl)\0*.obj; *.mtl\0";//指定筛选的文件格式,指定格式写在\0 \0中间
            openFileName.file = new string(new char[256]);
            openFileName.maxFile = openFileName.file.Length;
            openFileName.fileTitle = new string(new char[64]);
            openFileName.maxFileTitle = openFileName.fileTitle.Length;
            openFileName.initialDir = Application.streamingAssetsPath.Replace('/', '\\');//默认路径
            openFileName.title = "模型文件选择窗口";
            openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
            openFileName.dlgOwner = GetActiveWindow();    //将窗口置于最前面
            if (DllOpenFileDialog.GetSaveFileName(openFileName))
            {
                Debug.Log("filePath"+openFileName.file);//文件路径
                Debug.Log("fileName"+openFileName.fileTitle);//文件名
                //Settings.ObjPath = openFileName.file;
                //GetComponent<LoadModel>().LoadModelEvent();
            }
        }
        //选择某一文件夹
        if (GUI.Button(new Rect(10, 100, 100, 50), "ChooseDirectory"))
        {
            OpenDialogDir openDir = new OpenDialogDir();
            openDir.pszDisplayName = new string(new char[2000]);
            openDir.lpszTitle = "资源文件夹选择";
            openDir.ulFlags = 1;// BIF_NEWDIALOGSTYLE | BIF_EDITBOX;
            IntPtr pidl = DllOpenFileDialog.SHBrowseForFolder(openDir);
            
            char[] path = new char[2000];
             for (int i = 0; i < 2000; i++)
                path[i] = '\0';
            if (DllOpenFileDialog.SHGetPathFromIDList(pidl, path))
            {
                string str = new string(path);
                string DirPath=str.Substring(0, str.IndexOf('\0'));
                Debug.Log("路径"+DirPath);
            }
        }
    }
    [DllImport("user32.dll")]
    private static extern IntPtr GetActiveWindow();
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenDialogFile
{
    public int structSize = 0;
    public IntPtr dlgOwner = IntPtr.Zero;
    public IntPtr instance = IntPtr.Zero;
    public String filter = null;
    public String customFilter = null;
    public int maxCustFilter = 0;
    public int filterIndex = 0;
    public String file = null;
    public int maxFile = 0;
    public String fileTitle = null;
    public int maxFileTitle = 0;
    public String initialDir = null;
    public String title = null;
    public int flags = 0;
    public short fileOffset = 0;
    public short fileExtension = 0;
    public String defExt = null;
    public IntPtr custData = IntPtr.Zero;
    public IntPtr hook = IntPtr.Zero;
    public String templateName = null;
    public IntPtr reservedPtr = IntPtr.Zero;
    public int reservedInt = 0;
    public int flagsEx = 0;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenDialogDir
{
    public IntPtr hwndOwner = IntPtr.Zero;
    public IntPtr pidlRoot = IntPtr.Zero;
    public String pszDisplayName = "123";
    public String lpszTitle = null;
    public UInt32 ulFlags = 0;
    public IntPtr lpfn = IntPtr.Zero;
    public IntPtr lParam = IntPtr.Zero;
    public int iImage = 0;
}
public class DllOpenFileDialog
{
    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool GetOpenFileName([In, Out] OpenDialogFile ofn);

    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool GetSaveFileName([In, Out] OpenDialogFile ofn);

    [DllImport("shell32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern IntPtr SHBrowseForFolder([In, Out] OpenDialogDir ofn);

    [DllImport("shell32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool SHGetPathFromIDList([In] IntPtr pidl, [In, Out] char[] fileName);
}

做个笔记,以后用到的话就不用到处找了

 

 

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