unity2018.4.2
vs2017
1、目标功能:通过点击按钮实现选择指定格式的文件;以及选择文件夹
结果截图:
选择文件
选择文件夹
2、代码
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;
/// <summary>
/// 通过文件夹选择文件 直接选择.obj文件 并记录路径
/// </summary>
public class FileChoose : MonoBehaviour
{
void OnGUI()
{
//选择某一文件
if (GUI.Button(new Rect(10, 10, 100, 50), "ChooseFile"))
{
OpenDialogFile openFileName = new OpenDialogFile();
openFileName.structSize = Marshal.SizeOf(openFileName);
openFileName.filter = "obj文件(*.obj; *.mtl)\0*.obj; *.mtl\0";//指定筛选的文件格式,指定格式写在\0 \0中间
openFileName.file = new string(new char[256]);
openFileName.maxFile = openFileName.file.Length;
openFileName.fileTitle = new string(new char[64]);
openFileName.maxFileTitle = openFileName.fileTitle.Length;
openFileName.initialDir = Application.streamingAssetsPath.Replace('/', '\\');//默认路径
openFileName.title = "模型文件选择窗口";
openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
openFileName.dlgOwner = GetActiveWindow(); //将窗口置于最前面
if (DllOpenFileDialog.GetSaveFileName(openFileName))
{
Debug.Log("filePath"+openFileName.file);//文件路径
Debug.Log("fileName"+openFileName.fileTitle);//文件名
//Settings.ObjPath = openFileName.file;
//GetComponent<LoadModel>().LoadModelEvent();
}
}
//选择某一文件夹
if (GUI.Button(new Rect(10, 100, 100, 50), "ChooseDirectory"))
{
OpenDialogDir openDir = new OpenDialogDir();
openDir.pszDisplayName = new string(new char[2000]);
openDir.lpszTitle = "资源文件夹选择";
openDir.ulFlags = 1;// BIF_NEWDIALOGSTYLE | BIF_EDITBOX;
IntPtr pidl = DllOpenFileDialog.SHBrowseForFolder(openDir);
char[] path = new char[2000];
for (int i = 0; i < 2000; i++)
path[i] = '\0';
if (DllOpenFileDialog.SHGetPathFromIDList(pidl, path))
{
string str = new string(path);
string DirPath=str.Substring(0, str.IndexOf('\0'));
Debug.Log("路径"+DirPath);
}
}
}
[DllImport("user32.dll")]
private static extern IntPtr GetActiveWindow();
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenDialogFile
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenDialogDir
{
public IntPtr hwndOwner = IntPtr.Zero;
public IntPtr pidlRoot = IntPtr.Zero;
public String pszDisplayName = "123";
public String lpszTitle = null;
public UInt32 ulFlags = 0;
public IntPtr lpfn = IntPtr.Zero;
public IntPtr lParam = IntPtr.Zero;
public int iImage = 0;
}
public class DllOpenFileDialog
{
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenDialogFile ofn);
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetSaveFileName([In, Out] OpenDialogFile ofn);
[DllImport("shell32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern IntPtr SHBrowseForFolder([In, Out] OpenDialogDir ofn);
[DllImport("shell32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool SHGetPathFromIDList([In] IntPtr pidl, [In, Out] char[] fileName);
}
做个笔记,以后用到的话就不用到处找了