(C++基础随笔) 03 C++友元和继承

友元的三种实现方法

  1. 全局函数做友元
  2. 类做友元
  3. 成员函数做友元

全局函数做友元

class Building {
    
friend void accessBuilding(Building *b);
    
public:
	Building() {
		this->m_sittingRoom = "客厅";
		this->m_bedRoom = "卧室";
	}
	


public:
	string m_sittingRoom;
private:
	string m_bedRoom;
};

void accessBuilding(Building *b) {
	//Building b=Building();
	cout << "accessing sittingroom>>>>" << b->m_sittingRoom << endl;
	cout << "accessing sittingroom>>>>" << b->m_bedRoom << endl;
}


类做友元

class Building {
	friend class Visitor;
public:
	Building() {
		this->m_sittingRoom = "客厅";
		this->m_bedRoom = "卧室";
	}
public:
	string m_sittingRoom;
private:
	string m_bedRoom;
};

class Visitor {
public:
	void visit(Building* b);
};

void Visitor:: visit(Building* b) {
	cout << "accessing sittingroom>>>>" << b->m_sittingRoom << endl;
	cout << "accessing sittingroom>>>>" << b->m_bedRoom << endl;
}

int main() {
	Building b;
	Visitor v;
	v.visit(&b);
	system("pause");
	return 0;
}

成员函数做友元

//告诉编译器,Building这个类后面会写
class Building;

class Visitor {
public:
	void visit(Building* b);//visit可以访问
	void visit2(Building* b);//visit1不可以访问
};

class Building {
	friend void Visitor::visit(Building* b);
public:
	Building() {
		this->m_sittingRoom = "客厅";
		this->m_bedRoom = "卧室";
	}
public:
	string m_sittingRoom;
private:
	string m_bedRoom;
};
void Visitor:: visit(Building* b) {
	cout << "accessing sittingroom>>>>" << b->m_sittingRoom << endl;
	cout << "accessing sittingroom>>>>" << b->m_bedRoom << endl;
}

void Visitor::visit2(Building* b) {
	cout << "accessing sittingroom>>>>" << b->m_sittingRoom << endl;
	//cout << "accessing sittingroom>>>>" << b->m_bedRoom << endl;
}

int main() {
	Building b;
	Visitor v;
	v.visit(&b);
	system("pause");
	return 0;
}

运算符重载

加号+重载

关键字:operator

class Person {
public:
	Person(int a=0,int b=0) {
		m_a = a;
		m_b = b;
	}

	void printInfo();

	int m_a;
	int m_b;

	//成员函数重载只要一个形参
	Person operator+(Person &p) {
		Person tmp;
		tmp.m_a = this->m_a + p.m_a;
		tmp.m_b = this->m_a + p.m_b;

		return tmp;
	}

};
void Person::printInfo() {
	cout << this->m_a << endl;
	cout << this->m_b << endl;
}

全局重载要两个形参
//Person operator+(Person& p1, Person& p2) {
//	Person tmp;
//	tmp.m_a = p1.m_a + p2.m_a;
//	tmp.m_b = p1.m_b + p2.m_b;
//	return tmp;
//}

int main() {
	Person p1(10,10);
	Person p2(20, 20);
	Person p3 = p1 + p2;
	p3.printInfo();

	system("pause");
	return 0;
}

左移<<重载

class Person {
public:
	Person(int a=0,int b=0) {
		m_a = a;
		m_b = b;
	}
	void printInfo();

	成员函数重载<<    最后是p<<cout,一般不用成员函数重载<<
	//void operator<<(ostream &cout) {
	//	cout << this->m_a<<"    "<<this->m_b << endl;
	//}
	int m_a;
	int m_b;

};
void Person::printInfo() {
	cout << this->m_a << endl;
	cout << this->m_b << endl;
}

void operator <<(ostream &cout,Person p) {
	cout << "m_a: " << p.m_a << "  m_b:  " << p.m_b << endl;
	
}

void test01() {
	Person p1(10, 10);
	cout << p1;
	/*p1.operator<<(cout);*/
}

int main() {
	test01();
	system("pause");
	return 0;
}

递增运算符++重载

class MyInt {
	friend ostream& operator<<(ostream& cout, MyInt i);
public:
	MyInt() {
		m_num = 0;
	}
	//重置前置++,++之后应该返回的还是原对象,所以要引用
	MyInt& operator++() {
		m_num++;
		return *this;
	}


	//重置后置++,区分前置和后置用int这个占位符,后置++返回值
	MyInt operator++(int) {
		//先记录原值
		MyInt tmp= *this;
		//递增
		m_num++;
		//返回原值
		return tmp;
	}

private:
	int m_num;
};

ostream& operator<<(ostream &cout,MyInt i) {
	cout << i.m_num;
	return cout;
}

void test01() {
	MyInt i;
	cout << ++(++i)<<endl;
	cout << i << endl;
}

void test02() {
	MyInt i;
	cout << i++ << endl;
	cout << i << endl;
}

int main() {
	//test01();
	test02();
	system("pause");
	return 0;
}

赋值=重载

为了使用=时,直接进行深拷贝

class Person {
public:
	Person(int a = 0, int b = 0) {
		m_a = new int(a);//构造函数将数据初始化在堆区,深拷贝
		m_b = new int(b);
	}
	~Person() {
		if (m_a != NULL) {
			delete m_a;
			m_a = NULL;
		}
		if (m_b != NULL) {
			delete m_b;
			m_b = NULL;
		}
	}
	void printInfo();

	int *m_a;
	int *m_b;

	Person& operator=(Person &p1) {
		//这样的写法是编译器提供的浅拷贝
		/*this->m_a = p1.m_a;
		this->m_b = p1.m_b;*/

		//应该先判断有没有属性对象在堆区,如果有应该释放,再进行深拷贝
		if (m_a != NULL) {
			delete m_a;
			m_a = NULL;
		}
		if (m_b != NULL) {
			delete m_b;
			m_b = NULL;
		}

		//深拷贝
		m_a = new int(*p1.m_a);
		m_b = new int(*p1.m_b);

		//返回对象本身
		return *this;
	}
};
void Person::printInfo() {
	cout << this->m_a << endl;
	cout << this->m_b << endl;
}

void test01() {
	Person p1(100, 100);
	Person p2(50,50);
	Person p3(20, 20);
	p3 = p2 = p1;
	cout << *p1.m_a << endl;
	cout << *p2.m_a << endl;
	cout << *p3.m_a << endl;
}

int main() {
	test01();
	system("pause");
	return 0;
}

关系运算符==重载

bool operator==(Person p1,Person p2) {
	if ((p1.pid == p2.pid) && (p1.pname == p2.pname)) {
		return true;
	}
	else {
		return false;
	}
}

bool result2 = (p1==p2 == p3);

如果重载返回bool,就不能判断p1p2p3的式子

函数调用运算符()重载

  • 由于重载后非常像函数调用,因此被称为仿函数
class Person {
	friend Person& operator==(Person p1, Person p2);
public:
	Person(int id,string name) {
		this->pid = id;
		this->pname = name;
	}
	void operator() (string text) {
		cout << text << endl;
	}
private:
	int pid;
	string pname;
};

void test01() {
	Person p(0, "alex");
	p("helloworld");
}

int main() {
	test01();
	system("pause");
	return 0;
}

继承

基本语法

class Animal {
public:
	void feed() {
		cout << "feeding..." << endl;
	}
	void reproduction() {
		cout << "reproduction..." << endl;
	}
};

class Dog :public Animal {
public:
	void bark() {
		cout << "woaf!!!" << endl;
	}
};

继承方式

  • public:子类不能访问父类的private,继承父类中其他的访问权限不变

  • protect:子类不能访问父类的private,继承父类中其他的访问权限变成protect

  • private:子类不能访问父类的private,继承父类中其他的访问权限变成private

继承中的对象模型

父类中所有的非静态static成员属性都会被子类继承

父类中的私有属性是被编译器隐藏的,但是确实也被继承了

查看对象模型

VS 开发人员命令提示符中输入

cl /d1 reportSingleClassLayoutDog opencv_test.cpp

构造和析构顺序

输出

父类构造!
子类构造!
子类析构!
父类析构!

继承同名成员的处理方式(作用域)

class Animal {
public:
	Animal() {
		arg = 10;
	}
	void feed() {
		cout << "feeding..." << endl;
	}
	void reproduction() {
		cout << "base reproduction..." << endl;
	}
	void reproduction(int) {
		cout << "base another reproduction..." << endl;
	}

	int arg;
private:
	void god() {
		cout << "不能继承" << endl;
	}
};

class Dog :public Animal {
public:
	Dog() {
		arg = 100;
	}
	void bark() {
		cout << "woaf!!!" << endl;
	}
	void reproduction() {
		cout << "dog reproduction..." << endl;
	}

	int arg;
};

void test01() {
	//Animal creature;
	Dog dog1;
	cout << dog1.arg << endl;
	cout << dog1.Animal::arg << endl;//访问父类的非静态成员
	dog1.reproduction();//直接访问是访问自己的成员
	dog1.Animal::reproduction();//加上作用域访问父类的同名成员
	dog1.Animal::reproduction(1);//子类中和父类重名的成员函数会隐藏掉父类中所有的成员函数,包括重载的,要想引用需要加作用域
}

int main() {
	test01();
	system("pause");
	return 0;
}

同名静态成员处理

class Animal {
public:
	static void reproduction() {
		cout << "base reproduction..." << endl;
	}
	void reproduction(int) {
		cout << "base another reproduction..." << endl;
	}

	static int arg;
private:
	void god() {
		cout << "不能继承" << endl;
	}
};

int Animal::arg = 100;

class Dog :public Animal {
public:
	static void reproduction() {
		cout << "dog reproduction..." << endl;
	}

	static int arg;
};
int Dog::arg = 1000;

void test01() {
	//通过对象访问静态成员变量
	Dog dog1;
	cout << dog1.arg << endl;
	cout << dog1.Animal::arg << endl;//访问父类的非静态成员

	//通过类名访问静态成员变量
	cout << Dog::arg << endl;
	cout << Dog::Animal::arg << endl;//第一个::代表通过类名访问  第二个::代表访问父类作用域下

	//通过对象访问静态成员方法
	cout << "通过对象访问静态成员方法" << endl;
	dog1.reproduction();//直接访问是访问自己的成员
	dog1.Animal::reproduction();//加上作用域访问父类的同名成员
	dog1.Animal::reproduction(1);//子类中和父类重名的成员函数会隐藏掉父类中所有的成员函数,包括重载的,要想引用需要加作用域

	//通过类名访问静态成员方法
	cout << "通过对象访问静态成员方法" << endl;
	Dog::reproduction();
	Dog::Animal::reproduction();
}

多继承语法

多继承可能会引起父类中有同名成员出现,需要加作用域区分

class Animal {
public:
	Animal() {
		arg = 10;
	}
	int arg;
};
class Creature {
public:
	Creature() {
		arg = 20;
	}
	int arg;
};

class Dog :public Animal,public Creature {
public:
	Dog() {
		arg = 100;
	}
	int arg;
};

void test01() {
	Dog dog1;
	cout << dog1.arg << endl;
	cout << dog1.Animal::arg << endl;
	cout << dog1.Creature::arg << endl;
}

菱形继承

两个派生类继承同一个基类

又有某个类同时继承两个派生类

这种继承被称为菱形继承或钻石继承

问题

  • 当菱形继承时,两个父类拥有相同的数据需要加作用域区分
void test01() {
	FishMan fm;
	//fm.arg = 200;//多继承,不明确,需要指定作用域
	fm.Man::arg = 20;
	fm.Fish::arg = 7;
	cout << "fm.Man::arg:  " << fm.Man::arg << endl;
	cout << "fm.Fish::arg:  " << fm.Fish::arg << endl;
}
  • 但现在美人鱼有两个父类,继承了两个不同的arg成员变量,应该以哪一个为准呢,又是一个二义性**(利用虚继承解决)**
class Animal {
public:
	Animal() {
		arg = 10;
	}
	int arg;
};
//加上virtual之后的继承叫虚继承,此时称Animal为虚基类
class Man:virtual public Animal {

};
class Fish:virtual public Animal {

};

class FishMan:public Man,public Fish {

};


void test01() {
	FishMan fm;
	//fm.arg = 200;//多继承,不明确,需要指定作用域
	fm.Man::arg = 20;
	fm.Fish::arg = 7;//虚继承之后,arg就是几个类共享的数据了,先被赋值了20,后又被赋值了7,所以最终值为7
	cout << "fm.Man::arg:  " << fm.Man::arg << endl;
	cout << "fm.Fish::arg:  " << fm.Fish::arg << endl;
	cout << "fm.arg:  " << fm.arg << endl;
}

虚继承的原理

菱形继承的中间部分,就是Man和Fish的部分,实际上继承到的是一个叫vbptr的对象,又称虚基类指针(Virtual Base Pointer)

这里的虚基类指针都指向基类里面的arg成员变量,所有对这个指针的修改都只会修改基类的成员变量,所有消除了二义性。

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