最近在研究设计模式的时候顺便看了下java.util.Observable类的实现,阅读该类源代码的时候碰到了一个让我困惑的地方。 Observable定义了一个Vector的实例来保存观察者,按照javadoc的说明,Vector类是thread-safe的,但是为什么下面 的代码还要在前面加上synchronized呢?
/*
* @(#)Observable.java 1.38 04/01/12
*
* Copyright 2004 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/
package
java.util;
/**
* This class represents an observable object, or "data"
* in the model-view paradigm. It can be subclassed to represent an
* object that the application wants to have observed.
* <p>
* An observable object can have one or more observers. An observer
* may be any object that implements interface <tt>Observer</tt>. After an
* observable instance changes, an application calling the
* <code>Observable</code>'s <code>notifyObservers</code> method
* causes all of its observers to be notified of the change by a call
* to their <code>update</code> method.
* <p>
* The order in which notifications will be delivered is unspecified.
* The default implementation provided in the Observable class will
* notify Observers in the order in which they registered interest, but
* subclasses may change this order, use no guaranteed order, deliver
* notifications on separate threads, or may guarantee that their
* subclass follows this order, as they choose.
* <p>
* Note that this notification mechanism is has nothing to do with threads
* and is completely separate from the <tt>wait</tt> and <tt>notify</tt>
* mechanism of class <tt>Object</tt>.
* <p>
* When an observable object is newly created, its set of observers is
* empty. Two observers are considered the same if and only if the
* <tt>equals</tt> method returns true for them.
*
*
@author
Chris Warth
*
@version
1.38, 01/12/04
*
@see
java.util.Observable#notifyObservers()
*
@see
java.util.Observable#notifyObservers(java.lang.Object)
*
@see
java.util.Observer
*
@see
java.util.Observer#update(java.util.Observable, java.lang.Object)
*
@since
JDK1.0
*/
public
class
Observable {
private
boolean
changed
=
false
;
private
Vector obs;
/**
Construct an Observable with zero Observers.
*/
public
Observable() {
obs
=
new
Vector();
}
/**
* Adds an observer to the set of observers for this object, provided
* that it is not the same as some observer already in the set.
* The order in which notifications will be delivered to multiple
* observers is not specified. See the class comment.
*
*
@param
o an observer to be added.
*
@throws
NullPointerException if the parameter o is null.
*/
public
synchronized
void
addObserver(Observer o) {
if
(o
==
null
)
throw
new
NullPointerException();
if
(
!
obs.contains(o)) {
obs.addElement(o);
}
}
/**
* Deletes an observer from the set of observers of this object.
* Passing <CODE>null</CODE> to this method will have no effect.
*
@param
o the observer to be deleted.
*/
public
synchronized
void
deleteObserver(Observer o) {
obs.removeElement(o);
}
/**
* If this object has changed, as indicated by the
* <code>hasChanged</code> method, then notify all of its observers
* and then call the <code>clearChanged</code> method to
* indicate that this object has no longer changed.
* <p>
* Each observer has its <code>update</code> method called with two
* arguments: this observable object and <code>null</code>. In other
* words, this method is equivalent to:
* <blockquote><tt>
* notifyObservers(null)</tt></blockquote>
*
*
@see
java.util.Observable#clearChanged()
*
@see
java.util.Observable#hasChanged()
*
@see
java.util.Observer#update(java.util.Observable, java.lang.Object)
*/
public
void
notifyObservers() {
notifyObservers(
null
);
}
/**
* If this object has changed, as indicated by the
* <code>hasChanged</code> method, then notify all of its observers
* and then call the <code>clearChanged</code> method to indicate
* that this object has no longer changed.
* <p>
* Each observer has its <code>update</code> method called with two
* arguments: this observable object and the <code>arg</code> argument.
*
*
@param
arg any object.
*
@see
java.util.Observable#clearChanged()
*
@see
java.util.Observable#hasChanged()
*
@see
java.util.Observer#update(java.util.Observable, java.lang.Object)
*/
public
void
notifyObservers(Object arg) {
/*
* a temporary array buffer, used as a snapshot of the state of
* current Observers.
*/
Object[] arrLocal;
synchronized
(
this
) {
/*
We don't want the Observer doing callbacks into
* arbitrary code while holding its own Monitor.
* The code where we extract each Observable from
* the Vector and store the state of the Observer
* needs synchronization, but notifying observers
* does not (should not). The worst result of any
* potential race-condition here is that:
* 1) a newly-added Observer will miss a
* notification in progress
* 2) a recently unregistered Observer will be
* wrongly notified when it doesn't care
*/
if
(
!
changed)
return
;
arrLocal
=
obs.toArray();
clearChanged();
}
for
(
int
i
=
arrLocal.length
-
1
; i
>=
0
; i
--
)
((Observer)arrLocal[i]).update(
this
, arg);
}
/**
* Clears the observer list so that this object no longer has any observers.
*/
public
synchronized
void
deleteObservers() {
obs.removeAllElements();
}
/**
* Marks this <tt>Observable</tt> object as having been changed; the
* <tt>hasChanged</tt> method will now return <tt>true</tt>.
*/
protected
synchronized
void
setChanged() {
changed
=
true
;
}
/**
* Indicates that this object has no longer changed, or that it has
* already notified all of its observers of its most recent change,
* so that the <tt>hasChanged</tt> method will now return <tt>false</tt>.
* This method is called automatically by the
* <code>notifyObservers</code> methods.
*
*
@see
java.util.Observable#notifyObservers()
*
@see
java.util.Observable#notifyObservers(java.lang.Object)
*/
protected
synchronized
void
clearChanged() {
changed
=
false
;
}
/**
* Tests if this object has changed.
*
*
@return
<code>true</code> if and only if the <code>setChanged</code>
* method has been called more recently than the
* <code>clearChanged</code> method on this object;
* <code>false</code> otherwise.
*
@see
java.util.Observable#clearChanged()
*
@see
java.util.Observable#setChanged()
*/
public
synchronized
boolean
hasChanged() {
return
changed;
}
/**
* Returns the number of observers of this <tt>Observable</tt> object.
*
*
@return
the number of observers of this object.
*/
public
synchronized
int
countObservers() {
return
obs.size();
}
}
众所周知,synchronized是用来处理并发的,我想大部分人对这个的了解也仅限于此。每个java 对象都有一个锁,要对共享的资源做并发处理就必需用好这把锁。使用synchronized修饰的函数必需获得对象锁才能够执行,获得锁后就独占了这把 锁,只有函数执行完毕才能释放。也就是说如果一个类中有2个函数都是synchronized,那么对于一个对象来说,这2个函数是不可能同时执行的。
来看看下面的代码:
假如该代码片段没有用synchronized控制,就有可能出现异常。在调用v.size()后,马上有一个线程获取对象v的锁,执行deleteAll()操作,这时v.get()就会出错了。所以说synchronized≠thread-safe
好了,现在我们来说说addObserver这个方法为什么要用synchronized:
obs.contains(o)这个方法不是synchronized,如果不在addObserver加synchronized的话就会使得obs中有相同的观察者
为什么deleteObservers需要用synchronized限 制。假设没有synchronized,而这时有另一线程调用了addObserver但是还没到obs.addElement这里,这时我们调用 deleteObservers是可以把obs清空的,但是这个时候执行addElement的obs已不再是当初的obs了。
好了,希望以上所述可以给大家提供一点帮助。