package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.MouseEvent;
import flash.filters.GlowFilter;
import flash.geom.Matrix;
import flash.geom.Point;
public class BitmapCollision1 extends Sprite
{
private var bmpd1:BitmapData;
private var bmp1:Bitmap;
private var bmpd2:BitmapData;
private var bmp2:Bitmap;
public function BitmapCollision1()
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
// make a star
var star:Star = new Star(50);
// make a fixed bitmap, draw the star into it
bmpd1 = new BitmapData(100, 100, true, 0);
bmpd1.draw(star, new Matrix(1, 0, 0, 1, 50, 50));
bmp1 = new Bitmap(bmpd1);
bmp1.x = 500;
bmp1.y = 500;
addChild(bmp1);
bmpd2 = new BitmapData(100, 100, true, 0);
bmpd2.draw(star, new Matrix(1, 0, 0, 1, 50, 50));
bmp2 = new Bitmap(bmpd2);
addChild(bmp2);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMousePointMoving);
}
//检测和点的碰撞一般是用于鼠标是否接触位图
private function onMousePointMoving(event:MouseEvent):void{
if(bmpd1.hitTest(new Point(bmp1.x, bmp1.y), 255, new Point(mouseX, mouseY))) { //0(完全透明)到255(完全不透明
// 鼠标碰到位图啦
bmp1.filters = [new GlowFilter()];
}else{
bmp1.filters = [];
}
}
//检测BitmapData和BitmapData的碰撞一般是用于鼠标是否接触位图
private function onMouseMoving(event:MouseEvent):void{
bmp2.x = mouseX - 50;
bmp2.y = mouseY - 50;
if(bmpd1.hitTest(new Point(bmp1.x, bmp1.y), 255, bmpd2,new Point(bmp2.x, bmp2.y),255)){//0(完全透明)到255(完全不透明
bmp1.filters = [new GlowFilter()];
bmp2.filters = [new GlowFilter()];
}else{
bmp1.filters = [];
bmp2.filters = [];
}
}
}
}