Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.
附上UML图:
看了代码就明白了:就是在一个基类外面再包一层。Decorator类的实例重载了基类的方法。把基类的实例包在Decorator里面,然后调用Decorator重载的方法。
看代码:注意那个Decorator.SetComponent() 方法
附上UML图:
看了代码就明白了:就是在一个基类外面再包一层。Decorator类的实例重载了基类的方法。把基类的实例包在Decorator里面,然后调用Decorator重载的方法。
看代码:注意那个Decorator.SetComponent() 方法
//
Decorator pattern -- Structural example
using System;
namespace DoFactory.GangOfFour.Decorator.Structural
{
// MainApp test application
class MainApp
{
static void Main()
{
// Create ConcreteComponent and two Decorators
ConcreteComponent c = new ConcreteComponent();
ConcreteDecoratorA d1 = new ConcreteDecoratorA();
ConcreteDecoratorB d2 = new ConcreteDecoratorB();
// Link decorators
d1.SetComponent(c);
d2.SetComponent(d1);
d2.Operation();
// Wait for user
Console.Read();
}
}
// "Component"
abstract class Component
{
public abstract void Operation();
}
// "ConcreteComponent"
class ConcreteComponent : Component
{
public override void Operation()
{
Console.WriteLine("ConcreteComponent.Operation()");
}
}
// "Decorator"
abstract class Decorator : Component
{
protected Component component;
public void SetComponent(Component component)
{
this.component = component;
}
public override void Operation()
{
if (component != null)
{
component.Operation();
}
}
}
// "ConcreteDecoratorA"
class ConcreteDecoratorA : Decorator
{
private string addedState;
public override void Operation()
{
base.Operation();
addedState = "New State";
Console.WriteLine("ConcreteDecoratorA.Operation()");
}
}
// "ConcreteDecoratorB"
class ConcreteDecoratorB : Decorator
{
public override void Operation()
{
base.Operation();
AddedBehavior();
Console.WriteLine("ConcreteDecoratorB.Operation()");
}
void AddedBehavior()
{
}
}
}
using System;
namespace DoFactory.GangOfFour.Decorator.Structural
{
// MainApp test application
class MainApp
{
static void Main()
{
// Create ConcreteComponent and two Decorators
ConcreteComponent c = new ConcreteComponent();
ConcreteDecoratorA d1 = new ConcreteDecoratorA();
ConcreteDecoratorB d2 = new ConcreteDecoratorB();
// Link decorators
d1.SetComponent(c);
d2.SetComponent(d1);
d2.Operation();
// Wait for user
Console.Read();
}
}
// "Component"
abstract class Component
{
public abstract void Operation();
}
// "ConcreteComponent"
class ConcreteComponent : Component
{
public override void Operation()
{
Console.WriteLine("ConcreteComponent.Operation()");
}
}
// "Decorator"
abstract class Decorator : Component
{
protected Component component;
public void SetComponent(Component component)
{
this.component = component;
}
public override void Operation()
{
if (component != null)
{
component.Operation();
}
}
}
// "ConcreteDecoratorA"
class ConcreteDecoratorA : Decorator
{
private string addedState;
public override void Operation()
{
base.Operation();
addedState = "New State";
Console.WriteLine("ConcreteDecoratorA.Operation()");
}
}
// "ConcreteDecoratorB"
class ConcreteDecoratorB : Decorator
{
public override void Operation()
{
base.Operation();
AddedBehavior();
Console.WriteLine("ConcreteDecoratorB.Operation()");
}
void AddedBehavior()
{
}
}
}