ClippingNode 用于对节点进行裁剪或遮罩,继承于Node。根据指定的模版(Stencil)裁剪图片生成不同的形状,可像普通的节点放到Node,Layer,Scene中。其原理图如下:
模版(Stencil):可设定任意形状
底板: 根据模版形状裁切底板
Layer: 用于显示裁切出来的图片
在策略动作游戏中,我们经常会看到人物属性表,如下效果图:
为了美观,我们需要两张图资源,一张用于背景,另一张用于裁切。其图片为正六边形,如下:
其正六边形斜线上点的位置计算图示如下:
其Demo实现代码如下:
local winSize = cc.Director:getInstance():getWinSize() local ClipTest = class("ClipTest", function() return cc.Layer:create() end) function ClipTest:ctor() self:creatClipWnd() end function ClipTest:creatClipWnd() -- 添加背景 local bgSprite = cc.Sprite:create("clip_2.png") bgSprite:setPosition(cc.p(winSize.width/2, winSize.height/2)) self:addChild(bgSprite) local bgSize = bgSprite:getContentSize() local bgPosX, bgPosY = bgSprite:getPosition() local center = cc.p(bgPosX,bgPosY) -- 中心点位置 local radius = bgSize.height/2 -- 半径 local angle = math.rad(30) -- 角度 -- 测试数据 local numList = {70,10,80,90,60,50} local textList = { [1] = {name = "攻击", pos = cc.p(bgPosX, bgPosY + radius+ 10)}, [2] = {name = "防御", pos = cc.p(bgPosX+radius*math.cos(angle)+20, bgPosY+radius/2)}, [3] = {name = "生命", pos = cc.p(bgPosX+radius*math.cos(angle)+20, bgPosY-radius/2)}, [4] = {name = "暴击", pos = cc.p(bgPosX,bgPosY - radius - 10)}, [5] = {name = "闪避", pos = cc.p(bgPosX-radius*math.cos(angle)-20, bgPosY-radius/2)}, [6] = {name = "魅力", pos = cc.p(bgPosX-radius*math.cos(angle)-20, bgPosY+radius/2)}, } -- 属性文本 for i = 1, 6 do local label = ccui.Text:create(textList[i].name, "Arial", 18) label:setPosition(textList[i].pos) self:addChild(label) end -- 使用DrawNode绘制六边形,可参考:https://www.cnblogs.com/SkyflyBird/p/10133960.html -- 每条半径点上的位置要进行等比换算,公式: X/num = radius/100, 求X -- 攻击 local pos1 = {} pos1.x = center.x pos1.y = center.y + math.floor((numList[1]*radius)/100) -- 防御 local pos2 = {} local radius2 = math.floor((numList[2]*radius)/100) pos2.x = center.x + math.cos(angle)*radius2 pos2.y = center.y + math.sin(angle)*radius2 -- 生命 local pos3 = {} local radius3 = math.floor((numList[3]*radius)/100) pos3.x = center.x + math.cos(angle)*radius3 pos3.y = center.y - math.sin(angle)*radius3 -- 暴击 local pos4 = {} pos4.x = center.x pos4.y = center.y - math.floor((numList[4]*radius)/100) -- 闪避 local pos5 = {} local radius5 = math.floor((numList[5]*radius)/100) pos5.x = center.x - math.cos(angle)*radius5 pos5.y = center.y - math.sin(angle)*radius5 -- 魅力 local pos6 = {} local radius6 = math.floor((numList[6]*radius)/100) pos6.x = center.x - math.cos(angle)*radius6 pos6.y = center.y + math.sin(angle)*radius6 -- local drawnode = cc.DrawNode:create() local vertices = {pos1,pos2,pos3,pos4,pos5,pos6} drawnode:drawSolidPoly(vertices, 6, cc.c4b(0,1,0,1)) -- 将绘制的六边形作为模版,对其clipSprite进行裁切 local clipSprite = cc.Sprite:create("clip_1.png") clipSprite:setPosition(cc.p(bgPosX,bgPosY)) -- local clipnode = cc.ClippingNode:create() clipnode:setPosition(cc.p(0,0)) -- 设置alpha clipnode:setAlphaThreshold(1) -- 添加底板 clipnode:addChild(clipSprite) -- 设置模板 clipnode:setStencil(drawnode) -- true底板可见,false模板可见 clipnode:setInverted(false) self:addChild(clipnode,100) end return ClipTest