不要使用 dispatch_get_current_queue()
当然这个方法在iOS6.0就废弃了,这里主要是重温一下同步、异步以及死锁。
- (NSString *)name
{
__block NSString *name;
dispatch_sync(_syncQueue, ^{
name = @"不服不行";
});
return name;
}
上面的这种写法可能会出现死锁,假如调用获取方法的队列恰好是同步操作所在的队列。那么dispatch_sync就会一直不返回,需要等待块执行完毕。
这里就想到使用dispatch_get_current_queue来解决问题。
- (NSString *)name
{
__block NSString *name;
void (^block)() = ^{
name = @"iOS";
};
if (dispatch_get_current_queue() == _syncQueue) {
block();
}else {
dispatch_sync(_syncQueue, block);
}
return name;
}
但是 dispatch_get_current_queue 仍然可能造成死锁
dispatch_sync(_syncQueueA, ^{
dispatch_sync(_syncQueueB, ^{
void (^block)() = ^{
};
if (dispatch_get_current_queue() == _syncQueueA) {
block();
}else {
dispatch_sync(_syncQueueA, block);
}
});
});
dispatch_get_current_queue 由于返回的是当前队列,上面返回的是_syncQueueB。因此,针对_syncQueueA的同步派发依然会执行,所以还是会造成死锁。
其实要解决这个问题,可以使用队列特有数据 dispatch_queue_set_specific。只要去看源码就会发现 GPUImage(https://github.com/BradLarson/GPUImage) 等多数框架都是这么解决的。
GPUImage中如何做到 统一在某个队列执行 并防止死锁的
@implementation GPUImageContext
static void *openGLESContextQueueKey;
- (id)init;
{
if (!(self = [super init]))
{
return nil;
}
openGLESContextQueueKey = &openGLESContextQueueKey;
_contextQueue = dispatch_queue_create("com.sunsetlakesoftware.GPUImage.openGLESContextQueue", NULL);
#if OS_OBJECT_USE_OBJC
dispatch_queue_set_specific(_contextQueue, openGLESContextQueueKey, (__bridge void *)self, NULL);
#endif
shaderProgramCache = [[NSMutableDictionary alloc] init];
shaderProgramUsageHistory = [[NSMutableArray alloc] init];
return self;
}
+ (void *)contextKey {
return openGLESContextQueueKey;
}
// GPUImage/Output/GPUImageOutput.m
void runSynchronouslyOnVideoProcessingQueue(void (^block)(void))
{
dispatch_queue_t videoProcessingQueue = [GPUImageContext sharedContextQueue];
#if !OS_OBJECT_USE_OBJC
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
if (dispatch_get_current_queue() == videoProcessingQueue)
#pragma clang diagnostic pop
#else
if (dispatch_get_specific([GPUImageContext contextKey]))
#endif
{
block();
}else
{
if(videoProcessingQueue)
dispatch_sync(videoProcessingQueue, block);
else
{
// NSLog(@"error: videoProcessingQueue should not be null");
}
}
}
void runAsynchronouslyOnVideoProcessingQueue(void (^block)(void))
{
dispatch_queue_t videoProcessingQueue = [GPUImageContext sharedContextQueue];
#if !OS_OBJECT_USE_OBJC
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
if (dispatch_get_current_queue() == videoProcessingQueue)
#pragma clang diagnostic pop
#else
if (dispatch_get_specific([GPUImageContext contextKey]))
#endif
{
block();
}else
{
dispatch_async(videoProcessingQueue, block);
}
}
参考: