计算器软件实现系列(五)策略模式+asp.net

一 策略模式代码的编写

using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;

/// <summary>
///Class1 的摘要说明
/// </summary>

   public interface Calculator //声明一个计算的接口
    {
        double Cal(double a,double  b);
    }
   public class Add : Calculator   //接口实现加法运算
   {
     public double Cal(double a, double b)
     {
         double result = 0;
         result = a + b;
         return result;
     }
   }
   public class Sub : Calculator //接口实现减法运算
 {
     public double Cal(double a, double b)
     {
         double result = 0;
         result = a - b;
         return result;
     }
 }
   public class Mul : Calculator  //接口实现乘法运算
 {
     public double Cal(double a, double b)
     {
         double result = 0;
         result = a * b;
        return result;
    }
 }
   public class Div : Calculator  //接口实现除法运算
 {
    public  double Cal(double a, double b)
    {
        double result = 0;
        result = a / b;
        return result;
     }
 }
 public class  Environment        //定义那个需要动态改变算法的对象   
 {
     private Calculator calculate;
     public Environment(Calculator calculate)
     {
        this.calculate = calculate;    
     }
     public double Cal(double a, double b, String m) //返回运算结果
     {
         return this.calculate.Cal(a, b);
    }
    }

二 asp.net后台代码的书写,并且引用策略模式

using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.IO;

public partial class yunsuan : System.Web.UI.Page
{
    protected void Page_Load(object sender, EventArgs e)
    {

    }
    protected void bianji_Click(object sender, EventArgs e)
    {
            Environment environment = null;
            double a = Convert.ToDouble(left.Text); //为相关的变量赋值
            double b = Convert.ToDouble(right.Text);
            string m = fuhao.Text;
            switch (m)
            {
                case "+":
                    environment = new Environment(new Add()); //策略模式的引用
                    break;
                case "-":
                    environment = new Environment(new Sub());

                    break;
                case "*":
                    environment = new Environment(new Mul());

                    break;
                case "/":
                    environment = new Environment(new Div());

                    break;
                default:
                    break;
            }

                string answer = environment.Cal(a, b, m).ToString();
               
                if (TextBox4.Text == answer.ToString())
                {
                    Response.Write("回答正确");  //判断用户回答是否正确,并且给出相关的提示
                   
                }
                else
                {
                    Response.Write("回答错误");
                    
                }
                ListBox1.Items.Add(left.Text + fuhao.Text + right.Text + Label1.Text + answer + "\n"); //式子保存到listbox控件中,并且给出正确答案
                left.Text = "";
                fuhao.Text = "";
                right.Text = "";
                TextBox4.Text="";
            }

   
}
    

三  界面的运行效果

转载于:https://www.cnblogs.com/wyh19941210/p/5004824.html

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值