倒影view和surfaceView的示例用法

这里写图片描述
倒影View 原理:
Matrix matrix = new Matrix();
matrix.setScale(1F, -1F);

public class ReflectView extends View {
    private Bitmap mSrcBitmap, mRefBitmap;
    private Paint mPaint;
    private PorterDuffXfermode mXfermode;

    public ReflectView(Context context) {
        super(context);
        initRes(context);
    }

    public ReflectView(Context context, AttributeSet attrs) {
        super(context, attrs);
        initRes(context);
    }

    public ReflectView(Context context, AttributeSet attrs,
                       int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        initRes(context);
    }

    private void initRes(Context context) {
        mSrcBitmap = BitmapFactory.decodeResource(getResources(),
                R.drawable.test);
        Matrix matrix = new Matrix();
        matrix.setScale(1F, -1F);
        mRefBitmap = Bitmap.createBitmap(mSrcBitmap, 0, 0,
                mSrcBitmap.getWidth(), mSrcBitmap.getHeight(), matrix, true);

        mPaint = new Paint();
        mPaint.setShader(new LinearGradient(0, mSrcBitmap.getHeight(), 0,
                mSrcBitmap.getHeight() + mSrcBitmap.getHeight() / 4,
                0XDD000000, 0X10000000, Shader.TileMode.CLAMP));
        mXfermode = new PorterDuffXfermode(PorterDuff.Mode.DST_IN);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawColor(Color.BLACK);
        canvas.drawBitmap(mSrcBitmap, 0, 0, null);
        canvas.drawBitmap(mRefBitmap, 0, mSrcBitmap.getHeight(), null);
        mPaint.setXfermode(mXfermode);
        // 绘制渐变效果矩形
        canvas.drawRect(0, mSrcBitmap.getHeight(),
                mRefBitmap.getWidth(), mSrcBitmap.getHeight() * 2, mPaint);
        mPaint.setXfermode(null);
    }
}

SurfaceView
在create方法中启动一个死循环draw 不停的绘制,拿画布的方式也比较特殊

public class SimpleDraw extends SurfaceView
        implements SurfaceHolder.Callback, Runnable {

    private SurfaceHolder mHolder;
    private Canvas mCanvas;
    private boolean mIsDrawing;
    private Path mPath;
    private Paint mPaint;

    public SimpleDraw(Context context) {
        super(context);
        initView();
    }

    public SimpleDraw(Context context, AttributeSet attrs) {
        super(context, attrs);
        initView();
    }

    public SimpleDraw(Context context, AttributeSet attrs,
                      int defStyle) {
        super(context, attrs, defStyle);
        initView();
    }

    private void initView() {
        mHolder = getHolder();
        mHolder.addCallback(this);
        setFocusable(true);
        setFocusableInTouchMode(true);
        this.setKeepScreenOn(true);
        mPath = new Path();
        mPaint = new Paint();
        mPaint.setColor(Color.RED);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeWidth(40);
    }

    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        mIsDrawing = true;
        new Thread(this).start();
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder,
                               int format, int width, int height) {
    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        mIsDrawing = false;
    }

    @Override
    public void run() {
        long start = System.currentTimeMillis();
        while (mIsDrawing) {
            draw();
        }
        long end = System.currentTimeMillis();
        // 50 - 100
        if (end - start < 100) {
            try {
                Thread.sleep(100 - (end - start));
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }

    private void draw() {
        try {
            mCanvas = mHolder.lockCanvas();
            mCanvas.drawColor(Color.WHITE);
            mCanvas.drawPath(mPath, mPaint);
        } catch (Exception e) {
        } finally {
            if (mCanvas != null)
                mHolder.unlockCanvasAndPost(mCanvas);
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        int x = (int) event.getX();
        int y = (int) event.getY();
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                mPath.moveTo(x, y);
                break;
            case MotionEvent.ACTION_MOVE:
                mPath.lineTo(x, y);
                break;
            case MotionEvent.ACTION_UP:
                break;
        }
        return true;
    }
}
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