android动画基础(一) View动画和属性动画

view动画

1.透明度动画

//float fromAlpha, float toAlpha
AlphaAnimation aa = new AlphaAnimation(0, 1);
        aa.setDuration(1000);
        view.startAnimation(aa);

2.旋转动画

//float fromDegrees, float toDegrees, float pivotX, float pivotY pivot为相对view左上角旋转的坐标
 RotateAnimation ra = new RotateAnimation(0, 360, 100, 100);
        ra.setDuration(1000);
        view.startAnimation(ra);

//相对于自己旋转
//float fromDegrees, float toDegrees, int pivotXType,float pivotXValue,int pivotYType, float pivotYValue
RotateAnimation ra = new RotateAnimation(0, 360,
                RotateAnimation.RELATIVE_TO_SELF, 0.5F,
                RotateAnimation.RELATIVE_TO_SELF, 0.5F);
        ra.setDuration(1000);
        view.startAnimation(ra);

3.位移动画

//float fromXDelta, float toXDelta, float fromYDelta, float toYDelta
 TranslateAnimation ta = new TranslateAnimation(0, 200, 0, 300);
        ta.setDuration(1000);
        view.startAnimation(ta);

4.缩放动画

//float fromX, float toX, float fromY, float toY 从0到自己的两倍大小。以左上角为基点。
 ScaleAnimation sa = new ScaleAnimation(0, 2, 0, 2);
        sa.setDuration(1000);
        view.startAnimation(sa);
//以中心为基点缩放
ScaleAnimation sa = new ScaleAnimation(0, 1, 0, 1,
                Animation.RELATIVE_TO_SELF, 0.5F,
                Animation.RELATIVE_TO_SELF, 0.5F);
        sa.setDuration(1000);
        view.startAnimation(sa);

5.动画集合和监听

 AnimationSet as = new AnimationSet(true);
        as.setDuration(1000);

        AlphaAnimation aa = new AlphaAnimation(0, 1);
        aa.setDuration(1000);
        as.addAnimation(aa);

        TranslateAnimation ta = new TranslateAnimation(0, 100, 0, 200);
        ta.setDuration(1000);
        as.addAnimation(ta);

        view.startAnimation(as);
as.setAnimationListener(new Animation.AnimationListener() {
            @Override
            public void onAnimationStart(Animation animation) {

            }

            @Override
            public void onAnimationEnd(Animation animation) {

            }

            @Override
            public void onAnimationRepeat(Animation animation) {

            }
        });

属性动画

基本api

ObjectAnimator ob = ObjectAnimator.ofFloat(object,"translationX",300);
                ob.setDuration(2000);
                ob.start();

属性有:translationX/Y 从view布局容器左上角坐标偏移位置
rotation rotationX/y 三个属性控制view对象围绕他的支点进行2D 3D旋转
scaleX/Y 控制的是围绕着支点的缩放
pivotX/y 控制View对象的支点 默认是中心点
x,y View 对象在容器中的最终位置,是最初左上角坐标和translationX/Y的值累计和
alpha 透明度,1 不透明 0完全透明

自定义属性动画 提供seter/getter即可

private static class WrapperView {

        private View mTarget;

        public WrapperView(View target) {
            mTarget = target;
        }

        public int getWidth() {
            return mTarget.getLayoutParams().width;
        }

        public void setWidth(int width) {
            mTarget.getLayoutParams().width = width;
            mTarget.requestLayout();
        }
    }
    //使用
    WrapperView vi = new WrapperView(alpha);
ObjectAnimator.ofInt(vi,"width",500).setDuration(2000).start();

多个属性同时使用的api propertValuesHolder

PropertyValuesHolder pvh1 = PropertyValuesHolder.ofFloat("translationX",300f);
PropertyValuesHolder pvh2 = PropertyValuesHolder.ofFloat("scaleX",1f,0,1f);
PropertyValuesHolder pvh3 = PropertyValuesHolder.ofFloat("scaleY",1f,0,1f);        ObjectAnimator.ofPropertyValuesHolder(alpha,pvh1,pvh2,pvh3).setDuration(2000).start();

属性动画的核心 ValueAnimator

ValueAnimator va = ValueAnimator.ofFloat(0,100);
                va.setTarget(value);
                va.setDuration(2000).start();
                va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                    @Override
                    public void onAnimationUpdate(ValueAnimator animation) {
                        float values = (float) animation.getAnimatedValue();
                        Log.i("数值",values+"");
                    }
                });

属性动画的监听

ob.addListener(new Animator.AnimatorListener() {
                    @Override
                    public void onAnimationStart(Animator animation) {

                    }

                    @Override
                    public void onAnimationEnd(Animator animation) {

                    }

                    @Override
                    public void onAnimationCancel(Animator animation) {

                    }

                    @Override
                    public void onAnimationRepeat(Animator animation) {

                    }
                });
                //简单实现
                va.addListener(new AnimatorListenerAdapter() {
                    @Override
                    public void onAnimationEnd(Animator animation) {
                        super.onAnimationEnd(animation);
                    }
                });

更好的set集合动画控制
其他方法 playTogether(),playSequentially(),animSet.play().width()、before()、after()

ObjectAnimator animator1 = ObjectAnimator.ofFloat(alpha, "translationX", 300f);
        ObjectAnimator animator2 = ObjectAnimator.ofFloat(alpha, "scaleX", 1f, 0, 1f);
        ObjectAnimator animator3 = ObjectAnimator.ofFloat(alpha, "scaleY", 1f, 0, 1f);
        AnimatorSet set = new AnimatorSet();
        set.setDuration(2000);
        set.playTogether(animator1,animator2,animator3);
        set.start();

xml使用属性动画

<?xml version="1.0" encoding="utf-8"?>
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
    android:duration="2000"
    android:propertyName="scaleX"
    android:valueFrom="1.0"
    android:valueTo="2.0"
    android:valueType="floatType">

</objectAnimator>

 private void scaleX(View v){
        Animator anim = AnimatorInflater
                .loadAnimator(this,R.animator.animator);
        anim.setTarget(v);
        anim.start();
    }

View的animate方法

animate.animate().alpha(0).y(300).setDuration(2000).withStartAction(new Runnable() {
                    @Override
                    public void run() {

                    }
                }).withEndAction(new Runnable() {
                    @Override
                    public void run() {
                        runOnUiThread(new Runnable() {
                            @Override
                            public void run() {

                            }
                        });
                    }
                }).start();

android布局动画 即addView时的动画 默认的是

android:animateLayoutChanges="true"//不可自定义 逐渐显示的过渡动画

自定义

ll = (LinearLayout) findViewById(R.id.ll);
        //设置过渡动画
        ScaleAnimation sa = new ScaleAnimation(0, 1, 0, 1);
        sa.setDuration(2000);
        LayoutAnimationController lc = new LayoutAnimationController(sa, 0.5f);
        lc.setOrder(LayoutAnimationController.ORDER_NORMAL);
        //设置布局动画
        ll.setLayoutAnimation(lc);

LayoutAnimationController.ORDER_NORMAL 顺序
LayoutAnimationController.ORDER_RANDOM 随机
LayoutAnimationController.ORDER_REVEESE 反序

自定义动画

@Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        super.applyTransformation(interpolatedTime, t);
        Matrix matrix = t.getMatrix();
        xxxxxxx
    }

电视机关闭效果

 @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {

        Matrix matrix = t.getMatrix();
        matrix.preScale(1, 1 - interpolatedTime, width,height);
        super.applyTransformation(interpolatedTime, t);
    }

这里写图片描述
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {

    super.initialize(width, height, parentWidth, parentHeight);
    setDuration(2000);
    setFillAfter(true);
    setInterpolator(new BounceInterpolator());
    w = width / 2;
    h = height / 2;

}

@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {

    Matrix matrix = t.getMatrix();
//  matrix.preScale(1, 1 - interpolatedTime, w,h);
    mCamera.save();
    //设置旋转角度
    mCamera.rotate(0, 180, 360);
    mCamera.restore();
    //通过pre方法设置矩形作用前的偏移量来改变旋转中心
    matrix.preTranslate(w, h);
    matrix.postTranslate(-w, -h);

    super.applyTransformation(interpolatedTime, t);

}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值