http://zhmeup.iteye.com/blog/1075642
本文中涉及的代码所对应的Android Source版本为2.3.3,代号Gingerbread.
这两天在调查Android系统Setting程序中对于语言设置这块的内容。具体位置有以下两处:
1)、设置显示语言:Settings -> Language & keyboard -> Select language
2)、设置输入语言:Settings -> Language & keyboard -> Android keyboard [settings] -> Input languages
Settings工程中,Settings -> Language & keyboard界面所对应的Java代码和Preference布局如下:
<android_root>/packages/apps/Settings/src/com/android/settings/LanguageSettings.java
<android_root>/packages/apps/Settings/res/xml/language_settings.xml
1、Settings -> Language & keyboard -> Select language
在<android_root>/packages/apps/Settings/res/xml/language_settings.xml中,该模块的Preference布局为:
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1. <PreferenceScreen
2. android:key="phone_language"
3. android:title="@string/phone_language">
4. <intent android:action="android.intent.action.MAIN"
5. android:targetPackage="com.android.settings"
6. android:targetClass="com.android.settings.LocalePicker"/>
7. </PreferenceScreen>
<PreferenceScreen android:key="phone_language" android:title="@string/phone_language"> <intent android:action="android.intent.action.MAIN" android:targetPackage="com.android.settings" android:targetClass="com.android.settings.LocalePicker"/> </PreferenceScreen>
所以,当用户点击“Settings -> Language & keyboard -> Select language”时,将启动“com.android.settings.LocalePicker”的Activity。其对应的源代码为:
<android_root>/packages/apps/Settings/src/com/android/settings/LocalePicker.java
LocalePicker Activity继承自ListActivity。在它的onCreate()回调中,调用了下面一条语句:
String[] locales = getAssets().getLocales();
LocalePicker Activity将取得的locale字符串进行了一些处理,然后创建了ArrayAdapter<Loc> adapter,并绑定到ListActivity的ListView上。当用户点击ListView上的Item时,再将选中的locale信息设置到 Android系统中。
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1. @Override
2. protected void onListItemClick(ListView l, View v, int position, long id) {
3. try {
4. IActivityManager am = ActivityManagerNative.getDefault();
5. Configuration config = am.getConfiguration();
6. Loc loc = mLocales[position];
7. config.locale = loc.locale;
8. // indicate this isn't some passing default - the user wants this remembered
9. config.userSetLocale = true;
10. am.updateConfiguration(config);
11. // Trigger the dirty bit for the Settings Provider.
12. BackupManager.dataChanged("com.android.providers.settings");
13. } catch (RemoteException e) {
14. // Intentionally left blank
15. }
16. finish();
17. }
@Override protected void onListItemClick(ListView l, View v, int position, long id) { try { IActivityManager am = ActivityManagerNative.getDefault(); Configuration config = am.getConfiguration(); Loc loc = mLocales[position]; config.locale = loc.locale; // indicate this isn't some passing default - the user wants this remembered config.userSetLocale = true; am.updateConfiguration(config); // Trigger the dirty bit for the Settings Provider. BackupManager.dataChanged("com.android.providers.settings"); } catch (RemoteException e) { // Intentionally left blank } finish(); }
2、Settings -> Language & keyboard -> Android keyboard [settings] -> Input languages
在<android_root>/packages/apps/Settings/res/xml /language_settings.xml中,找不到输入法相关的布局内容。但是,可以在<android_root> /packages/apps/Settings/src/com/android/settings/LanguageSettings.java中找到一个onCreateIMM()函数,它在onCreate()回调中被调用。它的作用就是通过InputMethodManager类的 getInputMethodList() API获得当前系统已安装的输入法列表,然后逐个地动态生成Preference布局,追加加到设置界面上。
事实上,Gingerbread默认的有三种输入法:英文,中文,日文。对应的工程代码路径为:
<android_root>/packages/inputmethods/LatinIME/
<android_root>/packages/inputmethods/OpenWnn/
<android_root>/packages/inputmethods/PinyinIME/
通过Log,可以发现,当点击 Android keyboard [settings] 菜单项时,将会启动一个 Activity:com.android.inputmethod.latin/com.android.inputmethod.latin.LatinIMESettings。因此可以断定<android_root>/packages/inputmethods/LatinIME/就是我们要找的Android keyboard [settings]输入法的源代码工程。
通过<android_root>/packages/inputmethods/LatinIME/java/AndroidManifest.xml,可以找到这个Activity和布局是:
<android_root>/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/LatinIMESettings.java
<android_root>/packages/inputmethods/LatinIME/java/res/xml/prefs.xml
最后综合可以判定Settings -> Language & keyboard -> Android keyboard [settings] -> Input languages对应的代码是:
<android_root>/packages/inputmethods/LatinIME/java/src/.../latin/InputLanguageSelection.java
InputLanguageSelection继承自PreferenceActivity,它有一个getUniqueLocales()函数,在这个函数中,它如同<android_root>/packages/apps/Settings/src/com/android /settings/LocalePicker.java一样,调用了下面的语句:
String[] locales = getAssets().getLocales();
然后InputLanguageSelection Activity将取得的locale字符串进行了一些处理,然后循环最终的Locale列表,逐个的为每种语言动态生成 CheckBoxPreference加载到InputLanguageSelection的画面上。当用户选中语言,退出 InputLanguageSelection Activity时,这些选中的语言就会被保存到SharedPreferences中去。
到此,可以看到以上这两处的做法都是使用Activity的getAssets()方法取得AssetManager的实例,然后调用 AssetManager的getLocales()函数取得系统所支持的语言。然后经过自己的一些过滤办法,最终显示在UI界面。
phone对语言进行设置的代码在(setSystemLocale方法)
/work/updatecode/androidx86-froyo/frameworks/base/telephony/java/com/android/internal/telephony/PhoneBase.java