当时项目正值收尾,公司近期要举办一个投票的推广活动,然后就在首页上加了一个活动悬浮框,点进去后 调得是web端的活动页面 ,接口返回参数为1的时候让悬浮框出现,返回参数为0 的时候,让其消失 ,这是为了避免苹果审核时间过长而造成app上的进度不同 ,由于苹果的唯一识别码已经废弃 所以为了防止刷票 又在 进入活动界面的时候做了个登录提醒,因为账号是绑定手机号的,如果对方有那么多的手机号的话 刷票就由他去吧,也想过采用uuid + keychain 的方式 也就是把uuid由keychain储存,但他的局限性也只是能保证卸载重装的时候 uuid不变 但是刷机和升级系统的时候还是会改变 想想以前自己就是个刷机狂魔,so就将其舍去了。
悬浮框是放在视图的window上的,当然悬浮框写成个代理……
mwindow.assistiveDelegate =self;
self.window = [[UIApplication sharedApplication] keyWindow];
[self.window addSubview:mwindow];
又为了悬浮框加了个拖拽功能 效果类似于苹果自带的AssistiveTouch 所以它需要改变位置 以及添加手势
一个拖拽,一个轻拍
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(locationChange:)];
pan.delaysTouchesBegan = YES;
[self addGestureRecognizer:pan];
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(click:)];
[self addGestureRecognizer:tap];
}
self.timer = [NSTimer scheduledTimerWithTimeInterval:0.1
target:self selector:@selector(changePos)
userInfo:nil repeats:YES];
//改变位置
-(void)locationChange:(UIPanGestureRecognizer*)p
{
//[[UIApplication sharedApplication] keyWindow]
CGPoint panPoint = [p locationInView:[[UIApplication sharedApplication] keyWindow]];
if(p.state == UIGestureRecognizerStateBegan)
{
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(changeColor) object:nil];
_viewAnima.alpha = 0.8;
}
else if (p.state == UIGestureRecognizerStateEnded)
{
[self performSelector:@selector(changeColor) withObject:nil afterDelay:4.0];
}
if(p.state == UIGestureRecognizerStateChanged)
{
self.center = CGPointMake(panPoint.x, panPoint.y);
}
else if(p.state == UIGestureRecognizerStateEnded)
{
if(panPoint.x <= kScreenWidth/2)
{
if(panPoint.y <= 40+HEIGHT/2 && panPoint.x >= 20+WIDTH/2)
{
[UIView animateWithDuration:0.2 animations:^{
self.center = CGPointMake(panPoint.x, HEIGHT/2);
}];
}
else if(panPoint.y >= kScreenHeight-HEIGHT/2-40 && panPoint.x >= 20+WIDTH/2)
{
[UIView animateWithDuration:0.2 animations:^{
self.center = CGPointMake(panPoint.x, kScreenHeight-HEIGHT/2);
}];
}
else if (panPoint.x < WIDTH/2+15 && panPoint.y > kScreenHeight-HEIGHT/2)
{
[UIView animateWithDuration:0.2 animations:^{
self.center = CGPointMake(WIDTH/2, kScreenHeight-HEIGHT/2);
}];
}
else
{
CGFloat pointy = panPoint.y < HEIGHT/2 ? HEIGHT/2 :panPoint.y;
[UIView animateWithDuration:0.2 animations:^{
self.center = CGPointMake(WIDTH/2, pointy);
}];
}
}
else if(panPoint.x > kScreenWidth/2)
{
if(panPoint.y <= 40+HEIGHT/2 && panPoint.x < kScreenWidth-WIDTH/2-20 )
{
[UIView animateWithDuration:0.2 animations:^{
self.center = CGPointMake(panPoint.x, HEIGHT/2);
}];
}
else if(panPoint.y >= kScreenHeight-40-HEIGHT/2 && panPoint.x < kScreenWidth-WIDTH/2-20)
{
[UIView animateWithDuration:0.2 animations:^{
self.center = CGPointMake(panPoint.x, 480-HEIGHT/2);
}];
}
else if (panPoint.x > kScreenWidth-WIDTH/2-15 && panPoint.y < HEIGHT/2)
{
[UIView animateWithDuration:0.2 animations:^{
self.center = CGPointMake(kScreenWidth-WIDTH/2, HEIGHT/2);
}];
}
else
{
CGFloat pointy = panPoint.y > kScreenHeight-HEIGHT/2 ? kScreenHeight-HEIGHT/2 :panPoint.y;
[UIView animateWithDuration:0.2 animations:^{
self.center = CGPointMake(320-WIDTH/2, pointy);
}];
}
}
}
}
//为了让活动的题目在小的悬浮框上显示出来 就将字体文字做了成跑马灯的效果
- (void) changePos
{
CGPoint curPos = _customLab.center;
// NSLog(@"%f",self.customLab.center.x);
// 当curPos的x坐标已经超过了屏幕的宽度
if(curPos.x < -100 )
{
CGFloat jianJu = _customLab.frame.size.width/2;
// 控制蝴蝶再次从屏幕左侧开始移动
_customLab.center = CGPointMake(self.frame.size.width + jianJu, 20);
}
else
{
// 通过修改iv的center属性来改变iv控件的位置
_customLab.center = CGPointMake(curPos.x - 5, 20);
}
//其实整个移动都是————靠iv.center来去设置的
}
又为了只让悬浮框在首界面出现 so就让他在 viewWillAppear:(BOOL)animated上创建,在viewDidDisappear:(BOOL)animated 上remove掉就可以了 这一点要注意下 如果首界面进入下个界面是push出去的话 因为共用导航条 所以有时候在下界面的时候会不走viewDidDisappear:(BOOL)animated的方法 这样如果你频繁调用的话 就会让首界面重复创建悬浮框 这样的话 你就需要在首界面遵守 UINavigationControllerDelegate
然后在协议上加以限制
- (void)navigationController:(UINavigationController *)navigationController willShowViewController:(UIViewController *)viewController animated:(BOOL)animated
{
//每次当navigation中的界面切换,设为空。本次赋值只在程序初始化时执行一次
static UIViewController *lastController = nil;
//若上个view不为空
if (lastController != nil)
{
//若该实例实现了viewWillDisappear方法,则调用
if ([lastController respondsToSelector:@selector(viewWillDisappear:)])
{
[lastController viewWillDisappear:animated];
}
}
//将当前要显示的view设置为lastController,在下次view切换调用本方法时,会执行viewWillDisappear
lastController = viewController;
[viewController viewWillAppear:animated];
}