jdk 5.0之后的生产者消费者 改进版(多生产多消费)


package threadJDK5;

import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;

public class ThreadTestJDK5 {
public static void main(String[] args) {
Resource r = new Resource();

Producer p = new Producer(r);
Consumer c = new Consumer(r);

Thread t1 = new Thread(p);
Thread t2 = new Thread(p);
Thread t3 = new Thread(p);

Thread t4 = new Thread(c);
Thread t5 = new Thread(c);
Thread t6 = new Thread(c);


t1.start();
t2.start();
t3.start();
t4.start();
t5.start();
t6.start();
}
}

class Resource{
private String name;
private int num;
private boolean flag;
private Lock lock = new ReentrantLock();
// 生产者锁
private Condition condition_pro = lock.newCondition();
//消费者锁
private Condition condition_con = lock.newCondition();
public void set(Resource r) throws InterruptedException{
lock.lock();
if(!r.flag){
if(num % 2 == 0){
this.name = "张三------" + num++;
}else{
this.name = "丽丽------" + num++;
}
System.out.println("生产..."+this.name);
r.flag = true;
condition_con.signal();
}else{
try {
condition_pro.await();
} finally{
lock.unlock();
}
}
}

public void out(Resource r) throws InterruptedException{
lock.lock();
if(r.flag){
System.out.println("消费..."+r.name);
r.flag = false;
condition_pro.signal();
}else{
try {
condition_con.await();
} finally{
lock.unlock();
}
}
}
}

class Producer implements Runnable{
private Resource r;
public Producer(Resource r){
this.r = r;
}
public void run(){
while(true){
try {
r.set(r);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}

class Consumer implements Runnable{
private Resource r;
public Consumer(Resource r){
this.r = r;
}
public void run(){
while(true){
try {
r.out(r);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

annan211

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值