In a billiard table with horizontal side
a inches and vertical side
b inches, a ball is launched from the middle of the table. After
s > 0 seconds the ball returns to the point from which it was launched, after having made
m bounces off the vertical sides and
n bounces off the horizontal sides of the table. Find the launching angle
A (measured from the horizontal), which will be between 0 and 90 degrees inclusive, and the initial velocity of the ball.
Assume that the collisions with a side are elastic (no energy loss), and thus the velocity component of the ball parallel to each side remains unchanged. Also, assume the ball has a radius of zero. Remember that, unlike pool tables, billiard tables have no pockets.
Input
Input consists of a sequence of lines, each containing five nonnegative integers separated by whitespace. The five numbers are: a, b, s, m, and n, respectively. All numbers are positive integers not greater than 10000.Input is terminated by a line containing five zeroes.
Output
For each input line except the last, output a line containing two real numbers (accurate to two decimal places) separated by a single space. The first number is the measure of the angle A in degrees and the second is the velocity of the ball measured in inches per second, according to the description above.Sample Input
100 100 1 1 1 200 100 5 3 4 201 132 48 1900 156 0 0 0 0 0
Sample Output
45.00 141.42 33.69 144.22 3.09 7967.81
Source: Waterloo Local Contest Jun. 19, 1999
根据动量守恒,球无论碰撞多少次,其与水平方向的夹角(只算锐角)不变,则可知球总共在水平方向移动距离a*m英寸,垂直方向移动距离b*n英寸。
#include<stdio.h> #include <cmath> #define PI acos(-1) int main(){ double a,b,s,m,n,agl,v; while(~scanf("%lf%lf%lf%lf%lf",&a,&b,&s,&m,&n)&&a&&b&&s&&m&&n) { agl = atan((b*n)/(a*m))*180/PI; v = sqrt(b*n*b*n+a*m*a*m)/s; printf("%.2lf %.2lf\n",agl,v); } return 0; }