九阴白骨爪

.cpp文件

#include "HelloWorldScene.h"

USING_NS_CC;

Scene* HelloWorld::createScene()
{
    // 'scene' is an autorelease object
    auto scene = Scene::create();
    
    // 'layer' is an autorelease object
    auto layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Point origin = Director::getInstance()->getVisibleOrigin();

	SpriteFrameCache * cache = SpriteFrameCache::getInstance();
	cache->addSpriteFramesWithFile("jiuyinbaiguzhua.plist","jiuyinbaiguzhua.png");
    
	auto m_pSprite1 = Sprite::createWithSpriteFrameName("jiuyinbaiguzhua_1.png");
	m_pSprite1->setPosition(visibleSize.width/2.0f,visibleSize.height/2.0f);
    addChild(m_pSprite1);

	Vector<SpriteFrame*> animFrames(18);

    char str[100] = {0};

    for(int i = 1; i <= 18; i++) 
    {
        sprintf(str, "jiuyinbaiguzhua_%d.png", i);
        SpriteFrame* frame = cache->getSpriteFrameByName( str );
		animFrames.pushBack(frame);
    }


	Animation* animation = Animation::createWithSpriteFrames(animFrames, 0.3f);
    m_pSprite1->runAction( RepeatForever::create( Animate::create(animation) ) );

    return true;
}


void HelloWorld::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
	MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
    return;
#endif

    Director::getInstance()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
}

.h文件

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

class HelloWorld : public cocos2d::Layer
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  
    
    // a selector callback
    void menuCloseCallback(cocos2d::Ref* pSender);
    
    // implement the "static create()" method manually
    CREATE_FUNC(HelloWorld);
};

#endif // __HELLOWORLD_SCENE_H__

效果图

转载于:https://www.cnblogs.com/Anzhongliu/p/6091876.html

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