//OgreTerrainQuadTreeNode.h
SceneNode* getLocalSceneNode()
{
return mLocalNode;
}
//OgreTerrain.h
uint16 getTreeDepth()
{
return mTreeDepth;
}
转载于:https://www.cnblogs.com/skyofbitbit/p/4105253.html
//OgreTerrainQuadTreeNode.h
SceneNode* getLocalSceneNode()
{
return mLocalNode;
}
//OgreTerrain.h
uint16 getTreeDepth()
{
return mTreeDepth;
}
转载于:https://www.cnblogs.com/skyofbitbit/p/4105253.html