(需要#include "EngineKismetLibraryClasses.h")
UParticleSystemComponent* ParticleSystemComponent = UGameplayStatics::SpawnEmitterAtLocation( this, FractureEffect.ParticleSystem, Position );
(需要#include "EngineKismetLibraryClasses.h")
UParticleSystemComponent* ParticleSystemComponent = UGameplayStatics::SpawnEmitterAtLocation( this, FractureEffect.ParticleSystem, Position );
转载于:https://www.cnblogs.com/AnKen/p/6573709.html