代码生成粒子

(需要#include "EngineKismetLibraryClasses.h")

UParticleSystemComponent* ParticleSystemComponent = UGameplayStatics::SpawnEmitterAtLocation( this, FractureEffect.ParticleSystem, Position );

转载于:https://www.cnblogs.com/AnKen/p/6573709.html

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很高兴为您解答问题。以下是一个用Java代码生成粒子爱心效果的示例: ```java import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Shape; import java.awt.geom.Ellipse2D; import java.awt.geom.Line2D; import java.util.ArrayList; import java.util.Random; import javax.swing.JFrame; import javax.swing.JPanel; public class ParticleHeart extends JPanel { private final int WIDTH = 600; private final int HEIGHT = 600; private final int NUM_PARTICLES = 2000; private final int PARTICLE_SIZE = 3; private ArrayList<Particle> particles; private Shape heart; private Random random; public ParticleHeart() { particles = new ArrayList<Particle>(); random = new Random(); // Create heart shape heart = new Ellipse2D.Double(200, 120, 200, 200); Shape top = new Line2D.Double(300, 120, 400, 20); Shape left = new Line2D.Double(200, 220, 300, 120); Shape right = new Line2D.Double(400, 220, 300, 120); heart = new java.awt.geom.Path2D.Double(heart); ((java.awt.geom.Path2D.Double) heart).append(top, false); ((java.awt.geom.Path2D.Double) heart).append(left, false); ((java.awt.geom.Path2D.Double) heart).append(right, false); ((java.awt.geom.Path2D.Double) heart).closePath(); // Create particles and add to list for (int i = 0; i < NUM_PARTICLES; i++) { double angle = Math.random() * 2 * Math.PI; double x = (heart.getBounds().getCenterX() + Math.cos(angle) * heart.getBounds().getWidth() / 2) + PARTICLE_SIZE / 2; double y = (heart.getBounds().getCenterY() + Math.sin(angle) * heart.getBounds().getHeight() / 2) + PARTICLE_SIZE / 2; float vx = (float) (Math.random() * 10 - 5); float vy = (float) (Math.random() * 10 - 5); Color color = Color.getHSBColor(random.nextFloat(), 1.0f, 1.0f); particles.add(new Particle(x, y, vx, vy, PARTICLE_SIZE, color)); } // Start animation timer new javax.swing.Timer(10, e -> { update(); repaint(); }).start(); } private void update() { for (Particle particle : particles) { particle.update(); if (!heart.contains(particle.getX(), particle.getY())) { double angle = Math.random() * 2 * Math.PI; particle.setX(heart.getBounds().getCenterX() + Math.cos(angle) * heart.getBounds().getWidth() / 2 + PARTICLE_SIZE / 2); particle.setY(heart.getBounds().getCenterY() + Math.sin(angle) * heart.getBounds().getHeight() / 2 + PARTICLE_SIZE / 2); } } } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); // Clear the screen g2d.setColor(Color.BLACK); g2d.fillRect(0, 0, WIDTH, HEIGHT); // Draw particles for (Particle particle : particles) { g2d.setColor(particle.getColor()); g2d.fill(new Ellipse2D.Double(particle.getX(), particle.getY(), PARTICLE_SIZE, PARTICLE_SIZE)); } g2d.dispose(); } public static void main(String[] args) { JFrame frame = new JFrame("Particle Heart"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(600, 600); frame.setLocationRelativeTo(null); frame.setResizable(false); frame.setContentPane(new ParticleHeart()); frame.setVisible(true); } private class Particle { private double x; private double y; private float vx; private float vy; private int size; private Color color; public Particle(double x, double y, float vx, float vy, int size, Color color) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.size = size; this.color = color; } public void update() { x += vx; y += vy; } public double getX() { return x; } public void setX(double x) { this.x = x; } public double getY() { return y; } public void setY(double y) { this.y = y; } public float getVx() { return vx; } public void setVx(float vx) { this.vx = vx; } public float getVy() { return vy; } public void setVy(float vy) { this.vy = vy; } public int getSize() { return size; } public void setSize(int size) { this.size = size; } public Color getColor() { return color; } public void setColor(Color color) { this.color = color; } } } ``` 该代码使用Java Swing库创建了一个动画,显示了一个粒子爱心效果。在代码中,我们创建了一个具有圆心和三条线段的“心”形状,然后在心形状中放置了一系列颜色随机、随机移动的小颗粒。每小颗粒达到边缘时,我们会将其移回到心形状中,以便呈现出一种流动的效果。 希望这个示例对您有所帮助!

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