#include <config.h>
#include <disp_manager.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <linux/fb.h>
#include <string.h>
static int FBDeviceInit(void);
static int FBShowPixel(int iX, int iY, unsigned int dwColor);
static int FBCleanScreen(unsigned int dwBackColor);
static int g_fd;
static struct fb_var_screeninfo g_tFBVar;
static struct fb_fix_screeninfo g_tFBFix;
static unsigned char *g_pucFBMem;
static unsigned int g_dwScreenSize;
static unsigned int g_dwLineWidth;
static unsigned int g_dwPixelWidth;
static T_DispOpr g_tFBOpr = {
.name = "fb",
.DeviceInit = FBDeviceInit,
.ShowPixel = FBShowPixel,
.CleanScreen = FBCleanScreen,
};
static int FBDeviceInit(void)
{
int ret;
g_fd = open(FB_DEVICE_NAME, O_RDWR);//打开fb0文件
if (0 > g_f
fb0初始化和设置
最新推荐文章于 2021-05-14 07:37:10 发布
该博客详细介绍了如何初始化和操作Linux系统中的framebuffer设备(fb0),包括打开设备文件,获取虚拟和固定屏幕信息,内存映射fb0,以及显示像素和清屏的函数实现。
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