本人刚刚接触android,然后想和大家一起讨论一下学习经验,不对的地方请大家指教!
这个截图什么的就不添加了,我自己主要在这个代码中加了一点注释,希望能帮助大家理解!
不过在这个效果中我也有一些不会的地方,在这里提出来,希望大家帮我解答一下!
问题如下:
在使用橡皮擦擦除原有笔记的时候,橡皮的轨迹是黑色的,虽然却是能起到橡皮擦除的效果,但是觉得不好,不知道有没有哪位兄弟能够不吝解答!
这个是主要activity
import android.app.Activity;
import android.content.Context;
import android.graphics.*;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
public class FingerPaintActivity extends Activity
implements ColorPickerDialog.OnColorChangedListener {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MyView(this));
mPaint = new Paint();//创建画笔渲染对象
mPaint.setAntiAlias(true);//设置抗锯齿,让绘画比较平滑
mPaint.setDither(true);//设置递色
mPaint.setColor(0xFF0000FF);//设置画笔的颜色
mPaint.setStyle(Paint.Style.STROKE);//画笔的类型有三种(1.FILL 2.FILL_AND_STROKE 3.STROKE )
mPaint.setStrokeJoin(Paint.Join.ROUND);//默认类型是MITER(1.BEVEL 2.MITER 3.ROUND )
mPaint.setStrokeCap(Paint.Cap.ROUND);//默认类型是BUTT(1.BUTT 2.ROUND 3.SQUARE )
mPaint.setStrokeWidth(12);//设置描边的宽度,如果设置的值为0那么边是一条极细的线
mEmboss = new EmbossMaskFilter(new float[] { 1, 1, 1 },//设置浮雕格式
0.4f, 6, 3.5f);
mBlur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);//设置模糊格式
}
private Paint mPaint; //用来话图形的画笔
private MaskFilter mEmboss;//浮雕格式
private MaskFilter mBlur;//模糊格式
public void colorChanged(int color) {//实现ColorPickerDialog.OnColorChangedListener以改变画笔
mPaint.setColor(color);
}
public class MyView extends View {
// private static final float MINP = 0.25f;
// private static final float MAXP = 0.75f;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
public MyView(Context c) {
super(c);
mBitmap = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888);//绘制固定大小的bitmap对象,每个像素4个字节
mCanvas = new Canvas(mBitmap);//将固定的bitmap对象嵌入到canvas对象中
mPath = new Path();//创建画笔路径
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);//Fill the entire canvas' bitmap
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);//use mBitmapPaint to draw mBitmap
canvas.drawPath(mPath, mPaint);//use mPaint to draw mPath
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;//绘图时当屏幕上手指触点移动距离超过4才有效
private void touch_start(float x, float y) {//开始绘画
mPath.reset();
mPath.moveTo(x, y);//设置新的路径“轮廓”的开始
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);//添加曲线,这一步我不太懂,为什么后一个点的坐标是移动的中点
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);//从最后一个指定的xy点绘制一条线,如果没有用moveTo方法,那么起始点表示(0,0)点。
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);//手指离开屏幕后,绘制创建的“所有”路径。
// kill this so we don't double draw
mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN://手指开始按压屏幕,这个动作包含了初始化位置
touch_start(x, y);
invalidate();//刷新画布,重新运行onDraw()方法
break;
case MotionEvent.ACTION_MOVE://手指按压屏幕时,位置的改变触发,这个方法在ACTION_DOWN和ACTION_UP之间。
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP://手指离开屏幕,不再按压屏幕
touch_up();
invalidate();
break;
}
return true;
}
}
private static final int COLOR_MENU_ID = Menu.FIRST;//菜单上ID
private static final int EMBOSS_MENU_ID = Menu.FIRST + 1;
private static final int BLUR_MENU_ID = Menu.FIRST + 2;
private static final int ERASE_MENU_ID = Menu.FIRST + 3;
private static final int SRCATOP_MENU_ID = Menu.FIRST + 4;
@Override
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
menu.add(0, COLOR_MENU_ID, 0, "Color").setShortcut('3', 'c');//设置菜单并设定快捷键
menu.add(0, EMBOSS_MENU_ID, 0, "Emboss").setShortcut('4', 's');
menu.add(0, BLUR_MENU_ID, 0, "Blur").setShortcut('5', 'z');
menu.add(0, ERASE_MENU_ID, 0, "Erase").setShortcut('5', 'z');
menu.add(0, SRCATOP_MENU_ID, 0, "SrcATop").setShortcut('5', 'z');
/**** Is this the mechanism to extend with filter effects?
Intent intent = new Intent(null, getIntent().getData());
intent.addCategory(Intent.CATEGORY_ALTERNATIVE);
menu.addIntentOptions(
Menu.ALTERNATIVE, 0,
new ComponentName(this, NotesList.class),
null, intent, 0, null);
*****/
return true;
}
@Override
public boolean onPrepareOptionsMenu(Menu menu) {//每次menu出现前会被调用
super.onPrepareOptionsMenu(menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {//对菜单情况进行判断
mPaint.setXfermode(null);
mPaint.setAlpha(0xFF);
switch (item.getItemId()) {
case COLOR_MENU_ID:
new ColorPickerDialog(this, this, mPaint.getColor()).show();
return true;
case EMBOSS_MENU_ID:
if (mPaint.getMaskFilter() != mEmboss) {
mPaint.setMaskFilter(mEmboss);
} else {
mPaint.setMaskFilter(null);
}
return true;
case BLUR_MENU_ID:
if (mPaint.getMaskFilter() != mBlur) {
mPaint.setMaskFilter(mBlur);
} else {
mPaint.setMaskFilter(null);
}
return true;
case ERASE_MENU_ID:
mPaint.setXfermode(new PorterDuffXfermode(//此处是起到橡皮擦效果,不明白为什么橡皮擦的轨迹市很色的,希望大家告诉我一下
PorterDuff.Mode.CLEAR));
return true;
case SRCATOP_MENU_ID:
mPaint.setXfermode(new PorterDuffXfermode(
PorterDuff.Mode.SRC_ATOP));
mPaint.setAlpha(0x80);
return true;
}
return super.onOptionsItemSelected(item);
}
}
这个是调色板的代码
import android.os.Bundle;
import android.app.Dialog;
import android.content.Context;
import android.graphics.*;
import android.view.MotionEvent;
import android.view.View;
public class ColorPickerDialog extends Dialog {
public interface OnColorChangedListener {
void colorChanged(int color);
}
private OnColorChangedListener mListener;
private int mInitialColor;
private static class ColorPickerView extends View {
private Paint mPaint;
private Paint mCenterPaint;
private final int[] mColors;
private OnColorChangedListener mListener;//用该接口来改变画笔颜色,详见FingerPaintActivity中对该接口的实现
ColorPickerView(Context c, OnColorChangedListener l, int color) {
super(c);
mListener = l;
/*定义了一个颜色数组,用来完成外面一圈取色圈*/
mColors = new int[] {
0xFFFF0000, 0xFFFF00FF, 0xFF0000FF, 0xFF00FFFF, 0xFF00FF00,
0xFFFFFF00, 0xFFFF0000
};//注意:这样设置带来的问题是无法获取黑色
Shader s = new SweepGradient(0, 0, mColors, null);//利用上面的数组产生外面一层渐变的取色圈
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);//一些画取色圈的画笔的设定
mPaint.setShader(s);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(32);
mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG);//画中心颜色点画笔的设定
mCenterPaint.setColor(color);
mCenterPaint.setStrokeWidth(5);
}
private boolean mTrackingCenter;//按下屏幕时的位置是否在中心颜色区域
private boolean mHighlightCenter;//是否高亮外围一圈,当按下位置在中心颜色区域时,会在中心颜色区域周围画出一个小圆圈,若此时手指不离开屏幕,但移动到中心颜色区域外面,则会使小圆圈变暗
@Override
protected void onDraw(Canvas canvas) {
float r = CENTER_X - mPaint.getStrokeWidth()*0.5f;//取色圈半径
canvas.translate(CENTER_X, CENTER_X);
canvas.drawOval(new RectF(-r, -r, r, r), mPaint);//外围取色圈
canvas.drawCircle(0, 0, CENTER_RADIUS, mCenterPaint);//中心颜色区域
if (mTrackingCenter) {//该段代码详见该变量定义
int c = mCenterPaint.getColor();
mCenterPaint.setStyle(Paint.Style.STROKE);
if (mHighlightCenter) {
mCenterPaint.setAlpha(0xFF);
} else {
mCenterPaint.setAlpha(0x80);
}
canvas.drawCircle(0, 0,
CENTER_RADIUS + mCenterPaint.getStrokeWidth(),
mCenterPaint);
mCenterPaint.setStyle(Paint.Style.FILL);
mCenterPaint.setColor(c);
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {//设置view大小 这个不是很懂 谁看懂了告诉我一声
setMeasuredDimension(CENTER_X*2, CENTER_Y*2);
}
private static final int CENTER_X = 100;//中心在屏幕上的坐标,并且和外围取色圈半径有关(取色圈那个很明显是对的,那个屏幕中心什么的可能不对,谁看懂了告诉我一声)
private static final int CENTER_Y = 100;
private static final int CENTER_RADIUS = 32;//中心颜色区域半径
private int ave(int s, int d, float p) {//加权平均数
return s + java.lang.Math.round(p * (d - s));
}
private int interpColor(int colors[], float unit) {//计算周围的颜色圈
if (unit <= 0) {
return colors[0];
}
if (unit >= 1) {
return colors[colors.length - 1];
}
float p = unit * (colors.length - 1);
int i = (int)p;
p -= i;
// now p is just the fractional part [0...1) and i is the index
int c0 = colors[i];
int c1 = colors[i+1];
int a = ave(Color.alpha(c0), Color.alpha(c1), p);//加权平均值
int r = ave(Color.red(c0), Color.red(c1), p);
int g = ave(Color.green(c0), Color.green(c1), p);
int b = ave(Color.blue(c0), Color.blue(c1), p);
return Color.argb(a, r, g, b);
}
private static final float PI = 3.1415926f;
@Override
public boolean onTouchEvent(MotionEvent event) {//处理触屏时间
float x = event.getX() - CENTER_X;
float y = event.getY() - CENTER_Y;
boolean inCenter = java.lang.Math.sqrt(x*x + y*y) <= CENTER_RADIUS;//判断是否在中心区域
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mTrackingCenter = inCenter;
if (inCenter) {
mHighlightCenter = true;
invalidate();
break;
}
case MotionEvent.ACTION_MOVE:
if (mTrackingCenter) {
if (mHighlightCenter != inCenter) {
mHighlightCenter = inCenter;
invalidate();
}
} else {
float angle = (float)java.lang.Math.atan2(y, x);//选中外围颜色,这个颜色不是精确的
// need to turn angle [-PI ... PI] into unit [0....1]
float unit = angle/(2*PI);
if (unit < 0) {
unit += 1;
}
mCenterPaint.setColor(interpColor(mColors, unit));
invalidate();
}
break;
case MotionEvent.ACTION_UP:
if (mTrackingCenter) {
if (inCenter) {
mListener.colorChanged(mCenterPaint.getColor());//就是这一步改变了FingerPaintActivity中的mPaint
}
mTrackingCenter = false;
invalidate();
}
break;
}
return true;
}
}
public ColorPickerDialog(Context context,//构造函数
OnColorChangedListener listener,
int initialColor) {
super(context);
mListener = listener;
mInitialColor = initialColor;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
OnColorChangedListener l = new OnColorChangedListener() {
public void colorChanged(int color) {
mListener.colorChanged(color);
dismiss();
}
};
setContentView(new ColorPickerView(getContext(), l, mInitialColor));
setTitle("Pick a Color");
}
}