封装统一的服务端响应类

最近在做ssm的框架项目,里面封装的相应对象比较巧妙,记录下来

import org.codehaus.jackson.annotate.JsonIgnore;
import org.codehaus.jackson.map.annotate.JsonSerialize;

import java.io.Serializable;

@JsonSerialize(include = JsonSerialize.Inclusion.NON_NULL)
//注解的作用 保证序列化json的时候,如果是null的对象,key也会消失
public class ServerResponse<T> implements Serializable{

private int status;
private String msg;
private T data;

private ServerResponse(int status){
this.status = status;
}
private ServerResponse(int status,T data){
this.status = status;
this.data = data;
}
private ServerResponse(int status,T data,String msg){
this.status = status;
this.data = data;
this.msg = msg;
}
private ServerResponse(int status,String msg){
this.status = status;
this.msg = msg;
}
@JsonIgnore
//使之不在json序列化之内
public boolean isSuccess(){
return this.status == ResponseCode.SUCCESS.getCode();
}
public int getStatus(){
return status;
}
public T getData(){
return data;
}
public String getMsg(){
return msg;
}

public static <T> ServerResponse<T> createBySuccess(){
return new ServerResponse<T>(ResponseCode.SUCCESS.getCode());
}
public static <T> ServerResponse<T> createBySuccessMessage(String msg){
return new ServerResponse<T>(ResponseCode.SUCCESS.getCode(),msg);
}
public static <T> ServerResponse<T> createBySuccess(T data){
return new ServerResponse<T>(ResponseCode.SUCCESS.getCode(),data);
}
public static <T> ServerResponse<T> createBySuccess(String msg,T data){
return new ServerResponse<T>(ResponseCode.SUCCESS.getCode(),data,msg);
}
public static <T> ServerResponse<T> createByError(){
return new ServerResponse<T>(ResponseCode.ERROR.getCode(),ResponseCode.ERROR.getDesc());
}
public static <T> ServerResponse<T> createByErrorMessage(String errorMessage){
return new ServerResponse<T>(ResponseCode.ERROR.getCode(),errorMessage);
}
public static <T> ServerResponse<T> createByErrorCodeMessage(int erroeCode,String errorMessage){
return new ServerResponse<T>(erroeCode,errorMessage);
}
}
另外还有一个枚举类来封装参数

public enum ResponseCode {

SUCCESS(0,"SUCCESS"),
ERROR(1,"ERROR"),
NEED_LOGIN(10,"NEED_LOGIN"),
ILLEGAL_ARGUMENT(2,"ILLEGAL_ARGUMENT");

private final int code;
private final String desc;

ResponseCode(int code,String desc){
this.code = code;
this.desc = desc;
}
public int getCode(){
return code;
}
public String getDesc(){
return desc;
}
}

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下面是一个使用WinSock库封装的简单Win32 Socket服务端的示例: ```cpp #include <iostream> #include <string> #include <WinSock2.h> #pragma comment(lib, "ws2_32.lib") class SocketServer { public: SocketServer(int port) : serverPort(port), serverSocket(INVALID_SOCKET) { if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) { std::cerr << "Failed to initialize WinSock" << std::endl; throw; } serverSocket = socket(AF_INET, SOCK_STREAM, 0); if (serverSocket == INVALID_SOCKET) { std::cerr << "Failed to create socket" << std::endl; WSACleanup(); throw; } serverAddr.sin_family = AF_INET; serverAddr.sin_addr.s_addr = INADDR_ANY; serverAddr.sin_port = htons(serverPort); if (bind(serverSocket, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) { std::cerr << "Bind failed with error" << WSAGetLastError() << std::endl; closesocket(serverSocket); WSACleanup(); throw; } if (listen(serverSocket, SOMAXCONN) == SOCKET_ERROR) { std::cerr << "Listen failed with error" << WSAGetLastError() << std::endl; closesocket(serverSocket); WSACleanup(); throw; } } ~SocketServer() { closesocket(serverSocket); WSACleanup(); } void startListening() { struct sockaddr_in clientAddr; int clientAddrLen = sizeof(clientAddr); while (true) { SOCKET clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddr, &clientAddrLen); if (clientSocket == INVALID_SOCKET) { std::cerr << "Accept failed with error" << WSAGetLastError() << std::endl; closesocket(serverSocket); WSACleanup(); return; } std::cout << "Client connected" << std::endl; // 处理客户端请求 std::string response = "Hello, client!"; send(clientSocket, response.c_str(), response.length(), 0); // 关闭客户端连接 closesocket(clientSocket); std::cout << "Client disconnected" << std::endl; } } private: int serverPort; WSADATA wsaData; SOCKET serverSocket; SOCKADDR_IN serverAddr; }; int main() { SocketServer server(8080); server.startListening(); return 0; } ``` 这个示例演示了一个简单的Win32 Socket服务端。它在构造函数中初始化WinSock库,创建套接字并绑定到指定的端口。然后,在`startListening`方法中,它会接受客户端连接,处理客户端请求,并发送响应。每个客户端连接完成后,套接字会被关闭。你可以根据需要扩展该以满足特定的需求。

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