由于篇幅限制,我将为你展示三种不同编程语言(Python、JavaScript 和 Java)的简单控制台游戏代码——一个基本的“猜数字”游戏。

在这里插入图片描述

Python
python
import random

def guess_number():
number_to_guess = random.randint(1, 100) 1000sheng.com
guess = None
attempts = 0

print("我想了一个1到100之间的数字,你能猜到吗?")  

while guess != number_to_guess:  
    try:  
        guess = int(input("你的猜测:"))  
        attempts += 1  
        if guess < number_to_guess:  
            print("太小了!")  
        elif guess > number_to_guess:  
            print("太大了!")  
    except ValueError:  
        print("请输入一个整数!")  

print(f"恭喜你,你猜对了!数字是 {number_to_guess},你尝试了 {attempts} 次。")  

if name == “main”:
guess_number()
JavaScript (Node.js 环境)
javascript
const readline = require(‘readline’);

function guessNumber() {
const numberToGuess = Math.floor(Math.random() * 100) + 1;
let guess = null;
let attempts = 0;

const rl = readline.createInterface({  
    input: process.stdin,  
    output: process.stdout  
});  

console.log("我想了一个1到100之间的数字,你能猜到吗?");  

rl.on('line', (input) => {  
    guess = parseInt(input, 10);  
    attempts++;  

    if (isNaN(guess)) {  
        console.log("请输入一个整数!");  
        return;  
    }  

    if (guess === numberToGuess) {  
        console.log(`恭喜你,你猜对了!数字是 ${numberToGuess},你尝试了 ${attempts} 次。`);  
        rl.close();  
    } else if (guess < numberToGuess) {  
        console.log("太小了!");  
    } else {  
        console.log("太大了!");  
    }  
});  

}

guessNumber();
Java
java
import java.util.Random;
import java.util.Scanner;

public class GuessNumberGame {
public static void main(String[] args) {
Random rand = new Random();
int numberToGuess = rand.nextInt(100) + 1;
int guess = 0;
int attempts = 0;

    Scanner scanner = new Scanner(System.in);  

    System.out.println("我想了一个1到100之间的数字,你能猜到吗?");  

    do {  
        System.out.print("你的猜测:");  
        guess = scanner.nextInt();  
        attempts++;  

        if (guess < numberToGuess) {  
            System.out.println("太小了!");  
        } else if (guess > numberToGuess) {  
            System.out.println("太大了!");  
        }  
    } while (guess != numberToGuess);  

    System.out.printf("恭喜你,你猜对了!数字是 %d,你尝试了 %d 次。\n", numberToGuess, attempts);  
}  

}
这三个程序都实现了相同的“猜数字”游戏,但使用了不同的编程语言和环境。由于篇幅限制,我将为你展示三种不同编程语言(Python、JavaScript 和 Java)的简单控制台游戏代码——一个基本的“猜数字”游戏。

Python
python
import random

def guess_number():
number_to_guess = random.randint(1, 100)
guess = None
attempts = 0

print("我想了一个1到100之间的数字,你能猜到吗?")  

while guess != number_to_guess:  
    try:  
        guess = int(input("你的猜测:"))  
        attempts += 1  
        if guess < number_to_guess:  
            print("太小了!")  
        elif guess > number_to_guess:  
            print("太大了!")  
    except ValueError:  
        print("请输入一个整数!")  

print(f"恭喜你,你猜对了!数字是 {number_to_guess},你尝试了 {attempts} 次。")  

if name == “main”:
guess_number()
JavaScript (Node.js 环境)
javascript
const readline = require(‘readline’);

function guessNumber() {
const numberToGuess = Math.floor(Math.random() * 100) + 1;
let guess = null;
let attempts = 0;

const rl = readline.createInterface({  
    input: process.stdin,  
    output: process.stdout  
});  

console.log("我想了一个1到100之间的数字,你能猜到吗?");  

rl.on('line', (input) => {  
    guess = parseInt(input, 10);  
    attempts++;  

    if (isNaN(guess)) {  
        console.log("请输入一个整数!");  
        return;  
    }  

    if (guess === numberToGuess) {  
        console.log(`恭喜你,你猜对了!数字是 ${numberToGuess},你尝试了 ${attempts} 次。`);  
        rl.close();  
    } else if (guess < numberToGuess) {  
        console.log("太小了!");  
    } else {  
        console.log("太大了!");  
    }  
});  

}

guessNumber();
Java
java
import java.util.Random;
import java.util.Scanner;

public class GuessNumberGame {
public static void main(String[] args) {
Random rand = new Random();
int numberToGuess = rand.nextInt(100) + 1;
int guess = 0;
int attempts = 0;

    Scanner scanner = new Scanner(System.in);  

    System.out.println("我想了一个1到100之间的数字,你能猜到吗?");  

    do {  
        System.out.print("你的猜测:");  
        guess = scanner.nextInt();  
        attempts++;  

        if (guess < numberToGuess) {  
            System.out.println("太小了!");  
        } else if (guess > numberToGuess) {  
            System.out.println("太大了!");  
        }  
    } while (guess != numberToGuess);  

    System.out.printf("恭喜你,你猜对了!数字是 %d,你尝试了 %d 次。\n", numberToGuess, attempts);  
}  

}
这三个程序都实现了相同的“猜数字”游戏,但使用了不同的编程语言和环境。

编写一个完整的贪吃蛇游戏涉及到多个部分,包括游戏逻辑、图形用户界面(GUI)、事件处理等。在Java中,我们通常使用Swing库来创建GUI。以下是一个简化版的贪吃蛇游戏基本框架代码,用于演示如何开始构建这样一个游戏。 ```java import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.util.ArrayList; import java.util.Random; public class SnakeGame extends JPanel implements ActionListener { private final int WIDTH = 300; private final int HEIGHT = 300; private final int DOT_SIZE = 10; // 蛇身体的大小 private final int ALL_DOTS = 900; // 游戏区域能容纳的最大点数 private final int RANDOM_POSITION = 29; // 用于计算食物随机位置的数字 private final int x[] = new int[ALL_DOTS]; // 蛇x坐标数组 private final int y[] = new int[ALL_DOTS]; // 蛇y坐标数组 private int bodyParts; private int applesEaten; private int appleX; // 苹果的X坐标 private int appleY; // 苹果的Y坐标 private char direction = 'R'; // 初始方向向右 private boolean running = false; private Timer timer; private Random random; public SnakeGame() { initGame(); } private void initGame() { addKeyListener(new TAdapter()); setBackground(Color.black); setFocusable(true); setPreferredSize(new Dimension(WIDTH, HEIGHT)); startGame(); } private void startGame() { bodyParts = 3; // 初始蛇的长度 applesEaten = 0; for (int i = 0; i < bodyParts; i++) { x[i] = 50 - i * DOT_SIZE; y[i] = 50; } locateApple(); running = true; timer = new Timer(140, this); timer.start(); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); draw(g); } private void draw(Graphics g) { if (running) { g.setColor(Color.red); g.fillOval(appleX, appleY, DOT_SIZE, DOT_SIZE); for (int i = 0; i < bodyParts; i++) { if (i == 0) { g.setColor(Color.green); g.fillRect(x[i], y[i], DOT_SIZE, DOT_SIZE); } else { g.setColor(new Color(45, 180, 0)); g.fillRect(x[i], y[i], DOT_SIZE, DOT_SIZE); } } } else { gameOver(g); } } private void gameOver(Graphics g) { // 显示游戏结束文本 g.setColor(Color.red); g.setFont(new Font("Arial", Font.BOLD, 40)); FontMetrics metrics = getFontMetrics(g.getFont()); g.drawString("Game Over", (WIDTH - metrics.stringWidth("Game Over")) / 2, HEIGHT / 2); } private void checkApple() { // 检查蛇是否吃到苹果 } private void move() { // 移动蛇的身体 } private void checkCollision() { // 检查蛇是否碰到自己或墙壁 } private void locateApple() { // 随机放置苹果 } @Override public void actionPerformed(ActionEvent e) { if (running) { checkApple(); checkCollision(); move(); } repaint(); } private class TAdapter extends KeyAdapter { @Override public void keyPressed(KeyEvent e) { // 响应按键,改变蛇的方向 } } public static void main(String[] args) { SwingUtilities.invokeLater(() -> { JFrame frame = new JFrame("Snake Game"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(new SnakeGame()); frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); }); } } ``` 这段代码只是一个起点,它定义了游戏窗口和一些基本变量。其中`move()`, `checkApple()`, `checkCollision()`, `locateApple()`, 和键盘事件处理方法(`keyPressed()`)需要你自己去实现。这个框架已经设置好了游戏循环和画布更新机制。还需要编写相应的逻辑来处理蛇的移动、苹果的生成、碰撞检测等核心游戏功能。 由于篇幅和复杂性的原因,上述代码并没有完整实现贪吃蛇游戏的所有功能。完整的游戏需要进一步编写逻辑来完成移动、增长、食物生成和碰撞检测等。
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