转载出处:http://topic.csdn.net/u/20100209/12/D5258785-3A2D-4377-ACC6-50171D082FFD.html
最近闲来无事发现周围的朋友都在玩《植物大战僵尸》的游戏!于是动了制作这游戏工具的念头!虽然在网上同类工具很多 但是用C#写的我几乎看不到!所以我想用C#写一个!
首先用CE或者OD或者其他反汇编工具找出游戏的内存基址!
游戏内存基址:base = 0x006A9EC0
游戏阳光地址:[base+0x768]+0x5560
游戏金钱地址:[base+0x82C]+0x28
游戏关卡地址:[base+0x82C]+0x24 //关卡如:A-B 实际值为:(A-1)×10+B
至于如何获取这些地址不在我们这论坛研究的范围中!
对了我是用工具vs2008编写的!
新建窗体:
C# code
-
using
System;
using
System.Drawing;
using
System.Text;
using
System.Windows.Forms;
namespace
PlantsVsZombiesTool
{
///
<summary>
///
///
</summary>
public
partial
class
Form1 : Form
{
public
Form1()
{
InitializeComponent();
}
private
void
Form1_Load(
object
sender, EventArgs e)
{
}
//
启动无线阳光
private
void
btnGet_Click(
object
sender, EventArgs e)
{
if
(Helper.GetPidByProcessName(processName)
==
0
)
{
MessageBox.Show(
"
哥们启用之前游戏总该运行吧!
"
);
return
;
}
if
(btnGet.Text
==
"
启用-阳光无限
"
)
{
timer1.Enabled
=
true
;
btnGet.Text
=
"
关闭-阳光无限
"
;
}
else
{
timer1.Enabled
=
false
;
btnGet.Text
=
"
启用-阳光无限
"
;
}
}
private
void
timer1_Tick(
object
sender, EventArgs e)
{
if
(Helper.GetPidByProcessName(processName)
==
0
)
{
timer1.Enabled
=
false
;
btnGet.Text
=
"
启用-阳光无限
"
;
}
int
address
=
ReadMemoryValue(baseAddress);
//
读取基址(该地址不会改变)
address
=
address
+
0x768
;
//
获取2级地址
address
=
ReadMemoryValue(address);
address
=
address
+
0x5560
;
//
获取存放阳光数值的地址
WriteMemory(address,
0x1869F
);
//
写入数据到地址(0x1869F表示99999)
timer1.Interval
=
1000
;
}
//
启动无线金钱
private
void
btnMoney_Click(
object
sender, EventArgs e)
{
if
(Helper.GetPidByProcessName(processName)
==
0
)
{
MessageBox.Show(
"
哥们启用之前游戏总该运行吧!
"
);
return
;
}
if
(btnMoney.Text
==
"
启用-金钱无限
"
)
{
timer2.Enabled
=
true
;
btnMoney.Text
=
"
关闭-金钱无限
"
;
}
else
{
timer2.Enabled
=
false
;
btnMoney.Text
=
"
启用-金钱无限
"
;
}
}
private
void
timer2_Tick(
object
sender, EventArgs e)
{
if
(Helper.GetPidByProcessName(processName)
==
0
)
{
timer2.Enabled
=
false
;
btnMoney.Text
=
"
启用-金钱无限
"
;
}
int
address
=
ReadMemoryValue(baseAddress);
//
读取基址(该地址不会改变)
address
=
address
+
0x82C
;
//
获取2级地址
address
=
ReadMemoryValue(address);
address
=
address
+
0x28
;
//
得到金钱地址
WriteMemory(address,
0x1869F
);
//
写入数据到地址(0x1869F表示99999)
timer2.Interval
=
1000
;
}
private
void
btnGo_Click(
object
sender, EventArgs e)
{
if
(Helper.GetPidByProcessName(processName)
==
0
)
{
MessageBox.Show(
"
哥们启用之前游戏总该运行吧!
"
);
return
;
}
int
address
=
ReadMemoryValue(baseAddress);
//
读取基址(该地址不会改变)
address
=
address
+
0x82C
;
//
获取2级地址
address
=
ReadMemoryValue(address);
address
=
address
+
0x24
;
int
lev
=
1
;
try
{
lev
=
int
.Parse(txtLev.Text.Trim());
}
catch
{
MessageBox.Show(
"
输入的关卡格式不真确!默认设置为1
"
);
}
WriteMemory(address, lev);
}
//
读取制定内存中的值
public
int
ReadMemoryValue(
int
baseAdd)
{
return
Helper.ReadMemoryValue(baseAdd, processName);
}
//
将值写入指定内存中
public
void
WriteMemory(
int
baseAdd,
int
value)
{
Helper.WriteMemoryValue(baseAdd, processName, value);
}
private
int
baseAddress
=
0x006A9EC0
;
//
游戏内存基址
private
string
processName
=
"
PlantsVsZombies
"
;
//
游戏进程名字
}
}
下面这个类是整个工具的核心
C# code
-
using
System;
using
System.Text;
using
System.Diagnostics;
using
System.Runtime.InteropServices;
namespace
PlantsVsZombiesTool
{
public
abstract
class
Helper
{
[DllImportAttribute(
"
kernel32.dll
"
, EntryPoint
=
"
ReadProcessMemory
"
)]
public
static
extern
bool
ReadProcessMemory
(
IntPtr hProcess,
IntPtr lpBaseAddress,
IntPtr lpBuffer,
int
nSize,
IntPtr lpNumberOfBytesRead
);
[DllImportAttribute(
"
kernel32.dll
"
, EntryPoint
=
"
OpenProcess
"
)]
public
static
extern
IntPtr OpenProcess
(
int
dwDesiredAccess,
bool
bInheritHandle,
int
dwProcessId
);
[DllImport(
"
kernel32.dll
"
)]
private
static
extern
void
CloseHandle
(
IntPtr hObject
);
//
写内存
[DllImportAttribute(
"
kernel32.dll
"
, EntryPoint
=
"
WriteProcessMemory
"
)]
public
static
extern
bool
WriteProcessMemory
(
IntPtr hProcess,
IntPtr lpBaseAddress,
int
[] lpBuffer,
int
nSize,
IntPtr lpNumberOfBytesWritten
);
//
获取窗体的进程标识ID
public
static
int
GetPid(
string
windowTitle)
{
int
rs
=
0
;
Process[] arrayProcess
=
Process.GetProcesses();
foreach
(Process p
in
arrayProcess)
{
if
(p.MainWindowTitle.IndexOf(windowTitle)
!=
-
1
)
{
rs
=
p.Id;
break
;
}
}
return
rs;
}
//
根据进程名获取PID
public
static
int
GetPidByProcessName(
string
processName)
{
Process[] arrayProcess
=
Process.GetProcessesByName(processName);
foreach
(Process p
in
arrayProcess)
{
return
p.Id;
}
return
0
;
}
//
根据窗体标题查找窗口句柄(支持模糊匹配)
public
static
IntPtr FindWindow(
string
title)
{
Process[] ps
=
Process.GetProcesses();
foreach
(Process p
in
ps)
{
if
(p.MainWindowTitle.IndexOf(title)
!=
-
1
)
{
return
p.MainWindowHandle;
}
}
return
IntPtr.Zero;
}
//
读取内存中的值
public
static
int
ReadMemoryValue(
int
baseAddress,
string
processName)
{
try
{
byte
[] buffer
=
new
byte
[
4
];
IntPtr byteAddress
=
Marshal.UnsafeAddrOfPinnedArrayElement(buffer,
0
);
//
获取缓冲区地址
IntPtr hProcess
=
OpenProcess(
0x1F0FFF
,
false
, GetPidByProcessName(processName));
ReadProcessMemory(hProcess, (IntPtr)baseAddress, byteAddress,
4
, IntPtr.Zero);
//
将制定内存中的值读入缓冲区
CloseHandle(hProcess);
return
Marshal.ReadInt32(byteAddress);
}
catch
{
return
0
;
}
}
//
将值写入指定内存地址中
public
static
void
WriteMemoryValue(
int
baseAddress,
string
processName,
int
value)
{
IntPtr hProcess
=
OpenProcess(
0x1F0FFF
,
false
, GetPidByProcessName(processName));
//
0x1F0FFF 最高权限
WriteProcessMemory(hProcess, (IntPtr)baseAddress,
new
int
[] { value },
4
, IntPtr.Zero);
CloseHandle(hProcess);
}
}
}
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