继上一篇提到的两个方法,今天发现问题复现了,上述两个方法肯定是用不了了
我去比对了一下从imagePicker中经过编辑后的图片的属性与相机拍出来的照片的差异。
经过编辑后,图像不再是jpg格式,而是png,而png图像不包含图像方向的信息,因此检测问题都正常
所以想通过图像转换jpg->png
UIImage * image = [UIImage imageNamed:@"1.jpg"];
NSData * data = UIImagePNGRepresentation(image);
UIImage * imagePng = [UIImage imageWithData:data];
//补充一下png->jpg
//1.参数2--> 质量因子. 范围:0-1之间.(0不清楚,1最清楚)
//2.质量因子越小,图片越小.但是越不清晰.
NSData * data = UIImageJPEGRepresentation(image, 1);
UIImage * imagePng = [UIImage imageWithData:data];
但是这样不是解决问题的根本方法啊,只能暂时去处理掉这个问题,难不成以后每次都要这样吗?思考了一会,感觉应该是方向信息的问题,查看图片的差异发现
正常的
不正常的
无奈只能去做搞一下图片的方向信息问题。代码如下
- (UIImage *)fixOrientation:(UIImage *)aImage {
// No-op if the orientation is already correct
if (aImage.imageOrientation == UIImageOrientationUp)
return aImage;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (aImage.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
default:
break;
}
switch (aImage.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
default:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
CGImageGetBitsPerComponent(aImage.CGImage), 0,
CGImageGetColorSpace(aImage.CGImage),
CGImageGetBitmapInfo(aImage.CGImage));
CGContextConcatCTM(ctx, transform);
switch (aImage.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
详细介绍就不介绍了,调用就行了。
再重复补充一下方向信息:
UIImageOrientationUp, // 默认方向
UIImageOrientationDown, // 让默认方向旋转180度
UIImageOrientationLeft, // 让默认方向逆时针旋转90度
UIImageOrientationRight, // 让默认方向顺时针旋转90度
UIImageOrientationUpMirrored, // 默认方向的竖线镜像
//(即以原图的左(或右)边的竖线为对称轴,对原图进行对称投影得到的镜像)
UIImageOrientationDownMirrored, // 让镜像旋转180度
UIImageOrientationLeftMirrored, // 让镜像逆时针旋转90度
UIImageOrientationRightMirrored, // 让镜像顺时针旋转90度
总结一下:这篇文章没有好好的去写,记录一下解决的过程,遇到问题,不要想怎么去规避,因为规避了一次,下一次可能还会出来,最好的办法就是解决问题,我已经在这个地方遇到坑了,下次解决问题的方法,就从为什么产生这个问题开始。