iOS 关灯游戏

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下面给初学者学习一个简单的小游戏 --利用两张图片制作关灯游戏。游戏规则:点击其中一个按钮时,它本身及其周围的四个图都会变化。

新建一个myButton类继承于NSObject,

myButton.h

typedef NS_ENUM(NSInteger, Buttontype) {

  ButtonUp,

    ButtonDown

};


@interface myButton : UIButton


@property (assign, nonatomic) Buttontype type;


myButton.m

- (void)dealloc{

    [super dealloc];

}

//初始化

- (instancetype)initWithFrame:(CGRect)frame{

    self = [super initWithFrame:frame];

    if (self) {

        

    }

    return self;

}




新建一个myViewController 继承于UIViewController,调用myButton类

myViewController.m

- (void)dealloc{

    [super dealloc];

}


- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil{

    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];

    if (self) {

        

    }

    return self;

}


- (void)viewDidLoad {

    [super viewDidLoad];

    // Do any additional setup after loading the view.

//绘制4x4的图形界面,并且为每个按钮添加动作,当点击按钮时,按钮本身及周围的按钮都会随之变化

    NSInteger count = 100;

    for (int i = 0; i < 4; i++) {

        for (int j = 0; j < 4; j++) {

//为每个按钮添加一个tag值,以便能够准确的找出点击按钮的上下左右按钮,

            myButton *button = [[myButton alloc] initWithFrame:CGRectMake(20 + j * 85, 30 + i * 85, 80, 80)];

            [button setImage:[UIImage imageNamed:@"1.jpg"] forState:UIControlStateNormal];

            button.tag = count * (i + 1) + (j + 1);

            button.type = ButtonUp;


            [button addTarget:self action:@selector(action:) forControlEvents:UIControlEventTouchUpInside];

            [self.view addSubview:button];

            [button release];

        }

    }

}

- (void) action:(id)sender{

//确定点击按钮的上下左右按钮

    myButton * button = (myButton *)sender;

    myButton * buttonUp = (myButton *)[self.view viewWithTag:button.tag - 100];

    myButton * buttonDown = (myButton *)[self.view viewWithTag:button.tag + 100];

    myButton * buttonLeft = (myButton *)[self.view viewWithTag:button.tag - 1];

    myButton * buttonRight = (myButton *)[self.view viewWithTag:button.tag + 1];

    [self ButtonAction:button];

    [self ButtonAction:buttonUp];

    [self ButtonAction:buttonDown];

    [self ButtonAction:buttonLeft];

    [self ButtonAction:buttonRight];

}

- (void) ButtonAction:(myButton *)button{

    if (button.type == ButtonUp) {

 //首先要确定按钮是否实在点击状态,如果是出于点击状态,图片改变,状态改变

        [button setImage:[UIImage imageNamed:@"2.jpg"] forState:UIControlStateNormal];

        button.type = ButtonDown;

    }else{

        [button setImage:[UIImage imageNamed:@"1.jpg"] forState:UIControlStateNormal];

        button.type = ButtonUp;

    }

}


AppDelegate.m

- (void)dealloc{

    [self.window release];

    [super dealloc];

}



- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {

    // Override point for customization after application launch.

    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];

    _window.backgroundColor = [UIColor whiteColor];

    [_window makeKeyAndVisible];

    [_window release];

    

    

    myViewController *myView = [[myViewController alloc] init];

    [self.window setRootViewController:myView];

    [myView release];

    return YES;

}




*利用View的道理于与利用Button的道理一样,同上。


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