ios 关灯游戏

#import "RootViewController.h"
#import "LightView.h"
#import "LightButton.h"
@interface RootViewController ()
{
    NSInteger _lightOnNumber; //统计亮着灯泡的个数
    NSInteger _passCount; //关卡的个数
}
@end
<pre name="code" class="objc">
@implementation RootViewController- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil{ self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization _lightOnNumber = 0; _passCount = 0; } return self;}- (void)loadView{ LightView *lightView = [[LightView alloc] initWithFrame:CGRectZero]; lightView.backgroundColor = [UIColor grayColor]; self.view = lightView; [lightView release]; //给button添加点击事件 for (LightButton *btn in lightView.lightBtnArr) { [btn addTarget:self action:@selector(turnLightOff:) forControlEvents:UIControlEventTouchUpInside]; } [lightView.beginButton addTarget:self action:@selector(beginGame:) forControlEvents:UIControlEventTouchUpInside];}- (void)viewDidLoad{ [super viewDidLoad]; // Do any additional setup after loading the view.}//按钮触发事件- (void)turnLightOff:(LightButton *)btn{ [self turnLightButtonWithTag:btn.tag - 1]; //左边的灯泡 [self turnLightButtonWithTag:btn.tag + 1]; //右边的灯泡 [self turnLightButtonWithTag:btn.tag - 100]; //上边的灯泡 [self turnLightButtonWithTag:btn.tag + 100]; //下边的灯泡 [self turnLightButtonWithTag:btn.tag]; //改变点击灯泡}//根据tag值获取对应的lightButton,然后修改button上的图片- (void)turnLightButtonWithTag:(NSInteger)tag{ LightView *lightView = (LightView *)self.view; LightButton *lightButton = (LightButton *)[lightView viewWithTag:tag]; lightButton.selected = !lightButton.selected; if (lightButton) { _lightOnNumber += lightButton.selected ? 1 : -1; lightView.titleLabel.text = _lightOnNumber ? [NSString stringWithFormat:@"亮灯的数量为%d", _lightOnNumber] : @"恭喜你,胜利啦!即将开始下一局..."; if (!_lightOnNumber) { [self performSelector:@selector(beginGame:) withObject:nil afterDelay:2.0]; } }}- (void)beginGame:(UIButton *)btn{ btn.enabled = NO; //一旦开始游戏,就关掉开始游戏按钮的交互事件 //如果当前关没有完成,就不能到下一关. if (_lightOnNumber) { return; } _passCount++; LightView *lightView = (LightView *)self.view; NSInteger count = [lightView.lightBtnArr count]; for (int i = 0; i < _passCount; i++) { NSInteger index = arc4random() % count; [self turnLightOff:lightView.lightBtnArr[index]]; }}@end
 
@interface LightView : UIView
@property (nonatomic, retain) NSMutableArray *lightBtnArr;//存储所有的button
@property (nonatomic, retain) UIButton *beginButton; //存储开始按钮
@property (nonatomic, retain) UILabel *titleLabel; 
@end
#import "LightView.h"
#import "LightButton.h"
#define kRow_Number 8   //行数
#define kColumn_Number 7  //列数
#define kButton_Width  40  //button的宽度
#define kButton_Height 40  //button的高度
#define kMargin_Top   90   //距上边界的距离
#define kMargin_Left  20   //距左边界的距离
@implementation LightView

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        // Initialization code
        self.lightBtnArr = [NSMutableArray array];
        [self setupTitleView];
        [self setupTitleLabel];
        [self setupLightView];
        [self setupStartButton];
    }
    return self;
}
//初始化titleView
- (void)setupTitleView
{
    UILabel *aLabel = [[UILabel alloc] initWithFrame:CGRectMake(50, 20, 220, 30)];
    aLabel.textColor = [UIColor redColor];
    aLabel.text = @"关灯游戏无尽版";
    aLabel.textAlignment = NSTextAlignmentCenter;
    [self addSubview:aLabel];
    [aLabel release];
}
//初始化titleLabel
- (void)setupTitleLabel
{
    self.titleLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 50, 320, 40)];
    _titleLabel.textAlignment = NSTextAlignmentCenter;
    _titleLabel.textColor = [UIColor redColor];
    _titleLabel.font = [UIFont systemFontOfSize:14];
    _titleLabel.text = @"亮灯的数量为0";
    [self addSubview:_titleLabel];
    [_titleLabel release];
}
//初始化关灯界面
- (void)setupLightView
{
    CGFloat x = kMargin_Left;
    CGFloat y = kMargin_Top;
    for (int i = 0; i < kRow_Number; i++) {
        for (int j = 0; j < kColumn_Number; j++) {
            LightButton *lightBtn = [LightButton buttonWithType:UIButtonTypeCustom];
            lightBtn.frame = CGRectMake(x, y, kButton_Width, kButton_Height);
            [lightBtn setImage:[UIImage imageNamed:@"1.png"] forState:UIControlStateNormal];
            lightBtn.tag = 100 + 100 * (i + 1) + j;
            [self addSubview:lightBtn];
            x += kButton_Width;
            lightBtn.selected = NO;
//            lightBtn.isOff = YES; //标识开始状态为灭的
            [self.lightBtnArr addObject:lightBtn];
        }
        x = 20;
        y += kButton_Height;
    }

}
- (void)setupStartButton
{
    self.beginButton = [UIButton buttonWithType:UIButtonTypeSystem];
    _beginButton.backgroundColor = [UIColor greenColor];
    _beginButton.layer.cornerRadius= 5;
    _beginButton.frame = CGRectMake(50, kMargin_Top + kButton_Height * kRow_Number + kButton_Height, 220, kButton_Height);
    [_beginButton setTitle:@"开始游戏" forState:UIControlStateNormal];
    [self addSubview:_beginButton];
}
- (void)dealloc
{
    self.beginButton = nil;
    self.lightBtnArr = nil;
    [super dealloc];
}
@end

@interface LightButton : UIButton
定义一个属性,用来标识button上灯泡的亮灭,如果为YES,则表示灭灯,如果为NO,则表示等亮.
//@property (nonatomic) BOOL isOff;
@end
#import "LightButton.h"

@implementation LightButton

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        // Initialization code
        [self setImage:[UIImage imageNamed:@"2"] forState:UIControlStateSelected];
        [self setImage:[UIImage imageNamed:@"1"] forState:UIControlStateNormal];
    }
    return self;
}
@end


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