import pygame
from pygame.locals import *
from random import randint
import time
pygame.init()
screenWidth,screenHeight=480,360
screen = pygame.display.set_mode((screenWidth,screenHeight))
pygame.display.set_caption("飞扬小鸟_李兴球版")
class Bird():
def __init__(self,costumeList):
self.costumeId = 0
self.costumeList = costumeList
self.cosutmeAmount = len(costumeList)
self.image = self.costumeList[self.costumeId]
self.rect = self.image.get_rect()
self.rect.x = 100
self.rect.y = 100
self.xspeed = 0
self.yspeed = 3
self.aspeed = 1 #加速度
self.moveStartTime = time.time()
self.costumeStartTime =time.time()
self.delete =0 #删除标志
def move(self):
if time.time()- self.moveStartTime<0.1:
self.rect.move_ip(self.xspeed,self.yspeed)
self.yspeed = self.yspeed + self.aspeed
self.moveStartTime = time.time()
def 下一个造型(self):
if time.time() - self.costumeStartTime<0.1:
self.costumeId = self.costumeId + 1
self.costumeId = self.costumeId % self.cosutmeAmount
self.image = self.costumeList[self.costumeId]
self.costumeStartTime = time.time()
def draw(self):
screen.blit(self.image,self.rect)
def die(self,dieSound):
self.delete=1
self.xspeed = -5
dieSound.play()
class Pipe():
def __init__(self,image,t):
self.type = t # t为up或者down,用于区分上管道和下管道
self.image = image
self.rect = self.image.get_rect()
self.rect.left = screenWidth+1
self.sety()
self.xspeed= -5
self.yspeed = 0
self.moveStartTime = time.time()
self.delete = 0 #待删除标志
def sety(self):
if self.type == "up":
r1 = screenHeight//2-50
r2 = screenHeight//2-100
self.rect.bottom = randint(r2,r1)
if self.type=="down": #如果是下管道
r1 = screenHeight//2+50
r2 = screenHeight//2+100
self.rect.y = randint(r1,r2)
def move(self):
if time.time()- self.moveStartTime<0.1:
self.rect.move_ip(self.xspeed,self.yspeed)
self.moveStartTime = time.time()
#如果到了最右边,把它移到最左边,换个速度继续移动
if self.rect.right<=0:
self.rect.left = screenWidth + 100
self.sety()
def collide(self,bird):
if self.rect.colliderect(bird.rect):
return True
else:
return False
def draw(self):
screen.blit(self.image,self.rect)
def 播放背景音乐():
pygame.mixer.music.load("音乐.wav")
pygame.mixer.music.play(-1,0)
def main():
punch = pygame.mixer.Sound("punch.wav")
过音= pygame.mixer.Sound("过.wav")
上管道 = pygame.image.load("上管道.png")
下管道 = pygame.image.load("下管道.png")
背景= pygame.image.load("背景.png")
cosList = []
cosList.append(pygame.image.load("costume1.png"))
cosList.append(pygame.image.load("costume2.png"))
cosList.append(pygame.image.load("costume3.png"))
cosList.append(pygame.image.load("costume4.png"))
clock = pygame.time.Clock()
鸟 = Bird(cosList)
pipeUp = Pipe(上管道,"up")
pipeDown = Pipe(下管道,"down")
fontType = pygame.font.Font("C:/windows/fonts/msyh.ttf",20)
titleImage = fontType.render("飞扬小鸟V1.0版 by lxq",True,(255,0,0))
endImage = fontType.render("游戏结束!",True,(255,0,255))
过关数 = 0
levelString = fontType.render("过关数:" + str(过关数),True,(0,0,0))
txt = [titleImage,endImage]
运行中 = True
while 运行中:
for event in pygame.event.get():
if event.type == QUIT:
运行中 = True
screen.blit(背景,(0,0))
leftButton,middleButton,rightButton = pygame.mouse.get_pressed()
if leftButton==1 and 鸟.delete==0:
鸟.yspeed=-10
鸟.move()
鸟.下一个造型()
鸟.draw()
pipeUp.move()
if 鸟.delete==0 and pipeUp.collide(鸟):鸟.die(punch)
#如果x坐标小于100,则表示小鸟闯过了.
if abs(pipeUp.rect.centerx-100)<3 and 鸟.delete==0:
过音.play()
过关数 = 过关数 + 1
levelString = fontType.render("过关数:" + str(过关数),True,(0,0,0))
pipeUp.draw()
pipeDown.move()
if 鸟.delete==0 and pipeDown.collide(鸟):鸟.die(punch)
pipeDown.draw()
screen.blit(txt[鸟.delete],(screenWidth//2-50,50))
screen.blit(levelString,(20,20))
pygame.display.update()
clock.tick(60)
pygame.quit()
if __name__=="__main__":
pygame.mixer.init()
播放背景音乐()
main()