思路:用优先队列维护一个'圈’(边界),从圈的短板处内溢的过程。广度优先搜索结合优先队列。
class Solution{
private class Cell implements Comparable<Cell>{
int row;
int col;
int height;
public Cell(int row, int col, int height) {
this.row = row;
this.col = col;
this.height = height;
}
@Override
public int compareTo(Cell o) {
return this.height- o.height;
}
}
public int trapRainWater(int[][] heightMap) {
if(heightMap.length<=1 || heightMap[0].length<=1){//<=1行或每行<=1个元素,没法3维接水
return 0;
}
boolean[][] visited=new boolean[heightMap.length][heightMap[0].length];//默认被初始化为false
PriorityQueue<Cell> queue=new PriorityQueue<Cell>();//小堆
int waterTraped=0;
//1.初始化把最外围圈入队
for(int j=0;j<heightMap[0].length;j++){//上下行
queue.add(new Cell(0, j, heightMap[0][j]));
queue.add(new Cell(heightMap.length-1,j,heightMap[heightMap.length-1][j]));
visited[0][j]=true;
visited[heightMap.length-1][j]=true;
}
for(int i=1;i<heightMap.length-1;i++){//左右列,notice顶点不要重复添加,因此...from 1 to length-2
queue.add(new Cell(i, 0, heightMap[i][0]));
queue.add(new Cell(i,heightMap[0].length-1,heightMap[i][heightMap[0].length-1]));
visited[i][0]=true;
visited[i][heightMap[0].length-1]=true;
}
//2.逐点收集雨水--通过优先队列找短板
Cell lowestWall;//最矮的墙
int row,col;
int[][] direction={{1,0},{0,1},{-1,0},{0,-1}};//下右上左四个方向
while(!queue.isEmpty()){
lowestWall=queue.poll();
for(int i=0;i<4;i++){
row=lowestWall.row+direction[i][0];
col=lowestWall.col+direction[i][1];
if(row<0 || row>heightMap.length-1 || col<0 || col>heightMap[0].length-1 || visited[row][col]==true){//越界检查+已经计算检查
continue;
}
waterTraped+=Math.max(lowestWall.height-heightMap[row][col], 0);//当前单元格高<lowestWall高,则可以接至lowestWall.height,否则不能接水
queue.add(new Cell(row,col,Math.max(lowestWall.height, heightMap[row][col])));//key point.加入队列成为新墙,墙高取大的
visited[row][col]=true;
}
}
return waterTraped;
}
}