WebKit之layout

本文是在转载的文章基础上,增加了一些自己的见解。
WebKit 在渲染页面之前,需要确定各个元素的位置、大小,而这个过程就是layout(布局)。下面,我们对layout的主要过程进行一番说明。

一、FrameView::layout方法
FrameView作为与View相关的类,其主要涉及与显示相关的内容,而其中对页面元素的布局至关重要,这也是浏览器的核心处理部分。

我们都知道浏览器从Web服务器获得数据后,经解析会构建DOM树、Render树,然后进行布局处理,进而为渲染页面作好准备,其中的布局处理往往由FrameView::layout方法发起,让我们来具体看看其实现,一窥其主要实现过程。


void FrameView::layout(bool allowSubtree)
{
    if (m_midLayout)
      return;

    // Always ensure our style info is up-to-date. This can happen in situations where the layout beats any sort of style recalc update that needs to occur.

    // 进行CSSStyleSelector的更新处理,因为一旦CSS发生变化,布局的结果也可能 发生相关变化,所以在开始布局之前,需要检查CSS是否发生变化,如果有则需要作相应调整,进而可能影响Render树等。

    if (m_frame->needsReapplyStyles())
       m_frame->reapplyStyles();
    else if (document->childNeedsStyleRecalc())
       document->recalcStyle();

    bool subtree = m_layoutRoot;
    RenderObject* root = subtree ? m_layoutRoot : document->renderer();
    if (!root) {
        // FIXME: Do we need to set m_size here?
        m_layoutSchedulingEnabled = true;
        return;
    }

    //布局的处理可能相互嵌套,这与发起布局处理的时机相关。
    //设置滚动条相关
    if (m_canHaveScrollbars) {
        hMode = ScrollbarAuto;
        vMode = ScrollbarAuto;
    } else {
        hMode = ScrollbarAlwaysOff;
        vMode = ScrollbarAlwaysOff;
    }

    if (!subtree) {
        // Now set our scrollbar state for the layout.

        if (body->hasTagName(framesetTag) &&!m_frame->settings()->frameFlatteningEnabled()) {
            // frameset 而且设置了frameFlatteningEnabled,则关闭滚动条
                body->renderer()->setChildNeedsLayout(true);
                vMode = ScrollbarAlwaysOff;
                hMode = ScrollbarAlwaysOff;
            } else if (body->hasTagName(bodyTag)) {
                // 设置滚动条
                applyOverflowToViewport(o, hMode, vMode);
            }
    }

    //root往往为RenderView对象
    RenderLayer* layer = root->enclosingLayer();

    m_midLayout = true;
    beginDeferredRepaints();
    root->layout();
    endDeferredRepaints();
    m_midLayout = false;

    m_layoutSchedulingEnabled = true;

    if (!subtree && !static_cast(root)->printing())
        adjustViewSize();

    // Now update the positions of all layers.
    //对当前Render树布局完后,设置RenderLayer树的布局信息,其中m_doFullRepaint描述是否需要发起渲染处理。

   beginDeferredRepaints();
   layer->updateLayerPositions(...);
   endDeferredRepaints();

    // 设置快速blit
    setCanBlitOnScroll(!useSlowRepaints());

    //因为在布局的过程中,可能进一步获得网页数据,则需要继续布局处理。
    if (!m_postLayoutTasksTimer.isActive()) {
        // Calls resumeScheduledEvents()
        performPostLayoutTasks();

        if (!m_postLayoutTasksTimer.isActive() && needsLayout()) {
            // Post-layout widget updates or an event handler made us need layout again. Lay out again, but this time defer widget updates and event dispatch until after we return.
            m_postLayoutTasksTimer.startOneShot(0);
            pauseScheduledEvents();
            layout();
        }
    } else {
        resumeScheduledEvents();
    }
}



FrameView::layout方法,简单的说来就是发起对Render树中的每一个节点按照从父节点到子节点的方式进行x、y、width、height计算,当每一个树节点的位置及大小确定之后就可以进行后面的渲染。

FrameView::layout往往会调用Render树根的layout方法即RenderView::layout。

二、RenderView::layout方法

void RenderView::layout()
{
     if (printing())
         m_minPrefWidth = m_maxPrefWidth = m_width;

     // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account.
     bool relayoutChildren = !printing() && (!m_frameView || m_width !=viewWidth() || m_height != viewHeight());
     if (relayoutChildren) {

        setChildNeedsLayout(true, false);
        for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
            if (child->style()->height().isPercent() || child->style()->minHeight().isPercent() || child->style()->maxHeight().isPercent())
                child->setChildNeedsLayout(true, false);
        }

     }

     ASSERT(!m_layoutState);
     LayoutState state;
     // FIXME: May be better to push a clip and avoid issuing offscreen repaints.
     state.m_clipped = false;
     m_layoutState = &state;

     if (needsLayout())
         RenderBlock::layout();//类继承的好处,直接调用父类的layout

    // Reset overflow and then replace it with docWidth and docHeight.
    m_overflow.clear();
    addLayoutOverflow(IntRect(0, 0, docWidth(), docHeight()));

     ASSERT(m_layoutStateDisableCount == 0);
     ASSERT(m_layoutState == &state);
     m_layoutState = 0;
     setNeedsLayout(false);
}

void RenderBlock::layout()
{
     // Update our first letter info now.
     updateFirstLetter();
     // Table cells call layoutBlock directly, so don't add any logic here. Put code into layoutBlock().
     layoutBlock(false);

     // It'
s safe to check for control clip here, since controls can never betable cells. If we have a lightweight clip, there can never be any overflow from children.
    if (hasControlClip() && m_overflow)
        clearLayoutOverflow();
}



三、RenderBlock::layoutBlock方法

layoutBlock 会分成两个分支: layoutInlineChildren 和  layoutBlockChildren

void RenderBlock::layoutBlock(bool relayoutChildren)
{
    ...
    calcWidth();//先计算宽度
    calcColumnWidth();
    

    m_overflow.clear();    

    if (oldWidth != width() || oldColumnWidth != desiredColumnWidth())
        relayoutChildren = true;
    clearFloats();

    int previousHeight = height();
    setHeight(0);

     //这就是在布局基本概念中提到的Block-level元素的子节点要么是Block-level元素要么为Inline-level元素。
     if (childrenInline())
         layoutInlineChildren(relayoutChildren, repaintTop, repaintBottom);
     else
         layoutBlockChildren(relayoutChildren, maxFloatBottom);

     // Expand our intrinsic height to encompass floats.
     int toAdd = borderBottom() + paddingBottom() +horizontalScrollbarHeight();
     if (floatBottom() > (m_height - toAdd) && (isInlineBlockOrInlineTable()|| isFloatingOrPositioned() || hasOverflowClip() ||
(parent() && parent()->isFlexibleBox() || m_hasColumns)))
     setHeight(floatBottom() + toAdd);

     // Now lay out our columns within this intrinsic height, since they can slightly affect the intrinsic height as we adjust for clean column breaks.
     int singleColumnBottom = layoutColumns();

     // Calculate our new height.//布局完子节点后确定父节点高度
     int oldHeight = height();
     calcHeight();

     if (previousHeight != height())
         relayoutChildren = true;


     //另外布局属性为Fixed和absolute的元素
     layoutPositionedObjects(relayoutChildren || isRoot());

     // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if we overflow or not.
    updateScrollInfoAfterLayout();

    // Repaint with our new bounds if they are different from our old bounds.
    bool didFullRepaint = repainter.repaintAfterLayout();
    if (!didFullRepaint && repaintTop != repaintBottom && (style()->visibility() == VISIBLE || enclosingLayer()->hasVisibleContent())) {
        // 设置repaintRect

       // Make sure the rect is still non-empty after intersecting for overflow above
        if (!repaintRect.isEmpty()) {
            repaintRectangle(repaintRect); // We need to do a partial repaint of our content.
            if (hasReflection())
                repaintRectangle(reflectedRect(repaintRect));
        }
    }
    setNeedsLayout(false);
}



四、RenderBlock::layoutBlockChildren方法


void RenderBlock::layoutBlockChildren(bool relayoutChildren, int&maxFloatBottom)
{
int top = borderTop() + paddingTop();
int bottom = borderBottom() + paddingBottom() + horizontalScrollbarHeight();


    // Fieldsets need to find their legend and position it inside the border of the object.
    // The legend then gets skipped during normal layout.
    RenderObject* legend = layoutLegend(relayoutChildren);


//遍历子节点

RenderBox* next = firstChildBox();
    while (next) {
        RenderBox* child = next;
        next = child->nextSiblingBox();

        if (legend == child)
            continue; // Skip the legend, since it has already been positioned up in the fieldset's border.
       // Make sure we layout children if they need it.
        // FIXME: Technically percentage height objects only need a relayout if their percentage isn't going to be turned into
        // an auto value.  Add a method to determine this, so that we can avoid the relayout.
        if (relayoutChildren || ((child->style()->height().isPercent() || child->style()->minHeight().isPercent() || child->style()->maxHeight().isPercent()) && !isRenderView()))
            child->setChildNeedsLayout(true, false);

        // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
        if (relayoutChildren && (child->style()->paddingLeft().isPercent() || child->style()->paddingRight().isPercent()))
            child->setPrefWidthsDirty(true, false);

        // Handle the four types of special elements first.  These include positioned content, floating content, compacts and
        // run-ins.  When we encounter these four types of objects, we don't actually lay them out as normal flow blocks.
        if (handleSpecialChild(child, marginInfo))
            continue;

        // Lay out the child.
        layoutBlockChild(child, marginInfo, previousFloatBottom, maxFloatBottom);
    }

    // Now do the handling of the bottom of the block, adding in our bottom border/padding and
    // determining the correct collapsed bottom margin information.
    handleBottomOfBlock(top, bottom, marginInfo);
}


layoutBlockChild 方法就比较复杂了,具体可以自己看代码。

五、RenderBlock::layoutInlineChildren方法
这个方法相当复杂,其作用就是布局文字、图像等,对文字行高确定、断行等处理,同时还包括 文字从左到右或从右到左的布局处理。具体可以参考bidi.cpp中的源码实现。

六、调用FrameView::layout方法的时机
由于从Web服务器获取的网页数据不可能一次性完成,往往需要边获取数据,边布局,然后渲染,这样才可能获得良好的用户感受。

所以一旦获得主要数据如css数据及body等标签后,就可以开始布局,布局完后会根据当前条件决定是否将布局的数据渲染出来,或者继续布局处理后来获取的数据,这样也增加了布局处理过程的复杂度。

而调用layout方法的时机也至关重要,因为layout本身就可能需要花费大量的时间如layoutBlockChildren、layoutInlineChildren等处理,其往往与网页的内容有关,而网页的内容却由网页开发者来确定,对浏览器来讲是千变万化的,这就对layout方法的实现及调用时机提出更高的要求,同时确定了其复杂性。

调用layout的时机主要有获得一定DOM文档数据后调用Document::updateLayout()、需要重新使用CSS数据时调用Document::recalcStyle()、改变窗口大小后调用Frame::forceLayout()等来实现。。。

七、总结
其实WebKit涉及网页布局方面的layout方法蛮复杂的,如其他RenderObject子类也会根据自身情况重载实现layout,还有对float、fixed、absolute、inline元素等的处理,但其主要逻辑就象上面所提,这里只是汇总一下主要流程及概念,针对每一个具体标签或RenderObject的布局实现则需要更深一步的了解,希望大家能对了解WebKit的网页布局过程有一个清晰而准确的认识。。
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