@阿伟的最爱斗地主分牌实现
package com.cyq.test;
import java.sql.SQLOutput;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
public class doudizhu {
//手牌排序
//数组元素交换位置
private static void swap(List list,int index1,int index2) {
E e=list.get(index1);
list.set(index1, list.get(index2));
list.set(index2, e);
}
//规定从左到右、牌面从小到大
private static ArrayList paixu(ArrayList x){
ArrayList movecard=new ArrayList<>();
int f=-1;
for (int i = 0; i < x.size(); i++) {
if(x.get(i).equals("大王"))
f=172;
else if(x.get(i).equals("小王"))
f=171;
else {
if (x.get(i).substring(1).equals("A"))
f = 140;
else if (x.get(i).substring(1).equals("2"))
f = 150;
else if (x.get(i).substring(1).equals("J"))
f = 110;
else if (x.get(i).substring(1).equals("Q"))
f = 120;
else if (x.get(i).substring(1).equals("K"))
f = 130;
else f= Integer.parseInt(x.get(i).substring(1)) * 10;
if(x.get(i).substring(0,1).equals("♥")){
f+=4;
}else if(x.get(i).substring(0,1).equals("♦")){
f+=3;
}else if(x.get(i).substring(0,1).equals("♠")){
f+=2;
}else if(x.get(i).substring(0,1).equals("♣")){
f+=1;
}
}
movecard.add(f);
}
for (int i = x.size(); i > 1; i--) {
for (int j = 0; j < i-1; j++) {
if(movecard.get(j) < movecard.get(j+1)){
swap(movecard,j,j+1);
swap(x,j,j+1);
}
}
}
return x;
}
public static void main(String[] args){
//1.新建54张牌
//数组1放所有的牌
List<String> pokes = new ArrayList<>();
//数组2放花色
List<String> colors = new ArrayList<>();
//数组3放数字
List<String> numbers = new ArrayList<>();
//添加四种花色
colors.add("♥");
colors.add("♠");
colors.add("♦");
colors.add("♣");
//添加A2345678910JQK
numbers.add("A");
for(int i=2;i<=10;i++){
numbers.add(i+"");
}
numbers.add("J");
numbers.add("Q");
numbers.add("K");
for(String c:colors){
for(String n:numbers){
String pai=c+n;
pokes.add(pai);
}
}
//添加大王和小王
pokes.add("大王");
pokes.add("小王");
System.out.println("有序的整副扑克"+pokes);
//2.洗牌
Collections.shuffle(pokes);
System.out.println("打乱的整副扑克"+pokes);
//3.留下3张底牌的同时完成发牌
ArrayList<String> player1=new ArrayList<>();
ArrayList<String> player2=new ArrayList<>();
ArrayList<String> player3=new ArrayList<>();
ArrayList<String> dipai=new ArrayList<>();
for(int i=0;i<pokes.size();i++){
String pai=pokes.get(i);
if(i>=51){
dipai.add(pai);
}else{
if(i%3==0){
player1.add(pai);
}else if(i%3==1){
player2.add(pai);
}else{
player3.add(pai);
}
}
}
System.out.println("\n"+"玩家1的牌:"+player1);
System.out.println("玩家2的牌:"+player2);
System.out.println("玩家3的牌:"+player3);
System.out.println("底牌:"+dipai);
//4.排序操作
player1=paixu(player1);
player2=paixu(player2);
player3=paixu(player3);
dipai=paixu(dipai);
System.out.println("\n"+"排序后玩家1的牌:"+player1);
System.out.println("排序后玩家2的牌:"+player2);
System.out.println("排序后玩家3的牌:"+player3);
System.out.println("排序后的底牌:"+dipai);
}
}