C简单三子棋
#include"game.h"
void menu()
{
printf("*******************************\n");
printf("******* 1.game 0.exit *******\n");
printf("*******************************\n");
}
//游戏的整个算法实现
void game()
{
char ret = 0;
//数组——存放走出的棋盘信息
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board,ROW,COL);
//打印棋盘
// | |
//---|---|---
// | |
//---|---|---
// | |
DisplayBoard(board,ROW,COL);
//下棋
while (1)
{
//玩家下
PlayerMove(board,ROW,COL);
system("cls");
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret=IsWin(board, ROW, COL);
if (ret!='C')
{
break;
}
//电脑下
ComputerMove(board,ROW,COL);
system("cls");
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret=IsWin(board, ROW, COL);
if (ret!='C')
{
break;
}
}
if (ret=='*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入>(1/0):\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!!!\n");
break;
default:
printf("输入错误,请重新输入~\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#include<Windows.h>
#define ROW 3
#define COL 3
//函数声明
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL],int row,int col);
//告诉我们四种游戏状态
//玩家赢-'*'
//电脑赢-'#'
//平局-'Q'
//继续-'C'
char IsWin(char board[ROW][COL], int row, int col);
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for ( j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
printf("\n");
for ( i = 0; i < row; i++)
{
int j = 0;
for ( j = 0; j < col; j++)
{
//打印一行的数据
printf(" %c ", board[i][j]);
if (j<col-1)
{
printf("|");
}
}
printf("\n");
//打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j<col-1)
{
printf("|");
}
}
printf("\n");
}
}
printf("\n");
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入要下的坐标:>");
scanf("%d%d", &x, &y);
//判断想x,y坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1]==' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被占用\n");
}
}
else
{
printf("输入错误,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//横三行
for ( i = 0; i < row; i++)
{
if (board[i][0]==board[i][1]&& board[i][1]==board[i][2]&&board[i][1]!=' ')
{
return board[i][1];
}
}
//竖三行
for ( i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//斜对角
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//判断平局
if (1==IsFull(board,ROW,COL))
{
return 'Q';
}
return 'C';
}
//返回1表示棋盘满了-平局
//返回0表示没满-继续
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for ( j = 0; j < col; j++)
{
if (board[i][j]==' ')
{
return 0;//没满
}
}
}
return 1;//满了
}